mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 19:05:42 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -385,7 +385,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
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if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
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{
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Creature* creature = new Creature;
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//LOG_DEBUG("pool", "Spawning creature %u", guid);
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//LOG_DEBUG("pool", "Spawning creature {}", guid);
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if (!creature->LoadCreatureFromDB(obj->guid, map))
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{
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delete creature;
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@@ -409,7 +409,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
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if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
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{
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GameObject* pGameobject = sObjectMgr->IsGameObjectStaticTransport(data->id) ? new StaticTransport() : new GameObject();
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//LOG_DEBUG("pool", "Spawning gameobject %u", guid);
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//LOG_DEBUG("pool", "Spawning gameobject {}", guid);
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if (!pGameobject->LoadGameObjectFromDB(obj->guid, map, false))
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{
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delete pGameobject;
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@@ -440,7 +440,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
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PooledQuestRelationBoundsNC qr = sPoolMgr->mQuestCreatureRelation.equal_range(obj->guid);
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for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
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{
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LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second);
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LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest {} to creature {}", itr->first, itr->second);
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questMap->insert(QuestRelations::value_type(itr->second, itr->first));
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}
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@@ -449,7 +449,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
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qr = sPoolMgr->mQuestGORelation.equal_range(obj->guid);
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for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
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{
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LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second);
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LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest {} to GO {}", itr->first, itr->second);
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questMap->insert(QuestRelations::value_type(itr->second, itr->first));
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}
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}
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@@ -457,7 +457,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
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template <>
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void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom)
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{
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LOG_DEBUG("pool", "PoolGroup<Quest>: Spawning pool %u", poolId);
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LOG_DEBUG("pool", "PoolGroup<Quest>: Spawning pool {}", poolId);
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// load state from db
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if (!triggerFrom)
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{
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@@ -599,7 +599,7 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} objects pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -631,18 +631,18 @@ void PoolMgr::LoadFromDB()
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CreatureData const* data = sObjectMgr->GetCreatureData(guid);
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if (!data)
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{
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LOG_ERROR("sql.sql", "`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
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LOG_ERROR("sql.sql", "`pool_creature` has a non existing creature spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);
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continue;
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}
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auto it = mPoolTemplate.find(pool_id);
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if (it == mPoolTemplate.end())
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{
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LOG_ERROR("sql.sql", "`pool_creature` pool id (%u) is not in `pool_template`, skipped.", pool_id);
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LOG_ERROR("sql.sql", "`pool_creature` pool id ({}) is not in `pool_template`, skipped.", pool_id);
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continue;
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}
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if (chance < 0 || chance > 100)
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{
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LOG_ERROR("sql.sql", "`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
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LOG_ERROR("sql.sql", "`pool_creature` has an invalid chance ({}) for creature guid ({}) in pool id ({}), skipped.", chance, guid, pool_id);
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continue;
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}
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PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
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@@ -656,7 +656,7 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} creatures in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -689,7 +689,7 @@ void PoolMgr::LoadFromDB()
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GameObjectData const* data = sObjectMgr->GetGOData(guid);
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if (!data)
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{
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LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
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LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);
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continue;
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}
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@@ -698,20 +698,20 @@ void PoolMgr::LoadFromDB()
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goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
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goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
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{
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LOG_ERROR("sql.sql", "`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
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LOG_ERROR("sql.sql", "`pool_gameobject` has a not lootable gameobject spawn (GUID: {}, type: {}) defined for pool id ({}), skipped.", guid, goinfo->type, pool_id);
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continue;
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}
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auto it = mPoolTemplate.find(pool_id);
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if (it == mPoolTemplate.end())
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{
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LOG_ERROR("sql.sql", "`pool_gameobject` pool id (%u) is not in `pool_template`, skipped.", pool_id);
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LOG_ERROR("sql.sql", "`pool_gameobject` pool id ({}) is not in `pool_template`, skipped.", pool_id);
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continue;
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}
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if (chance < 0 || chance > 100)
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{
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LOG_ERROR("sql.sql", "`pool_gameobject` has an invalid chance (%f) for gameobject guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
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LOG_ERROR("sql.sql", "`pool_gameobject` has an invalid chance ({}) for gameobject guid ({}) in pool id ({}), skipped.", chance, guid, pool_id);
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continue;
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}
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@@ -726,7 +726,7 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} gameobject in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -760,7 +760,7 @@ void PoolMgr::LoadFromDB()
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auto it = mPoolTemplate.find(mother_pool_id);
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if (it == mPoolTemplate.end())
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{
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LOG_ERROR("sql.sql", "`pool_pool` mother_pool id (%u) is not in `pool_template`, skipped.", mother_pool_id);
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LOG_ERROR("sql.sql", "`pool_pool` mother_pool id ({}) is not in `pool_template`, skipped.", mother_pool_id);
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continue;
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}
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}
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@@ -768,18 +768,18 @@ void PoolMgr::LoadFromDB()
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auto it = mPoolTemplate.find(child_pool_id);
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if (it == mPoolTemplate.end())
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{
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LOG_ERROR("sql.sql", "`pool_pool` included pool_id (%u) is not in `pool_template`, skipped.", child_pool_id);
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LOG_ERROR("sql.sql", "`pool_pool` included pool_id ({}) is not in `pool_template`, skipped.", child_pool_id);
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continue;
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}
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}
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if (mother_pool_id == child_pool_id)
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{
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LOG_ERROR("sql.sql", "`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.", child_pool_id);
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LOG_ERROR("sql.sql", "`pool_pool` pool_id ({}) includes itself, dead-lock detected, skipped.", child_pool_id);
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continue;
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}
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if (chance < 0 || chance > 100)
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{
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LOG_ERROR("sql.sql", "`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
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LOG_ERROR("sql.sql", "`pool_pool` has an invalid chance ({}) for pool id ({}) in mother pool id ({}), skipped.", chance, child_pool_id, mother_pool_id);
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continue;
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}
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PoolTemplateData* pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
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@@ -809,7 +809,7 @@ void PoolMgr::LoadFromDB()
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ss << *itr << ' ';
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ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
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<< poolItr->first << " and child pool " << poolItr->second;
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LOG_ERROR("sql.sql", "%s", ss.str().c_str());
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LOG_ERROR("sql.sql", "{}", ss.str());
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mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
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mPoolSearchMap.erase(poolItr);
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--count;
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@@ -818,7 +818,7 @@ void PoolMgr::LoadFromDB()
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}
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}
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LOG_INFO("server.loading", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} pools in mother pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -859,20 +859,20 @@ void PoolMgr::LoadFromDB()
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Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
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if (!quest)
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{
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LOG_ERROR("sql.sql", "`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id);
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LOG_ERROR("sql.sql", "`pool_quest` has a non existing quest template (Entry: {}) defined for pool id ({}), skipped.", entry, pool_id);
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continue;
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}
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auto it = mPoolTemplate.find(pool_id);
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if (it == mPoolTemplate.end())
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{
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LOG_ERROR("sql.sql", "`pool_quest` pool id (%u) is not in `pool_template`, skipped.", pool_id);
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LOG_ERROR("sql.sql", "`pool_quest` pool id ({}) is not in `pool_template`, skipped.", pool_id);
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continue;
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}
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if (!quest->IsDailyOrWeekly())
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{
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LOG_ERROR("sql.sql", "`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id);
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LOG_ERROR("sql.sql", "`pool_quest` has an quest ({}) which is not daily or weekly in pool id ({}), use ExclusiveGroup instead, skipped.", entry, pool_id);
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continue;
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}
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@@ -883,7 +883,7 @@ void PoolMgr::LoadFromDB()
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if (poolTypeMap[pool_id] != currType)
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{
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LOG_ERROR("sql.sql", "`pool_quest` quest %u is %s but pool (%u) is specified for %s, mixing not allowed, skipped.",
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LOG_ERROR("sql.sql", "`pool_quest` quest {} is {} but pool ({}) is specified for {}, mixing not allowed, skipped.",
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entry, currType == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY", pool_id, poolTypeMap[pool_id] == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY");
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continue;
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}
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@@ -893,7 +893,7 @@ void PoolMgr::LoadFromDB()
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if (creBounds.first == creBounds.second && goBounds.first == goBounds.second)
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{
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LOG_ERROR("sql.sql", "`pool_quest` lists entry (%u) as member of pool (%u) but is not started anywhere, skipped.", entry, pool_id);
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LOG_ERROR("sql.sql", "`pool_quest` lists entry ({}) as member of pool ({}) but is not started anywhere, skipped.", entry, pool_id);
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continue;
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}
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@@ -908,7 +908,7 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} quests in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -941,9 +941,9 @@ void PoolMgr::LoadFromDB()
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if (pool_pool_id)
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// The pool is a child pool in pool_pool table. Ideally we should remove it from the pool handler to ensure it never gets spawned,
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// however that could recursively invalidate entire chain of mother pools. It can be done in the future but for now we'll do nothing.
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LOG_ERROR("sql.sql", "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id %u and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
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LOG_ERROR("sql.sql", "Pool Id {} has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id {} and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
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else
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LOG_ERROR("sql.sql", "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
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LOG_ERROR("sql.sql", "Pool Id {} has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
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continue;
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}
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@@ -955,7 +955,7 @@ void PoolMgr::LoadFromDB()
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}
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} while (result->NextRow());
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LOG_INFO("pool", "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("pool", "Pool handling system initialized, {} pools spawned in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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