refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -70,19 +70,19 @@ InstanceSave* InstanceSaveMgr::AddInstanceSave(uint32 mapId, uint32 instanceId,
const MapEntry* entry = sMapStore.LookupEntry(mapId);
if (!entry)
{
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: wrong mapid = {}, instanceid = {}!", mapId, instanceId);
return nullptr;
}
if (instanceId == 0)
{
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = {}, wrong instanceid = {}!", mapId, instanceId);
return nullptr;
}
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = {}, instanceid = {}, wrong dificalty {}!", mapId, instanceId, difficulty);
return nullptr;
}
@@ -255,7 +255,7 @@ void InstanceSaveMgr::LoadInstances()
LoadInstanceSaves();
LoadCharacterBinds();
LOG_INFO("server.loading", ">> Loaded instances and binds in %u ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded instances and binds in {} ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -279,7 +279,7 @@ void InstanceSaveMgr::LoadResetTimes()
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff)
{
LOG_ERROR("instance.save", "InstanceSaveMgr::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
LOG_ERROR("instance.save", "InstanceSaveMgr::LoadResetTimes: invalid mapid({})/difficulty({}) pair in instance_reset!", mapid, difficulty);
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty);
continue;
}
@@ -530,7 +530,7 @@ void InstanceSaveMgr::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff || !mapDiff->resetTime)
{
LOG_ERROR("instance.save", "InstanceSaveMgr::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
LOG_ERROR("instance.save", "InstanceSaveMgr::ResetOrWarnAll: not valid difficulty or no reset delay for map {}", mapid);
return;
}