refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -340,7 +340,7 @@ void TicketMgr::LoadTickets()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u GM tickets in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} GM tickets in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -353,7 +353,7 @@ void TicketMgr::LoadSurveys()
if (QueryResult result = CharacterDatabase.Query("SELECT MAX(surveyId) FROM gm_survey"))
_lastSurveyId = (*result)[0].GetUInt32();
LOG_INFO("server.loading", ">> Loaded GM Survey count from database in %u ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded GM Survey count from database in {} ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}