mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -36,26 +36,26 @@ public:
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switch (type)
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{
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case CHAT_MSG_SAY:
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LOG_CHAT("say", "Player %s says (language %u): %s",
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player->GetName().c_str(), lang, msg.c_str());
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LOG_CHAT("say", "Player {} says (language {}): {}",
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player->GetName(), lang, msg);
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break;
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case CHAT_MSG_EMOTE:
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LOG_CHAT("emote", "Player %s emotes: %s",
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player->GetName().c_str(), msg.c_str());
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LOG_CHAT("emote", "Player {} emotes: {}",
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player->GetName(), msg);
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break;
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case CHAT_MSG_YELL:
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LOG_CHAT("yell", "Player %s yells (language %u): %s",
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player->GetName().c_str(), lang, msg.c_str());
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LOG_CHAT("yell", "Player {} yells (language {}): {}",
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player->GetName(), lang, msg);
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break;
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}
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}
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void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg, Player* receiver) override
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{
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LOG_CHAT("whisper", "Player %s tells %s: %s",
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player->GetName().c_str(), receiver ? receiver->GetName().c_str() : "<unknown>", msg.c_str());
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LOG_CHAT("whisper", "Player {} tells {}: {}",
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player->GetName(), receiver ? receiver->GetName() : "<unknown>", msg);
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}
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void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group) override
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@@ -65,38 +65,38 @@ public:
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switch (type)
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{
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case CHAT_MSG_PARTY:
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LOG_CHAT("party", "Player %s tells group with leader %s: %s",
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player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
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LOG_CHAT("party", "Player {} tells group with leader {}: {}",
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player->GetName(), group ? group->GetLeaderName() : "<unknown>", msg);
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break;
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case CHAT_MSG_PARTY_LEADER:
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LOG_CHAT("party", "Leader %s tells group: %s",
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player->GetName().c_str(), msg.c_str());
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LOG_CHAT("party", "Leader {} tells group: {}",
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player->GetName(), msg);
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break;
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case CHAT_MSG_RAID:
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LOG_CHAT("raid", "Player %s tells raid with leader %s: %s",
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player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
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LOG_CHAT("raid", "Player {} tells raid with leader {}: {}",
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player->GetName(), group ? group->GetLeaderName() : "<unknown>", msg);
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break;
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case CHAT_MSG_RAID_LEADER:
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LOG_CHAT("raid", "Leader player %s tells raid: %s",
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player->GetName().c_str(), msg.c_str());
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LOG_CHAT("raid", "Leader player {} tells raid: {}",
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player->GetName(), msg);
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break;
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case CHAT_MSG_RAID_WARNING:
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LOG_CHAT("raid", "Leader player %s warns raid with: %s",
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player->GetName().c_str(), msg.c_str());
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LOG_CHAT("raid", "Leader player {} warns raid with: {}",
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player->GetName(), msg);
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break;
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case CHAT_MSG_BATTLEGROUND:
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LOG_CHAT("bg", "Player %s tells battleground with leader %s: %s",
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player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
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LOG_CHAT("bg", "Player {} tells battleground with leader {}: {}",
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player->GetName(), group ? group->GetLeaderName() : "<unknown>", msg);
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break;
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case CHAT_MSG_BATTLEGROUND_LEADER:
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LOG_CHAT("bg", "Leader player %s tells battleground: %s",
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player->GetName().c_str(), msg.c_str());
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LOG_CHAT("bg", "Leader player {} tells battleground: {}",
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player->GetName(), msg);
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break;
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}
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}
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@@ -106,13 +106,13 @@ public:
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switch (type)
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{
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case CHAT_MSG_GUILD:
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LOG_CHAT("guild", "Player %s tells guild %s: %s",
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player->GetName().c_str(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
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LOG_CHAT("guild", "Player {} tells guild {}: {}",
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player->GetName(), guild ? guild->GetName() : "<unknown>", msg);
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break;
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case CHAT_MSG_OFFICER:
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LOG_CHAT("guild.officer", "Player %s tells guild %s officers: %s",
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player->GetName().c_str(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
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LOG_CHAT("guild.officer", "Player {} tells guild {} officers: {}",
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player->GetName(), guild ? guild->GetName() : "<unknown>", msg);
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break;
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}
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}
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@@ -127,14 +127,14 @@ public:
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if (isSystem)
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{
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LOG_CHAT("system", "Player %s tells channel %s: %s",
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player->GetName().c_str(), channel->GetName().c_str(), msg.c_str());
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LOG_CHAT("system", "Player {} tells channel {}: {}",
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player->GetName(), channel->GetName(), msg);
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}
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else
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{
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std::string channelName = channel ? channel->GetName() : "<unknown>";
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LOG_CHAT("channel." + channelName, "Player %s tells channel %s: %s",
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player->GetName().c_str(), channelName.c_str(), msg.c_str());
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LOG_CHAT("channel." + channelName, "Player {} tells channel {}: {}",
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player->GetName(), channelName, msg);
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}
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}
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};
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@@ -283,7 +283,7 @@ bool EquippedOk(Player* player, uint32 spellId)
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if (item && item->GetTemplate()->RequiredSpell == reqSpell)
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{
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//player has item equipped that require specialty. Not allow to unlearn, player has to unequip first
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LOG_DEBUG("scripts.ai", "Player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, item->GetEntry());
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LOG_DEBUG("scripts.ai", "Player attempt to unlearn spell {}, but item {} is equipped.", reqSpell, item->GetEntry());
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return false;
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}
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}
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@@ -521,14 +521,14 @@ public:
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}
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if (!SpawnAssoc)
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LOG_ERROR("sql.sql", "TCSR: Creature template entry %u has ScriptName npc_air_force_bots, but it's not handled by that script", creature->GetEntry());
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LOG_ERROR("sql.sql", "TCSR: Creature template entry {} has ScriptName npc_air_force_bots, but it's not handled by that script", creature->GetEntry());
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else
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{
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CreatureTemplate const* spawnedTemplate = sObjectMgr->GetCreatureTemplate(SpawnAssoc->spawnedCreatureEntry);
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if (!spawnedTemplate)
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{
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LOG_ERROR("sql.sql", "TCSR: Creature template entry %u does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc->spawnedCreatureEntry);
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LOG_ERROR("sql.sql", "TCSR: Creature template entry {} does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc->spawnedCreatureEntry);
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SpawnAssoc = nullptr;
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return;
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}
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@@ -548,7 +548,7 @@ public:
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SpawnedGUID = summoned->GetGUID();
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else
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{
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LOG_ERROR("sql.sql", "TCSR: npc_air_force_bots: wasn't able to spawn Creature %u", SpawnAssoc->spawnedCreatureEntry);
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LOG_ERROR("sql.sql", "TCSR: npc_air_force_bots: wasn't able to spawn Creature {}", SpawnAssoc->spawnedCreatureEntry);
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SpawnAssoc = nullptr;
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}
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