refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -418,7 +418,7 @@ public:
}
else
{
LOG_ERROR("network.opcode", "Sending opcode that has unknown type '%s'", type.c_str());
LOG_ERROR("network.opcode", "Sending opcode that has unknown type '{}'", type);
break;
}
}
@@ -1240,7 +1240,7 @@ public:
{
Player* player = handler->GetSession()->GetPlayer();
LOG_INFO("sql.dev", "(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
LOG_INFO("sql.dev", "(@PATH, XX, {0:.3f}, {0:.3f}, {0:.5f}, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
return true;