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fix(Core/Spells): Implemented spell priorities. (#11278)
* fix(Core/Spells): Implemented spell priorities. Fixes #11261 * Update. * Update. * Update.
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@@ -377,6 +377,7 @@ public:
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std::array<uint32, 2> SpellVisual;
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uint32 SpellIconID;
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uint32 ActiveIconID;
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uint32 SpellPriority;
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std::array<char const*, 16> SpellName;
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std::array<char const*, 16> Rank;
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uint32 MaxTargetLevel;
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