mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
This commit is contained in:
@@ -247,7 +247,7 @@ void MotionMaster::MoveRandom(float wanderDistance)
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if (_owner->GetTypeId() == TYPEID_UNIT)
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) start moving random", _owner->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Creature ({}) start moving random", _owner->GetGUID().ToString());
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Mutate(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_IDLE);
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}
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}
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@@ -258,7 +258,7 @@ void MotionMaster::MoveTargetedHome()
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if (_owner->GetTypeId() == TYPEID_UNIT && !_owner->ToCreature()->GetCharmerOrOwnerGUID())
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) targeted home", _owner->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted home", _owner->GetGUID().ToString());
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Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
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}
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else if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->GetCharmerOrOwnerGUID())
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@@ -268,17 +268,17 @@ void MotionMaster::MoveTargetedHome()
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if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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return;
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LOG_DEBUG("movement.motionmaster", "Pet or controlled creature (%s) targeting home", _owner->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Pet or controlled creature ({}) targeting home", _owner->GetGUID().ToString());
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Unit* target = _owner->ToCreature()->GetCharmerOrOwner();
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if (target)
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{
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LOG_DEBUG("movement.motionmaster", "Following %s (%s)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Following {} ({})", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString());
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Mutate(new FollowMovementGenerator<Creature>(target, PET_FOLLOW_DIST, _owner->GetFollowAngle()), MOTION_SLOT_ACTIVE);
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}
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}
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else
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{
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LOG_ERROR("movement.motionmaster", "Player (%s) attempt targeted home", _owner->GetGUID().ToString().c_str());
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LOG_ERROR("movement.motionmaster", "Player ({}) attempt targeted home", _owner->GetGUID().ToString());
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}
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}
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@@ -290,12 +290,12 @@ void MotionMaster::MoveConfused()
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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LOG_DEBUG("movement.motionmaster", "Player (%s) move confused", _owner->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Player ({}) move confused", _owner->GetGUID().ToString());
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Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) move confused", _owner->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Creature ({}) move confused", _owner->GetGUID().ToString());
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Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
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}
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}
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@@ -310,14 +310,14 @@ void MotionMaster::MoveChase(Unit* target, std::optional<ChaseRange> dist, std:
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//_owner->ClearUnitState(UNIT_STATE_FOLLOW);
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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LOG_DEBUG("movement.motionmaster", "Player (%s) chase to %s (%s)",
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_owner->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Player ({}) chase to {} ({})",
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_owner->GetGUID().ToString(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString());
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Mutate(new ChaseMovementGenerator<Player>(target, dist, angle), MOTION_SLOT_ACTIVE);
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) chase to %s (%s)",
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_owner->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Creature ({}) chase to {} ({})",
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_owner->GetGUID().ToString(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString());
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Mutate(new ChaseMovementGenerator<Creature>(target, dist, angle), MOTION_SLOT_ACTIVE);
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}
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}
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@@ -380,14 +380,14 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
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//_owner->AddUnitState(UNIT_STATE_FOLLOW);
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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LOG_DEBUG("movement.motionmaster", "Player (%s) follow to %s (%s)",
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_owner->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Player ({}) follow to {} ({})",
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_owner->GetGUID().ToString(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString());
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Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) follow to %s (%s)",
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_owner->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Creature ({}) follow to {} ({})",
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_owner->GetGUID().ToString(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString());
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Mutate(new FollowMovementGenerator<Creature>(target, dist, angle), slot);
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}
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}
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@@ -400,12 +400,12 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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LOG_DEBUG("movement.motionmaster", "Player (%s) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), id, x, y, z);
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LOG_DEBUG("movement.motionmaster", "Player ({}) targeted point (Id: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
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Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) targeted point (ID: %u X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), id, x, y, z);
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LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted point (ID: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
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Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
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}
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}
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@@ -435,7 +435,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed /* = 0.0
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float x, y, z;
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pos.GetPosition(x, y, z);
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LOG_DEBUG("movement.motionmaster", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
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LOG_DEBUG("movement.motionmaster", "Creature (Entry: {}) landing point (ID: {} X: {} Y: {} Z: {})", _owner->GetEntry(), id, x, y, z);
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Movement::MoveSplineInit init(_owner);
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init.MoveTo(x, y, z);
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@@ -465,7 +465,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed /* =
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float x, y, z;
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pos.GetPosition(x, y, z);
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LOG_DEBUG("movement.motionmaster", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
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LOG_DEBUG("movement.motionmaster", "Creature (Entry: {}) landing point (ID: {} X: {} Y: {} Z: {})", _owner->GetEntry(), id, x, y, z);
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Movement::MoveSplineInit init(_owner);
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init.MoveTo(x, y, z);
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@@ -528,7 +528,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
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void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id, Unit const* target)
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{
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LOG_DEBUG("movement.motionmaster", "Unit (%s) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), x, y, z);
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LOG_DEBUG("movement.motionmaster", "Unit ({}) jump to point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
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if (speedXY <= 0.1f)
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return;
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@@ -556,7 +556,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
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float tz = _owner->GetMapHeight(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
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if (tz <= INVALID_HEIGHT)
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{
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LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
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LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFall: unable retrive a proper height at map {} (x: {}, y: {}, z: {}).",
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_owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ() + _owner->GetPositionZ());
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return;
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}
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@@ -598,12 +598,12 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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LOG_DEBUG("movement.motionmaster", "Player (%s) charge point (X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), x, y, z);
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LOG_DEBUG("movement.motionmaster", "Player ({}) charge point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
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Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed, orientation, path, generatePath, generatePath, targetGUID), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) charge point (X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), x, y, z);
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LOG_DEBUG("movement.motionmaster", "Creature ({}) charge point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
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Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed, orientation, path, generatePath, generatePath, targetGUID), MOTION_SLOT_CONTROLLED);
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}
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}
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@@ -616,11 +616,11 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z)
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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LOG_ERROR("movement.motionmaster", "Player (%s) attempt to seek assistance", _owner->GetGUID().ToString().c_str());
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LOG_ERROR("movement.motionmaster", "Player ({}) attempt to seek assistance", _owner->GetGUID().ToString());
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) seek assistance (X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), x, y, z);
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LOG_DEBUG("movement.motionmaster", "Creature ({}) seek assistance (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
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_owner->AttackStop();
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_owner->CastStop(0, false);
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_owner->ToCreature()->SetReactState(REACT_PASSIVE);
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@@ -636,11 +636,11 @@ void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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LOG_ERROR("movement.motionmaster", "Player (%s) attempt to call distract after assistance", _owner->GetGUID().ToString().c_str());
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LOG_ERROR("movement.motionmaster", "Player ({}) attempt to call distract after assistance", _owner->GetGUID().ToString());
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) is distracted after assistance call (Time: %u)", _owner->GetGUID().ToString().c_str(), time);
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LOG_DEBUG("movement.motionmaster", "Creature ({}) is distracted after assistance call (Time: {})", _owner->GetGUID().ToString(), time);
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Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
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}
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}
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@@ -656,14 +656,14 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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LOG_DEBUG("movement.motionmaster", "Player (%s) flee from %s (%s)",
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_owner->GetGUID().ToString().c_str(), enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", enemy->GetGUID().ToString().c_str());
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LOG_DEBUG("movement.motionmaster", "Player ({}) flee from {} ({})",
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_owner->GetGUID().ToString(), enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", enemy->GetGUID().ToString());
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Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) flee from %s (%s) %s",
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_owner->GetGUID().ToString().c_str(), enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", enemy->GetGUID().ToString().c_str(), time ? " for a limited time" : "");
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LOG_DEBUG("movement.motionmaster", "Creature ({}) flee from {} ({}) {}",
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_owner->GetGUID().ToString(), enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", enemy->GetGUID().ToString(), time ? " for a limited time" : "");
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if (time)
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Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
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else
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@@ -677,20 +677,20 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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{
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if (path < sTaxiPathNodesByPath.size())
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{
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LOG_DEBUG("movement.motionmaster", "%s taxi to (Path %u node %u)", _owner->GetName().c_str(), path, pathnode);
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LOG_DEBUG("movement.motionmaster", "{} taxi to (Path {} node {})", _owner->GetName(), path, pathnode);
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FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(pathnode);
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mgen->LoadPath(_owner->ToPlayer());
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Mutate(mgen, MOTION_SLOT_CONTROLLED);
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}
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else
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{
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LOG_ERROR("movement.motionmaster", "%s attempt taxi to (not existed Path %u node %u)",
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_owner->GetName().c_str(), path, pathnode);
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LOG_ERROR("movement.motionmaster", "{} attempt taxi to (not existed Path {} node {})",
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_owner->GetName(), path, pathnode);
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}
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}
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else
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{
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LOG_ERROR("movement.motionmaster", "Creature (%s) attempt taxi to (Path %u node %u)", _owner->GetGUID().ToString().c_str(), path, pathnode);
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LOG_ERROR("movement.motionmaster", "Creature ({}) attempt taxi to (Path {} node {})", _owner->GetGUID().ToString(), path, pathnode);
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}
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}
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@@ -705,11 +705,11 @@ void MotionMaster::MoveDistract(uint32 timer)
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/*if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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LOG_DEBUG("movement.motionmaster", "Player (%s) distracted (timer: %u)", _owner->GetGUID().ToString().c_str(), timer);
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LOG_DEBUG("movement.motionmaster", "Player ({}) distracted (timer: {})", _owner->GetGUID().ToString(), timer);
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature (%s) (timer: %u)", _owner->GetGUID().ToString().c_str(), timer);
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LOG_DEBUG("movement.motionmaster", "Creature ({}) (timer: {})", _owner->GetGUID().ToString(), timer);
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}*/
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DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
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@@ -770,8 +770,8 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
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//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
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Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
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LOG_DEBUG("movement.motionmaster", "%s (%s) start moving over path(Id:%u, repeatable: %s)",
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_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", _owner->GetGUID().ToString().c_str(), path_id, repeatable ? "YES" : "NO");
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LOG_DEBUG("movement.motionmaster", "{} ({}) start moving over path(Id:{}, repeatable: {})",
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_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", _owner->GetGUID().ToString(), path_id, repeatable ? "YES" : "NO");
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}
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void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
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@@ -846,7 +846,7 @@ void MotionMaster::DirectDelete(_Ty curr)
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void MotionMaster::DelayedDelete(_Ty curr)
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{
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LOG_DEBUG("movement.motionmaster", "Unit (Entry %u) is trying to delete its updating MG (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
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LOG_DEBUG("movement.motionmaster", "Unit (Entry {}) is trying to delete its updating MG (Type {})!", _owner->GetEntry(), curr->GetMovementGeneratorType());
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if (isStatic(curr))
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return;
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if (!_expList)
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