refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -58,7 +58,7 @@ void Graveyard::LoadGraveyardFromDB()
if (!Utf8toWStr(Graveyard.name, Graveyard.wnameLow))
{
LOG_ERROR("sql.sql", "Wrong UTF8 name for id %u in `game_graveyard` table, ignoring.", ID);
LOG_ERROR("sql.sql", "Wrong UTF8 name for id {} in `game_graveyard` table, ignoring.", ID);
continue;
}
@@ -69,7 +69,7 @@ void Graveyard::LoadGraveyardFromDB()
++Count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %i graveyard in %u ms", Count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} graveyard in {} ms", Count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -115,7 +115,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(Player* player, TeamId tea
{
if (z > -500)
{
LOG_ERROR("sql.sql", "GetClosestGraveyard: unable to find zoneId and areaId for map %u coords (%f, %f, %f)", mapId, x, y, z);
LOG_ERROR("sql.sql", "GetClosestGraveyard: unable to find zoneId and areaId for map {} coords ({}, {}, {})", mapId, x, y, z);
return GetDefaultGraveyard(teamId);
}
}
@@ -152,7 +152,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(Player* player, TeamId tea
// not need to check validity of map object; MapId _MUST_ be valid here
if (range.first == range.second && !map->IsBattlegroundOrArena())
{
LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, teamId);
return GetDefaultGraveyard(teamId);
}
@@ -177,7 +177,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(Player* player, TeamId tea
GraveyardStruct const* entry = sGraveyard->GetGraveyard(graveyardLink.safeLocId);
if (!entry)
{
LOG_ERROR("sql.sql", "Table `graveyard_zone` has record for not existing `game_graveyard` table %u, skipped.", graveyardLink.safeLocId);
LOG_ERROR("sql.sql", "Table `graveyard_zone` has record for not existing `game_graveyard` table {}, skipped.", graveyardLink.safeLocId);
continue;
}
@@ -307,7 +307,7 @@ void Graveyard::RemoveGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, boo
GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId);
if (range.first == range.second)
{
LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, teamId);
return;
}
@@ -383,28 +383,28 @@ void Graveyard::LoadGraveyardZones()
GraveyardStruct const* entry = sGraveyard->GetGraveyard(safeLocId);
if (!entry)
{
LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for not existing `game_graveyard` table %u, skipped.", safeLocId);
LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for not existing `game_graveyard` table {}, skipped.", safeLocId);
continue;
}
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
if (!areaEntry)
{
LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for not existing zone id ({}), skipped.", zoneId);
continue;
}
if (team != 0 && team != HORDE && team != ALLIANCE)
{
LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction (%u), skipped.", team);
LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction ({}), skipped.", team);
continue;
}
if (!AddGraveyardLink(safeLocId, zoneId, teamId, false))
LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: {}) and Zone (ID: {}), skipped.", safeLocId, zoneId);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} graveyard-zone links in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}