refactor(Scripts/SunwellPlateau): Update Kalecgos script (#20588)

This commit is contained in:
Andrew
2024-11-16 08:33:12 -03:00
committed by GitHub
parent 48a0b7a460
commit 59db107ed3

View File

@@ -84,50 +84,28 @@ enum SWPActions
ACTION_ENRAGE_OTHER = 5,
};
enum kalEvents
{
EVENT_ARCANE_BUFFET = 1,
EVENT_FROST_BREATH = 2,
EVENT_WILD_MAGIC = 3,
EVENT_TAIL_LASH = 4,
EVENT_SPECTRAL_BLAST = 5,
EVENT_CHECK_HEALTH = 6,
EVENT_CHECK_HEALTH2 = 7,
EVENT_CHECK_POS = 8,
EVENT_SPAWN_SPECTRALS = 9,
EVENT_SPELL_REVITALIZE = 10,
EVENT_SPELL_HEROIC_STRIKE = 11,
EVENT_SHADOW_BOLT = 12,
EVENT_AGONY_CURSE = 13,
EVENT_CORRUPTION_STRIKE = 14,
EVENT_TALK_GOOD_1 = 20,
EVENT_TALK_GOOD_2 = 21,
EVENT_TALK_GOOD_3 = 22,
EVENT_TALK_GOOD_4 = 23,
EVENT_TALK_GOOD_5 = 24,
EVENT_TALK_BAD_1 = 25,
EVENT_TALK_BAD_2 = 26,
EVENT_TALK_BAD_3 = 27
};
#define DRAGON_REALM_Z 53.079f
struct boss_kalecgos : public BossAI
{
boss_kalecgos(Creature* creature) : BossAI(creature, DATA_KALECGOS)
{
SetInvincibility(true);
}
bool sathBanished;
EventMap events2;
bool CanAIAttack(Unit const* target) const override
{
return target->GetPositionZ() > 50.0f;
}
bool CheckInRoom() override
{
if (me->GetDistance(me->GetHomePosition()) > 50.0f)
return false;
return true;
}
void JustReachedHome() override
{
BossAI::JustReachedHome();
@@ -137,15 +115,24 @@ struct boss_kalecgos : public BossAI
void Reset() override
{
BossAI::Reset();
me->SetHealth(me->GetMaxHealth());
me->SetFullHealth();
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetDisableGravity(false);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
events2.Reset();
sathBanished = false;
_sathBanished = false;
ClearPlayerAuras();
ScheduleHealthCheckEvent(10, [&] {
if (Creature* Sath = instance->GetCreature(DATA_SATHROVARR))
Sath->AI()->DoAction(ACTION_ENRAGE_OTHER);
DoAction(ACTION_ENRAGE);
});
ScheduleHealthCheckEvent(1, [&] {
DoAction(ACTION_BANISH);
});
}
void ClearPlayerAuras() const
@@ -160,29 +147,75 @@ struct boss_kalecgos : public BossAI
if (param == ACTION_ENRAGE || param == ACTION_ENRAGE_OTHER)
{
Talk(param == ACTION_ENRAGE ? SAY_KALEC_ENRAGE_SATH : SAY_SATH_ENRAGE_ME);
me->CastSpell(me, SPELL_CRAZED_RAGE, true);
events.CancelEvent(EVENT_CHECK_HEALTH);
DoCastSelf(SPELL_CRAZED_RAGE, true);
return;
}
else if (param == ACTION_BANISH)
{
me->CastSpell(me, SPELL_BANISH, true);
events.Reset();
DoCastSelf(SPELL_BANISH, true);
scheduler.CancelAll();
}
else if (param == ACTION_SATH_BANISH)
sathBanished = true;
_sathBanished = true;
else if (param == ACTION_KALEC_DIED)
{
events.Reset();
events2.ScheduleEvent(EVENT_TALK_BAD_1, 0);
scheduler.CancelAll();
me->m_Events.AddEventAtOffset([&] {
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->RemoveAllAuras();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Talk(SAY_EVIL_ENRAGE);
}, 1s);
me->m_Events.AddEventAtOffset([&] {
me->SetDisableGravity(true);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
}, 4s);
me->m_Events.AddEventAtOffset([&] {
me->SetVisible(false);
EnterEvadeMode();
}, 9s);
ClearPlayerAuras();
return;
}
if (me->HasAura(SPELL_BANISH) && sathBanished)
if (me->HasAura(SPELL_BANISH) && _sathBanished)
{
events.Reset();
events2.ScheduleEvent(EVENT_TALK_GOOD_1, 1000);
scheduler.CancelAll();
me->m_Events.AddEventAtOffset([&] {
me->SetRegeneratingHealth(false);
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
}, 1s);
me->m_Events.AddEventAtOffset([&] {
if (Creature* Sath = instance->GetCreature(DATA_SATHROVARR))
{
summons.Despawn(Sath);
Unit::Kill(me, Sath);
}
}, 2s);
Talk(SAY_GOOD_PLRWIN, 10s);
me->m_Events.AddEventAtOffset([&] {
me->SetDisableGravity(true);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
}, 15s);
me->m_Events.AddEventAtOffset([&] {
me->SetVisible(false);
me->KillSelf();
}, 20s);
ClearPlayerAuras();
if (Creature* Sath = instance->GetCreature(DATA_SATHROVARR))
{
@@ -194,160 +227,47 @@ struct boss_kalecgos : public BossAI
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_ARCANE_BUFFET, 6000);
events.ScheduleEvent(EVENT_FROST_BREATH, 15000);
events.ScheduleEvent(EVENT_WILD_MAGIC, 10000);
events.ScheduleEvent(EVENT_TAIL_LASH, 25000);
events.ScheduleEvent(EVENT_SPECTRAL_BLAST, 20000);
events.ScheduleEvent(EVENT_CHECK_POS, 5000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
events.ScheduleEvent(EVENT_SPAWN_SPECTRALS, 16000);
ScheduleTimedEvent(6s, [&] {
DoCastAOE(SPELL_ARCANE_BUFFET);
}, 8s);
ScheduleTimedEvent(15s, [&] {
DoCastVictim(SPELL_FROST_BREATH);
}, 15s);
ScheduleTimedEvent(10s, [&] {
me->CastCustomSpell(RAND(44978, 45001, 45002, 45004, 45006, 45010), SPELLVALUE_MAX_TARGETS, 1, me, false);
}, 20s);
ScheduleTimedEvent(25s, [&] {
DoCastVictim(SPELL_TAIL_LASH);
}, 15s);
ScheduleTimedEvent(20s, [&] {
DoCastAOE(SPELL_SPECTRAL_BLAST);
}, 15s, 25s);
me->m_Events.AddEventAtOffset([&] {
me->SummonCreature(NPC_KALEC, 1702.21f, 931.7f, -74.56f, 5.07f, TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_SATHROVARR, 1704.62f, 927.78f, -73.9f, 2.0f, TEMPSUMMON_MANUAL_DESPAWN);
}, 16s);
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_EVIL_AGGRO);
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && attacker != me)
damage = 0;
}
void KilledUnit(Unit* victim) override
{
if (victim->IsPlayer() && roll_chance_i(50))
Talk(SAY_EVIL_SLAY);
}
void UpdateAI(uint32 diff) override
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_TALK_GOOD_1:
me->SetRegeneratingHealth(false);
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
events2.ScheduleEvent(EVENT_TALK_GOOD_2, 1000);
break;
case EVENT_TALK_GOOD_2:
if (Creature* Sath = instance->GetCreature(DATA_SATHROVARR))
{
summons.Despawn(Sath);
Unit::Kill(me, Sath);
}
events2.ScheduleEvent(EVENT_TALK_GOOD_3, 8000);
break;
case EVENT_TALK_GOOD_3:
Talk(SAY_GOOD_PLRWIN);
events2.ScheduleEvent(EVENT_TALK_GOOD_4, 10000);
break;
case EVENT_TALK_GOOD_4:
me->SetDisableGravity(true);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
events2.ScheduleEvent(EVENT_TALK_GOOD_5, 10000);
break;
case EVENT_TALK_GOOD_5:
me->SetVisible(false);
me->KillSelf();
break;
case EVENT_TALK_BAD_1:
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->RemoveAllAuras();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Talk(SAY_EVIL_ENRAGE);
events2.ScheduleEvent(EVENT_TALK_BAD_2, 3000);
break;
case EVENT_TALK_BAD_2:
me->SetDisableGravity(true);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
events2.ScheduleEvent(EVENT_TALK_BAD_3, 15000);
break;
case EVENT_TALK_BAD_3:
me->SetVisible(false);
EnterEvadeMode();
break;
}
if (!events2.Empty())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPAWN_SPECTRALS:
me->SummonCreature(NPC_KALEC, 1702.21f, 931.7f, -74.56f, 5.07f, TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_SATHROVARR, 1704.62f, 927.78f, -73.9f, 2.0f, TEMPSUMMON_MANUAL_DESPAWN);
break;
case EVENT_ARCANE_BUFFET:
me->CastSpell(me, SPELL_ARCANE_BUFFET, false);
events.ScheduleEvent(EVENT_ARCANE_BUFFET, 8000);
break;
case EVENT_FROST_BREATH:
me->CastSpell(me->GetVictim(), SPELL_FROST_BREATH, false);
events.ScheduleEvent(EVENT_FROST_BREATH, 15000);
break;
case EVENT_TAIL_LASH:
me->CastSpell(me->GetVictim(), SPELL_TAIL_LASH, false);
events.ScheduleEvent(EVENT_TAIL_LASH, 15000);
break;
case EVENT_WILD_MAGIC:
me->CastCustomSpell(RAND(44978, 45001, 45002, 45004, 45006, 45010), SPELLVALUE_MAX_TARGETS, 1, me, false);
events.ScheduleEvent(EVENT_WILD_MAGIC, 20000);
break;
case EVENT_SPECTRAL_BLAST:
me->CastSpell(me, SPELL_SPECTRAL_BLAST, false);
events.ScheduleEvent(EVENT_SPECTRAL_BLAST, urand(15000, 25000));
break;
case EVENT_CHECK_POS:
if (me->GetDistance(me->GetHomePosition()) > 50.0f)
{
EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_CHECK_POS, 5000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(10))
{
if (Creature* Sath = instance->GetCreature(DATA_SATHROVARR))
Sath->AI()->DoAction(ACTION_ENRAGE_OTHER);
DoAction(ACTION_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(1))
{
DoAction(ACTION_BANISH);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _sathBanished;
};
enum Kalec
@@ -362,41 +282,66 @@ enum Kalec
struct boss_kalec : public ScriptedAI
{
boss_kalec(Creature* creature) : ScriptedAI(creature) { }
EventMap events;
EventMap events2;
boss_kalec(Creature* creature) : ScriptedAI(creature)
{
SetInvincibility(true);
}
void Reset() override
{
events.Reset();
events2.Reset();
if (me->GetPositionY() < 750.0f)
{
me->SetSpeed(MOVE_RUN, 2.4f);
me->SetDisplayId(MODEL_KALECGOS_DRAGON);
me->SetDisableGravity(true);
me->GetMotionMaster()->MovePoint(0, 1483.30f, 657.99f, 28.0f, false, true);
events2.ScheduleEvent(EVENT_KALEC_SCENE_1, 9000);
events2.ScheduleEvent(EVENT_KALEC_SCENE_2, 16000);
events2.ScheduleEvent(EVENT_KALEC_SCENE_3, 22000);
me->m_Events.AddEventAtOffset([&] {
Talk(SAY_GOOD_MADRIGOSA);
me->GetMotionMaster()->MovePoint(0, 1509.0f, 560.0f, 30.0f, false, true);
}, 9s);
me->m_Events.AddEventAtOffset([&] {
DoCastAOE(SPELL_OPEN_BRUTALLUS_BACK_DOOR, true);
me->GetInstanceScript()->SetBossState(DATA_FELMYST_DOORS, NOT_STARTED);
me->GetInstanceScript()->SetBossState(DATA_FELMYST_DOORS, DONE);
}, 16s);
me->m_Events.AddEventAtOffset([&] {
me->GetMotionMaster()->MovePoint(0, 1400.0f, 630.0f, 90.0f, false, true);
me->DespawnOrUnsummon(6000);
}, 22s);
}
else
me->CastSpell(me, SPELL_SPECTRAL_INVISIBILITY, true);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (!who || who->GetEntry() != NPC_SATHROVARR)
damage = 0;
DoCastSelf(SPELL_SPECTRAL_INVISIBILITY, true);
}
void JustEngagedWith(Unit*) override
{
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
events.ScheduleEvent(EVENT_SPELL_REVITALIZE, 5000);
events.ScheduleEvent(EVENT_SPELL_HEROIC_STRIKE, 3000);
ScheduleTimedEvent(5s, [&] {
DoCastSelf(SPELL_REVITALIZE);
}, 10s);
ScheduleTimedEvent(3s, [&] {
DoCastVictim(SPELL_HEROIC_STRIKE);
}, 5s);
scheduler.Schedule(1s, [this](TaskContext context)
{
if (me->HealthBelowPct(50))
Talk(SAY_GOOD_NEAR_DEATH);
else
context.Repeat();
});
scheduler.Schedule(1s, [this](TaskContext context)
{
if (me->HealthBelowPct(10))
Talk(SAY_GOOD_NEAR_DEATH2);
else
context.Repeat();
});
Talk(SAY_GOOD_AGGRO);
}
@@ -409,60 +354,11 @@ struct boss_kalec : public ScriptedAI
void UpdateAI(uint32 diff) override
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_KALEC_SCENE_1:
Talk(SAY_GOOD_MADRIGOSA);
me->GetMotionMaster()->MovePoint(0, 1509.0f, 560.0f, 30.0f, false, true);
break;
case EVENT_KALEC_SCENE_2:
me->CastSpell(me, SPELL_OPEN_BRUTALLUS_BACK_DOOR, true);
me->GetInstanceScript()->SetBossState(DATA_FELMYST_DOORS, NOT_STARTED);
me->GetInstanceScript()->SetBossState(DATA_FELMYST_DOORS, DONE);
break;
case EVENT_KALEC_SCENE_3:
me->GetMotionMaster()->MovePoint(0, 1400.0f, 630.0f, 90.0f, false, true);
me->DespawnOrUnsummon(6000);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(50))
{
Talk(SAY_GOOD_NEAR_DEATH);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(10))
{
Talk(SAY_GOOD_NEAR_DEATH2);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
break;
case EVENT_SPELL_REVITALIZE:
me->CastSpell(me, SPELL_REVITALIZE, false);
events.ScheduleEvent(EVENT_SPELL_REVITALIZE, 10000);
break;
case EVENT_SPELL_HEROIC_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_HEROIC_STRIKE, false);
events.ScheduleEvent(EVENT_SPELL_HEROIC_STRIKE, 5000);
break;
}
DoMeleeAttackIfReady();
scheduler.Update(diff,
std::bind(&BossAI::DoMeleeAttackIfReady, this));
}
};
@@ -470,12 +366,10 @@ struct boss_sathrovarr : public ScriptedAI
{
boss_sathrovarr(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
_instance = creature->GetInstanceScript();
SetInvincibility(true);
}
InstanceScript* instance;
EventMap events;
bool CanAIAttack(Unit const* target) const override
{
return target->GetPositionZ() < 50.0f;
@@ -483,26 +377,53 @@ struct boss_sathrovarr : public ScriptedAI
void Reset() override
{
events.Reset();
me->CastSpell(me, SPELL_DEMONIC_VISUAL, true);
me->CastSpell(me, SPELL_SPECTRAL_INVISIBILITY, true);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 7000);
events.ScheduleEvent(EVENT_AGONY_CURSE, 20000);
events.ScheduleEvent(EVENT_CORRUPTION_STRIKE, 13000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
DoCastSelf(SPELL_DEMONIC_VISUAL, true);
DoCastSelf(SPELL_SPECTRAL_INVISIBILITY, true);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_SATH_AGGRO);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && who != me)
damage = 0;
ScheduleTimedEvent(7s, [&] {
if (roll_chance_i(20))
Talk(SAY_SATH_SPELL1);
DoCastVictim(SPELL_SHADOW_BOLT);
}, 9s);
ScheduleTimedEvent(20s, [&] {
me->CastCustomSpell(SPELL_CURSE_OF_BOUNDLESS_AGONY, SPELLVALUE_MAX_TARGETS, 1, me, false);
}, 30s);
ScheduleTimedEvent(20s, [&] {
if (roll_chance_i(20))
Talk(SAY_SATH_SPELL2);
DoCastVictim(SPELL_CORRUPTION_STRIKE);
}, 9s);
scheduler.Schedule(1s, [this](TaskContext context)
{
if (me->HealthBelowPct(10))
{
if (Creature* kalecgos = _instance->GetCreature(DATA_KALECGOS))
kalecgos->AI()->DoAction(ACTION_ENRAGE_OTHER);
DoAction(ACTION_ENRAGE);
}
else
context.Repeat();
});
scheduler.Schedule(1s, [this](TaskContext context)
{
if (me->HealthBelowPct(1))
{
if (Creature* kalecgos = _instance->GetCreature(DATA_KALECGOS))
kalecgos->AI()->DoAction(ACTION_SATH_BANISH);
DoAction(ACTION_BANISH);
}
else
context.Repeat();
});
}
void KilledUnit(Unit* target) override
@@ -519,15 +440,9 @@ struct boss_sathrovarr : public ScriptedAI
void DoAction(int32 param) override
{
if (param == ACTION_ENRAGE || param == ACTION_ENRAGE_OTHER)
{
me->CastSpell(me, SPELL_CRAZED_RAGE, true);
events.CancelEvent(EVENT_CHECK_HEALTH);
}
DoCastSelf(SPELL_CRAZED_RAGE, true);
else if (param == ACTION_BANISH)
{
me->CastSpell(me, SPELL_BANISH, true);
events.Reset();
}
DoCastSelf(SPELL_BANISH, true);
}
void UpdateAI(uint32 diff) override
@@ -535,58 +450,12 @@ struct boss_sathrovarr : public ScriptedAI
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SHADOW_BOLT:
if (roll_chance_i(20))
Talk(SAY_SATH_SPELL1);
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 9000);
break;
case EVENT_AGONY_CURSE:
me->CastCustomSpell(SPELL_CURSE_OF_BOUNDLESS_AGONY, SPELLVALUE_MAX_TARGETS, 1, me, false);
events.ScheduleEvent(EVENT_AGONY_CURSE, 30000);
break;
case EVENT_CORRUPTION_STRIKE:
if (roll_chance_i(20))
Talk(SAY_SATH_SPELL2);
me->CastSpell(me->GetVictim(), SPELL_CORRUPTION_STRIKE, false);
events.ScheduleEvent(EVENT_CORRUPTION_STRIKE, 9000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(10))
{
if (InstanceScript* instanceScript = me->GetInstanceScript())
{
if (Creature* kalecgos = ObjectAccessor::GetCreature(*me, instanceScript->GetGuidData(
NPC_KALECGOS)))
{
kalecgos->AI()->DoAction(ACTION_ENRAGE_OTHER);
}
}
DoAction(ACTION_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(1))
{
if (Creature* kalecgos = instance->GetCreature(DATA_KALECGOS))
kalecgos->AI()->DoAction(ACTION_SATH_BANISH);
DoAction(ACTION_BANISH);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
break;
}
DoMeleeAttackIfReady();
scheduler.Update(diff,
std::bind(&BossAI::DoMeleeAttackIfReady, this));
}
private:
InstanceScript* _instance;
};
class SpectralBlastCheck