refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -188,20 +188,20 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
const MapEntry* entry = sMapStore.LookupEntry(GetId());
if (!entry)
{
LOG_ERROR("maps", "CreateInstance: no entry for map %d", GetId());
LOG_ERROR("maps", "CreateInstance: no entry for map {}", GetId());
ABORT();
}
const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(GetId());
if (!iTemplate)
{
LOG_ERROR("maps", "CreateInstance: no instance template for map %d", GetId());
LOG_ERROR("maps", "CreateInstance: no instance template for map {}", GetId());
ABORT();
}
// some instances only have one difficulty
GetDownscaledMapDifficultyData(GetId(), difficulty);
LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save ? "" : "new ", InstanceId, GetId(), difficulty ? "heroic" : "normal");
LOG_DEBUG("maps", "MapInstanced::CreateInstance: {} map instance {} for {} created with difficulty {}", save ? "" : "new ", InstanceId, GetId(), difficulty ? "heroic" : "normal");
InstanceMap* map = new InstanceMap(GetId(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
@@ -226,7 +226,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
// load/create a map
std::lock_guard<std::mutex> guard(Lock);
LOG_DEBUG("maps", "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
LOG_DEBUG("maps", "MapInstanced::CreateBattleground: map bg {} for {} created.", InstanceId, GetId());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());