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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -75,28 +75,28 @@ void LoadSkillPerfectItemTable()
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if (!sSpellMgr->GetSpellInfo(spellId))
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{
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LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent spell id in `skill_perfect_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill perfection data for spell {} has non-existent spell id in `skill_perfect_item_template`!", spellId);
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continue;
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}
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uint32 requiredSpecialization = fields[1].GetUInt32();
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if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
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{
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LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent required specialization spell id %u in `skill_perfect_item_template`!", spellId, requiredSpecialization);
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LOG_ERROR("sql.sql", "Skill perfection data for spell {} has non-existent required specialization spell id {} in `skill_perfect_item_template`!", spellId, requiredSpecialization);
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continue;
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}
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float perfectCreateChance = fields[2].GetFloat();
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if (perfectCreateChance <= 0.0f)
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{
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LOG_ERROR("sql.sql", "Skill perfection data for spell %u has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill perfection data for spell {} has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
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continue;
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}
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uint32 perfectItemType = fields[3].GetUInt32();
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if (!sObjectMgr->GetItemTemplate(perfectItemType))
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{
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LOG_ERROR("sql.sql", "Skill perfection data for spell %u references non-existent perfect item id %u in `skill_perfect_item_template`!", spellId, perfectItemType);
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LOG_ERROR("sql.sql", "Skill perfection data for spell {} references non-existent perfect item id {} in `skill_perfect_item_template`!", spellId, perfectItemType);
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continue;
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}
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@@ -109,7 +109,7 @@ void LoadSkillPerfectItemTable()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded %u spell perfection definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} spell perfection definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -161,28 +161,28 @@ void LoadSkillExtraItemTable()
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if (!sSpellMgr->GetSpellInfo(spellId))
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{
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LOG_ERROR("sql.sql", "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill specialization {} has non-existent spell id in `skill_extra_item_template`!", spellId);
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continue;
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}
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uint32 requiredSpecialization = fields[1].GetUInt32();
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if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
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{
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LOG_ERROR("sql.sql", "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
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LOG_ERROR("sql.sql", "Skill specialization {} have not existed required specialization spell id {} in `skill_extra_item_template`!", spellId, requiredSpecialization);
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continue;
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}
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float additionalCreateChance = fields[2].GetFloat();
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if (additionalCreateChance <= 0.0f)
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{
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LOG_ERROR("sql.sql", "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill specialization {} has too low additional create chance in `skill_extra_item_template`!", spellId);
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continue;
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}
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int32 newMaxOrEntry = fields[3].GetInt32();
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if (!newMaxOrEntry)
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{
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LOG_ERROR("sql.sql", "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill specialization {} has 0 max number of extra items in `skill_extra_item_template`!", spellId);
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continue;
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}
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@@ -195,7 +195,7 @@ void LoadSkillExtraItemTable()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} spell specialization definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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