refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -151,7 +151,7 @@ void ScriptMgr::LoadDatabase()
CheckIfScriptsInDatabaseExist();
LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} C++ scripts in {} ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -195,7 +195,7 @@ void ScriptMgr::CheckIfScriptsInDatabaseExist()
!ScriptRegistry<GroupScript>::GetScriptById(sid) &&
!ScriptRegistry<DatabaseScript>::GetScriptById(sid))
{
LOG_ERROR("sql.sql", "Script named '%s' is assigned in the database, but has no code!", scriptName.c_str());
LOG_ERROR("sql.sql", "Script named '{}' is assigned in the database, but has no code!", scriptName);
}
}
}