mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 03:45:43 +00:00
refactor(Scripts/Karazhan): Update Attumen and Midnight (#16681)
* init * .
This commit is contained in:
@@ -24,18 +24,18 @@
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enum Texts
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{
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SAY_KILL = 0,
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SAY_RANDOM = 1,
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SAY_DISARMED = 2,
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SAY_MIDNIGHT_KILL = 3,
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SAY_APPEAR = 4,
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SAY_MOUNT = 5,
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SAY_KILL = 0,
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SAY_RANDOM = 1,
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SAY_DISARMED = 2,
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SAY_MIDNIGHT_KILL = 3,
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SAY_APPEAR = 4,
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SAY_MOUNT = 5,
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SAY_DEATH = 3,
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SAY_DEATH = 3,
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// Midnight
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EMOTE_CALL_ATTUMEN = 0,
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EMOTE_MOUNT_UP = 1
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EMOTE_CALL_ATTUMEN = 0,
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EMOTE_MOUNT_UP = 1
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};
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enum Spells
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@@ -45,7 +45,6 @@ enum Spells
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SPELL_INTANGIBLE_PRESENCE = 29833,
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SPELL_SPAWN_SMOKE = 10389,
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SPELL_CHARGE = 29847,
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// Midnight
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SPELL_KNOCKDOWN = 29711,
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SPELL_SUMMON_ATTUMEN = 29714,
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@@ -62,406 +61,357 @@ enum Phases
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enum Actions
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{
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ACTION_SET_MIDNIGHT_PHASE,
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ACTION_SET_MIDNIGHT_PHASE
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};
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class boss_attumen : public CreatureScript
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struct boss_attumen : public BossAI
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{
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public:
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boss_attumen() : CreatureScript("boss_attumen") { }
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struct boss_attumenAI : public BossAI
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boss_attumen(Creature* creature) : BossAI(creature, DATA_ATTUMEN)
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{
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boss_attumenAI(Creature* creature) : BossAI(creature, DATA_ATTUMEN)
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{
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Initialize();
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}
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Initialize();
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}
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void Initialize()
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void Initialize()
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{
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_phase = PHASE_NONE;
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}
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void Reset() override
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{
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Initialize();
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}
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bool CanMeleeHit()
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{
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return me->GetVictim() && (me->GetVictim()->GetPositionZ() < 53.0f || me->GetVictim()->GetDistance(me->GetHomePosition()) < 50.0f);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
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{
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midnight->AI()->EnterEvadeMode(why);
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}
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me->DespawnOrUnsummon();
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}
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void ScheduleTasks() override
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{
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scheduler.Schedule(15s, 25s, [this](TaskContext task)
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{
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DoCastVictim(SPELL_SHADOWCLEAVE);
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task.Repeat(15s, 25s);
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});
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scheduler.Schedule(25s, 45s, [this](TaskContext task)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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{
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DoCast(target, SPELL_INTANGIBLE_PRESENCE);
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}
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task.Repeat(25s, 45s);
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});
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scheduler.Schedule(30s, 1min, [this](TaskContext task)
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{
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Talk(SAY_RANDOM);
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task.Repeat(30s, 1min);
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});
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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// Attumen does not die until he mounts Midnight, let health fall to 1 and prevent further damage.
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if (damage >= me->GetHealth() && _phase != PHASE_MOUNTED)
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{
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damage = me->GetHealth() - 1;
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}
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if (_phase == PHASE_ATTUMEN_ENGAGES && me->HealthBelowPctDamaged(25, damage))
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{
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_phase = PHASE_NONE;
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}
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void Reset() override
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{
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Initialize();
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}
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bool CanMeleeHit()
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{
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return me->GetVictim() && (me->GetVictim()->GetPositionZ() < 53.0f || me->GetVictim()->GetDistance(me->GetHomePosition()) < 50.0f);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
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{
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midnight->AI()->EnterEvadeMode(why);
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}
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me->DespawnOrUnsummon();
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}
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void ScheduleTasks() override
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{
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scheduler.Schedule(Seconds(15), Seconds(25), [this](TaskContext task)
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{
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DoCastVictim(SPELL_SHADOWCLEAVE);
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task.Repeat(Seconds(15), Seconds(25));
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});
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scheduler.Schedule(Seconds(25), Seconds(45), [this](TaskContext task)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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{
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DoCast(target, SPELL_INTANGIBLE_PRESENCE);
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}
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task.Repeat(Seconds(25), Seconds(45));
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});
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scheduler.Schedule(Seconds(30), Seconds(60), [this](TaskContext task)
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{
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Talk(SAY_RANDOM);
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task.Repeat(Seconds(30), Seconds(60));
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});
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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// Attumen does not die until he mounts Midnight, let health fall to 1 and prevent further damage.
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if (damage >= me->GetHealth() && _phase != PHASE_MOUNTED)
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{
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damage = me->GetHealth() - 1;
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}
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if (_phase == PHASE_ATTUMEN_ENGAGES && me->HealthBelowPctDamaged(25, damage))
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{
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_phase = PHASE_NONE;
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if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
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{
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midnight->AI()->DoCastAOE(SPELL_MOUNT, true);
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}
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midnight->AI()->DoCastAOE(SPELL_MOUNT, true);
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}
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}
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}
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void KilledUnit(Unit* /*victim*/) override
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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{
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Talk(SAY_KILL);
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}
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}
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void JustSummoned(Creature* summon) override
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void JustSummoned(Creature* summon) override
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{
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if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
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{
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if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
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{
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if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
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{
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if (midnight->GetHealth() > me->GetHealth())
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{
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summon->SetHealth(midnight->GetHealth());
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}
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else
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{
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summon->SetHealth(me->GetHealth());
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}
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summon->AI()->DoZoneInCombat();
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}
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}
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BossAI::JustSummoned(summon);
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}
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void IsSummonedBy(WorldObject* summoner) override
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{
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if (summoner->GetEntry() == NPC_MIDNIGHT)
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{
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_phase = PHASE_ATTUMEN_ENGAGES;
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}
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if (summoner->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN)
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{
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_phase = PHASE_MOUNTED;
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DoCastSelf(SPELL_SPAWN_SMOKE);
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scheduler.Schedule(Seconds(10), Seconds(25), [this](TaskContext task)
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{
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Unit* target = nullptr;
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std::vector<Unit*> target_list;
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for (auto* ref : me->GetThreatMgr().GetUnsortedThreatList())
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{
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target = ref->GetVictim();
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if (target && !target->IsWithinDist(me, 8.00f, false) && target->IsWithinDist(me, 25.0f, false))
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target_list.push_back(target);
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target = nullptr;
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}
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if (!target_list.empty())
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{
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target = Acore::Containers::SelectRandomContainerElement(target_list);
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}
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DoCast(target, SPELL_CHARGE);
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task.Repeat(Seconds(10), Seconds(25));
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});
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scheduler.Schedule(Seconds(25), Seconds(35), [this](TaskContext task)
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{
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DoCastVictim(SPELL_KNOCKDOWN);
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task.Repeat(Seconds(25), Seconds(35));
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});
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
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{
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midnight->KillSelf();
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if (midnight->GetHealth() > me->GetHealth())
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{
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summon->SetHealth(midnight->GetHealth());
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}
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else
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{
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summon->SetHealth(me->GetHealth());
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}
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summon->AI()->DoZoneInCombat();
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}
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}
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BossAI::JustSummoned(summon);
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}
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_JustDied();
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void IsSummonedBy(WorldObject* summoner) override
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{
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if (summoner->GetEntry() == NPC_MIDNIGHT)
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{
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_phase = PHASE_ATTUMEN_ENGAGES;
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}
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if (summoner->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN)
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{
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_phase = PHASE_MOUNTED;
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DoCastSelf(SPELL_SPAWN_SMOKE);
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scheduler.Schedule(10s, 25s, [this](TaskContext task)
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{
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Unit* target = nullptr;
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std::vector<Unit*> target_list;
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for (auto* ref : me->GetThreatMgr().GetUnsortedThreatList())
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{
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target = ref->GetVictim();
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if (target && !target->IsWithinDist(me, 8.00f, false) && target->IsWithinDist(me, 25.0f, false))
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{
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target_list.push_back(target);
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}
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target = nullptr;
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}
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if (!target_list.empty())
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{
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target = Acore::Containers::SelectRandomContainerElement(target_list);
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}
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DoCast(target, SPELL_CHARGE);
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task.Repeat(10s, 25s);
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});
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scheduler.Schedule(25s, 35s, [this](TaskContext task)
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{
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DoCastVictim(SPELL_KNOCKDOWN);
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task.Repeat(25s, 35s);
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});
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
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{
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midnight->KillSelf();
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}
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_JustDied();
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}
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void UpdateAI(uint32 diff) override
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{
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if (_phase != PHASE_NONE)
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{
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if (!UpdateVictim())
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{
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return;
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}
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}
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if (!CanMeleeHit())
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{
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BossAI::EnterEvadeMode(EvadeReason::EVADE_REASON_BOUNDARY);
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}
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scheduler.Update(diff, std::bind(&BossAI::DoMeleeAttackIfReady, this));
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}
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Mechanic == MECHANIC_DISARM)
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{
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Talk(SAY_DISARMED);
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}
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void UpdateAI(uint32 diff) override
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if (spellInfo->Id == SPELL_MOUNT)
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{
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if (_phase != PHASE_NONE)
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if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
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{
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if (!UpdateVictim())
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_phase = PHASE_NONE;
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scheduler.CancelAll();
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midnight->AI()->DoAction(ACTION_SET_MIDNIGHT_PHASE);
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midnight->AttackStop();
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midnight->RemoveAllAttackers();
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midnight->SetReactState(REACT_PASSIVE);
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midnight->GetMotionMaster()->MoveFollow(me, 2.0f, 0.0f);
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midnight->AI()->Talk(EMOTE_MOUNT_UP);
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me->AttackStop();
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me->RemoveAllAttackers();
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me->SetReactState(REACT_PASSIVE);
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me->GetMotionMaster()->MoveFollow(midnight, 2.0f, 0.0f);
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Talk(SAY_MOUNT);
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scheduler.Schedule(1s, [this](TaskContext task)
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{
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return;
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}
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if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
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{
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if (me->IsWithinDist2d(midnight, 5.0f))
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{
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DoCastAOE(SPELL_SUMMON_ATTUMEN_MOUNTED);
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me->DespawnOrUnsummon(1s, 0s);
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midnight->SetVisible(false);
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}
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else
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{
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midnight->GetMotionMaster()->MoveFollow(me, 2.0f, 0.0f);
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me->GetMotionMaster()->MoveFollow(midnight, 2.0f, 0.0f);
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task.Repeat();
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}
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}
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});
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}
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}
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}
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private:
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uint8 _phase;
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};
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struct boss_midnight : public BossAI
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{
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boss_midnight(Creature* creature) : BossAI(creature, DATA_ATTUMEN), _phase(PHASE_NONE) { }
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void Reset() override
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{
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BossAI::Reset();
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me->SetVisible(true);
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me->SetReactState(REACT_DEFENSIVE);
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}
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bool CanMeleeHit()
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{
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return me->GetVictim() && (me->GetVictim()->GetPositionZ() < 53.0f || me->GetVictim()->GetDistance(me->GetHomePosition()) < 50.0f);
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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// Midnight never dies, let health fall to 1 and prevent further damage.
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if (damage >= me->GetHealth())
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{
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damage = me->GetHealth() - 1;
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}
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if (_phase == PHASE_NONE && me->HealthBelowPctDamaged(95, damage))
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{
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_phase = PHASE_ATTUMEN_ENGAGES;
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Talk(EMOTE_CALL_ATTUMEN);
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DoCastAOE(SPELL_SUMMON_ATTUMEN);
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}
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else if (_phase == PHASE_ATTUMEN_ENGAGES && me->HealthBelowPctDamaged(25, damage))
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{
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_phase = PHASE_MOUNTED;
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DoCastAOE(SPELL_MOUNT, true);
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}
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}
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void JustSummoned(Creature* summon) override
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{
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if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN)
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{
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summon->AI()->AttackStart(me->GetVictim());
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summon->AI()->Talk(SAY_APPEAR);
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}
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BossAI::JustSummoned(summon);
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}
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void DoAction(int32 actionId) override
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{
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if (actionId == ACTION_SET_MIDNIGHT_PHASE)
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{
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_phase = PHASE_MOUNTED;
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}
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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scheduler.Schedule(15s, 25s, [this](TaskContext task)
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{
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DoCastVictim(SPELL_KNOCKDOWN);
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task.Repeat(15s, 25s);
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});
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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me->DespawnOnEvade(10s);
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_phase = PHASE_NONE;
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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if (_phase == PHASE_ATTUMEN_ENGAGES)
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{
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if (Creature* attumen = instance->GetCreature(DATA_ATTUMEN))
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{
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Talk(SAY_MIDNIGHT_KILL, attumen);
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (_phase != PHASE_MOUNTED)
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{
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if (!UpdateVictim())
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{
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return;
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}
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if (!CanMeleeHit())
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{
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BossAI::EnterEvadeMode(EvadeReason::EVADE_REASON_BOUNDARY);
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}
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scheduler.Update(diff,
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std::bind(&BossAI::DoMeleeAttackIfReady, this));
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}
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Mechanic == MECHANIC_DISARM)
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{
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Talk(SAY_DISARMED);
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||||
}
|
||||
|
||||
if (spellInfo->Id == SPELL_MOUNT)
|
||||
{
|
||||
if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
|
||||
{
|
||||
_phase = PHASE_NONE;
|
||||
scheduler.CancelAll();
|
||||
|
||||
midnight->AI()->DoAction(ACTION_SET_MIDNIGHT_PHASE);
|
||||
midnight->AttackStop();
|
||||
midnight->RemoveAllAttackers();
|
||||
midnight->SetReactState(REACT_PASSIVE);
|
||||
midnight->GetMotionMaster()->MoveFollow(me, 2.0f, 0.0f);
|
||||
midnight->AI()->Talk(EMOTE_MOUNT_UP);
|
||||
|
||||
me->AttackStop();
|
||||
me->RemoveAllAttackers();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->GetMotionMaster()->MoveFollow(midnight, 2.0f, 0.0f);
|
||||
Talk(SAY_MOUNT);
|
||||
|
||||
scheduler.Schedule(Seconds(1), [this](TaskContext task)
|
||||
{
|
||||
if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
|
||||
{
|
||||
if (me->IsWithinDist2d(midnight, 5.0f))
|
||||
{
|
||||
DoCastAOE(SPELL_SUMMON_ATTUMEN_MOUNTED);
|
||||
me->DespawnOrUnsummon(1s, 0s);
|
||||
midnight->SetVisible(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
midnight->GetMotionMaster()->MoveFollow(me, 2.0f, 0.0f);
|
||||
me->GetMotionMaster()->MoveFollow(midnight, 2.0f, 0.0f);
|
||||
task.Repeat();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
uint8 _phase;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetKarazhanAI<boss_attumenAI>(creature);
|
||||
scheduler.Update(diff, std::bind(&BossAI::DoMeleeAttackIfReady, this));
|
||||
}
|
||||
|
||||
private:
|
||||
uint8 _phase;
|
||||
};
|
||||
|
||||
class boss_midnight : public CreatureScript
|
||||
class spell_midnight_fixate : public AuraScript
|
||||
{
|
||||
public:
|
||||
boss_midnight() : CreatureScript("boss_midnight") { }
|
||||
PrepareAuraScript(spell_midnight_fixate)
|
||||
|
||||
struct boss_midnightAI : public BossAI
|
||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
boss_midnightAI(Creature* creature) : BossAI(creature, DATA_ATTUMEN), _phase(PHASE_NONE) { }
|
||||
|
||||
void Reset() override
|
||||
Unit* target = GetTarget();
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->SetVisible(true);
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
caster->TauntApply(target);
|
||||
}
|
||||
|
||||
bool CanMeleeHit()
|
||||
{
|
||||
return me->GetVictim() && (me->GetVictim()->GetPositionZ() < 53.0f || me->GetVictim()->GetDistance(me->GetHomePosition()) < 50.0f);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
|
||||
{
|
||||
// Midnight never dies, let health fall to 1 and prevent further damage.
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
damage = me->GetHealth() - 1;
|
||||
}
|
||||
|
||||
if (_phase == PHASE_NONE && me->HealthBelowPctDamaged(95, damage))
|
||||
{
|
||||
_phase = PHASE_ATTUMEN_ENGAGES;
|
||||
Talk(EMOTE_CALL_ATTUMEN);
|
||||
DoCastAOE(SPELL_SUMMON_ATTUMEN);
|
||||
}
|
||||
else if (_phase == PHASE_ATTUMEN_ENGAGES && me->HealthBelowPctDamaged(25, damage))
|
||||
{
|
||||
_phase = PHASE_MOUNTED;
|
||||
DoCastAOE(SPELL_MOUNT, true);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN)
|
||||
{
|
||||
summon->AI()->AttackStart(me->GetVictim());
|
||||
summon->AI()->Talk(SAY_APPEAR);
|
||||
}
|
||||
|
||||
BossAI::JustSummoned(summon);
|
||||
}
|
||||
|
||||
void DoAction(int32 actionId) override
|
||||
{
|
||||
if (actionId == ACTION_SET_MIDNIGHT_PHASE)
|
||||
{
|
||||
_phase = PHASE_MOUNTED;
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
|
||||
scheduler.Schedule(Seconds(15), Seconds(25), [this](TaskContext task)
|
||||
{
|
||||
DoCastVictim(SPELL_KNOCKDOWN);
|
||||
task.Repeat(Seconds(15), Seconds(25));
|
||||
});
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason /*why*/) override
|
||||
{
|
||||
me->DespawnOnEvade(10s);
|
||||
_phase = PHASE_NONE;
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
{
|
||||
if (_phase == PHASE_ATTUMEN_ENGAGES)
|
||||
{
|
||||
if (Creature* attumen = instance->GetCreature(DATA_ATTUMEN))
|
||||
{
|
||||
Talk(SAY_MIDNIGHT_KILL, attumen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (_phase != PHASE_MOUNTED)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CanMeleeHit())
|
||||
{
|
||||
BossAI::EnterEvadeMode(EvadeReason::EVADE_REASON_BOUNDARY);
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.Update(diff,
|
||||
std::bind(&BossAI::DoMeleeAttackIfReady, this));
|
||||
}
|
||||
|
||||
private:
|
||||
uint8 _phase;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetKarazhanAI<boss_midnightAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_midnight_fixate : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_midnight_fixate() : SpellScriptLoader("spell_midnight_fixate") { }
|
||||
|
||||
class spell_midnight_fixate_AuraScript : public AuraScript
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
PrepareAuraScript(spell_midnight_fixate_AuraScript);
|
||||
|
||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
Unit* target = GetTarget();
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->TauntApply(target);
|
||||
caster->TauntFadeOut(target);
|
||||
}
|
||||
}
|
||||
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->TauntFadeOut(target);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_midnight_fixate_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_midnight_fixate_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
void Register() override
|
||||
{
|
||||
return new spell_midnight_fixate_AuraScript();
|
||||
OnEffectApply += AuraEffectApplyFn(spell_midnight_fixate::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_midnight_fixate::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_attumen()
|
||||
{
|
||||
new boss_midnight();
|
||||
new boss_attumen();
|
||||
new spell_midnight_fixate();
|
||||
RegisterKarazhanCreatureAI(boss_midnight);
|
||||
RegisterKarazhanCreatureAI(boss_attumen);
|
||||
RegisterSpellScript(spell_midnight_fixate);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user