refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -114,13 +114,13 @@ bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 map, float
bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
LOG_DEBUG("outdoorpvp", "Creating capture point %u", entry);
LOG_DEBUG("outdoorpvp", "Creating capture point {}", entry);
// check info existence
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!goinfo || goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
LOG_ERROR("outdoorpvp", "OutdoorPvP: GO %u is not capture point!", entry);
LOG_ERROR("outdoorpvp", "OutdoorPvP: GO {} is not capture point!", entry);
return false;
}
@@ -141,7 +141,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
ObjectGuid::LowType spawnId = m_Creatures[type];
if (!spawnId)
{
LOG_DEBUG("outdoorpvp", "opvp creature type %u was already deleted", type);
LOG_DEBUG("outdoorpvp", "opvp creature type {} was already deleted", type);
return false;
}
@@ -156,7 +156,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
c->RemoveCorpse();
c->AddObjectToRemoveList();
}
LOG_DEBUG("outdoorpvp", "deleting opvp creature type %u", type);
LOG_DEBUG("outdoorpvp", "deleting opvp creature type {}", type);
// explicit removal from map
// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
@@ -266,7 +266,7 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
if (!player->GetSession()->PlayerLogout())
SendRemoveWorldStates(player);
m_players[player->GetTeamId()].erase(player->GetGUID());
LOG_DEBUG("outdoorpvp", "Player %s left an outdoorpvp zone", player->GetName().c_str());
LOG_DEBUG("outdoorpvp", "Player {} left an outdoorpvp zone", player->GetName());
}
void OutdoorPvP::HandlePlayerResurrects(Player* /*player*/, uint32 /*zone*/)

View File

@@ -71,7 +71,7 @@ void OutdoorPvPMgr::InitOutdoorPvP()
if (typeId >= MAX_OUTDOORPVP_TYPES)
{
LOG_ERROR("sql.sql", "Invalid OutdoorPvPTypes value %u in outdoorpvp_template; skipped.", typeId);
LOG_ERROR("sql.sql", "Invalid OutdoorPvPTypes value {} in outdoorpvp_template; skipped.", typeId);
continue;
}
@@ -90,20 +90,20 @@ void OutdoorPvPMgr::InitOutdoorPvP()
OutdoorPvPDataMap::iterator iter = m_OutdoorPvPDatas.find(OutdoorPvPTypes(i));
if (iter == m_OutdoorPvPDatas.end())
{
LOG_ERROR("sql.sql", "Could not initialize OutdoorPvP object for type ID %u; no entry in database.", uint32(i));
LOG_ERROR("sql.sql", "Could not initialize OutdoorPvP object for type ID {}; no entry in database.", uint32(i));
continue;
}
pvp = sScriptMgr->CreateOutdoorPvP(iter->second);
if (!pvp)
{
LOG_ERROR("outdoorpvp", "Could not initialize OutdoorPvP object for type ID %u; got nullptr pointer from script.", uint32(i));
LOG_ERROR("outdoorpvp", "Could not initialize OutdoorPvP object for type ID {}; got nullptr pointer from script.", uint32(i));
continue;
}
if (!pvp->SetupOutdoorPvP())
{
LOG_ERROR("outdoorpvp", "Could not initialize OutdoorPvP object for type ID %u; SetupOutdoorPvP failed.", uint32(i));
LOG_ERROR("outdoorpvp", "Could not initialize OutdoorPvP object for type ID {}; SetupOutdoorPvP failed.", uint32(i));
delete pvp;
continue;
}
@@ -111,7 +111,7 @@ void OutdoorPvPMgr::InitOutdoorPvP()
m_OutdoorPvPSet.push_back(pvp);
}
LOG_INFO("server.loading", ">> Loaded %u outdoor PvP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} outdoor PvP definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -132,7 +132,7 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
return;
itr->second->HandlePlayerEnterZone(player, zoneid);
LOG_DEBUG("outdoorpvp", "Player %s entered outdoorpvp id %u", player->GetGUID().ToString().c_str(), itr->second->GetTypeId());
LOG_DEBUG("outdoorpvp", "Player {} entered outdoorpvp id {}", player->GetGUID().ToString(), itr->second->GetTypeId());
}
void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
@@ -148,7 +148,7 @@ void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
return;
itr->second->HandlePlayerLeaveZone(player, zoneid);
LOG_DEBUG("outdoorpvp", "Player %s left outdoorpvp id %u", player->GetGUID().ToString().c_str(), itr->second->GetTypeId());
LOG_DEBUG("outdoorpvp", "Player {} left outdoorpvp id {}", player->GetGUID().ToString(), itr->second->GetTypeId());
}
OutdoorPvP* OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)