refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -246,8 +246,8 @@ class spell_rog_deadly_poison : public SpellScript
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
if (!spellInfo)
{
LOG_ERROR("misc", "Player::CastItemCombatSpell Enchant %i, player (Name: %s, %s) cast unknown spell %i",
enchant->ID, player->GetName().c_str(), player->GetGUID().ToString().c_str(), enchant->spellid[s]);
LOG_ERROR("misc", "Player::CastItemCombatSpell Enchant {}, player (Name: {}, {}) cast unknown spell {}",
enchant->ID, player->GetName(), player->GetGUID().ToString(), enchant->spellid[s]);
continue;
}