refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -63,7 +63,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
sWorld->SetCleaningFlags(flags);
LOG_INFO("server.loading", ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Cleaned character database in {} ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -72,7 +72,7 @@ void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table
QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
if (!result)
{
LOG_INFO("sql.sql", "Table %s is empty.", table);
LOG_INFO("sql.sql", "Table {} is empty.", table);
return;
}