mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 20:56:23 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
This commit is contained in:
@@ -70,19 +70,19 @@ InstanceSave* InstanceSaveMgr::AddInstanceSave(uint32 mapId, uint32 instanceId,
|
||||
const MapEntry* entry = sMapStore.LookupEntry(mapId);
|
||||
if (!entry)
|
||||
{
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: wrong mapid = {}, instanceid = {}!", mapId, instanceId);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (instanceId == 0)
|
||||
{
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = {}, wrong instanceid = {}!", mapId, instanceId);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
|
||||
{
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = {}, instanceid = {}, wrong dificalty {}!", mapId, instanceId, difficulty);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -255,7 +255,7 @@ void InstanceSaveMgr::LoadInstances()
|
||||
LoadInstanceSaves();
|
||||
LoadCharacterBinds();
|
||||
|
||||
LOG_INFO("server.loading", ">> Loaded instances and binds in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", ">> Loaded instances and binds in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", " ");
|
||||
}
|
||||
|
||||
@@ -279,7 +279,7 @@ void InstanceSaveMgr::LoadResetTimes()
|
||||
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
|
||||
if (!mapDiff)
|
||||
{
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::LoadResetTimes: invalid mapid({})/difficulty({}) pair in instance_reset!", mapid, difficulty);
|
||||
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty);
|
||||
continue;
|
||||
}
|
||||
@@ -530,7 +530,7 @@ void InstanceSaveMgr::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool
|
||||
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
|
||||
if (!mapDiff || !mapDiff->resetTime)
|
||||
{
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
|
||||
LOG_ERROR("instance.save", "InstanceSaveMgr::ResetOrWarnAll: not valid difficulty or no reset delay for map {}", mapid);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -129,7 +129,7 @@ void InstanceScript::LoadMinionData(const MinionData* data)
|
||||
|
||||
++data;
|
||||
}
|
||||
LOG_DEBUG("scripts.ai", "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
|
||||
LOG_DEBUG("scripts.ai", "InstanceScript::LoadMinionData: {} minions loaded.", uint64(minions.size()));
|
||||
}
|
||||
|
||||
void InstanceScript::LoadDoorData(const DoorData* data)
|
||||
@@ -141,7 +141,7 @@ void InstanceScript::LoadDoorData(const DoorData* data)
|
||||
|
||||
++data;
|
||||
}
|
||||
LOG_DEBUG("scripts.ai", "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
|
||||
LOG_DEBUG("scripts.ai", "InstanceScript::LoadDoorData: {} doors loaded.", uint64(doors.size()));
|
||||
}
|
||||
|
||||
void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData)
|
||||
@@ -156,7 +156,7 @@ void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData c
|
||||
LoadObjectData(gameObjectData, _gameObjectInfo);
|
||||
}
|
||||
|
||||
LOG_DEBUG("scripts", "InstanceScript::LoadObjectData: " SZFMTD " objects loaded.", _creatureInfo.size() + _gameObjectInfo.size());
|
||||
LOG_DEBUG("scripts", "InstanceScript::LoadObjectData: {} objects loaded.", _creatureInfo.size() + _gameObjectInfo.size());
|
||||
}
|
||||
|
||||
void InstanceScript::LoadObjectData(ObjectData const* data, ObjectInfoMap& objectInfo)
|
||||
@@ -388,7 +388,7 @@ void InstanceScript::DoUseDoorOrButton(ObjectGuid uiGuid, uint32 uiWithRestoreTi
|
||||
go->ResetDoorOrButton();
|
||||
}
|
||||
else
|
||||
LOG_ERROR("scripts.ai", "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
|
||||
LOG_ERROR("scripts.ai", "SD2: Script call DoUseDoorOrButton, but gameobject entry {} is type {}.", go->GetEntry(), go->GetGoType());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -506,7 +506,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
|
||||
|
||||
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= nullptr*/, uint32 /*miscvalue1*/ /*= 0*/)
|
||||
{
|
||||
LOG_ERROR("scripts.ai", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
|
||||
LOG_ERROR("scripts.ai", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map {} not have implementation for achievement criteria {}",
|
||||
instance->GetId(), criteria_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -22,11 +22,11 @@
|
||||
#include "World.h"
|
||||
#include "ZoneScript.h"
|
||||
|
||||
#define OUT_SAVE_INST_DATA LOG_DEBUG("scripts.ai", "Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
|
||||
#define OUT_SAVE_INST_DATA_COMPLETE LOG_DEBUG("scripts.ai", "Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
|
||||
#define OUT_LOAD_INST_DATA(a) LOG_DEBUG("scripts.ai", "Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
|
||||
#define OUT_LOAD_INST_DATA_COMPLETE LOG_DEBUG("scripts.ai", "Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
|
||||
#define OUT_LOAD_INST_DATA_FAIL LOG_ERROR("scripts.ai", "Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
|
||||
#define OUT_SAVE_INST_DATA LOG_DEBUG("scripts.ai", "Saving Instance Data for Instance {} (Map {}, Instance Id {})", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
|
||||
#define OUT_SAVE_INST_DATA_COMPLETE LOG_DEBUG("scripts.ai", "Saving Instance Data for Instance {} (Map {}, Instance Id {}) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
|
||||
#define OUT_LOAD_INST_DATA(a) LOG_DEBUG("scripts.ai", "Loading Instance Data for Instance {} (Map {}, Instance Id {}). Input is '{}'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
|
||||
#define OUT_LOAD_INST_DATA_COMPLETE LOG_DEBUG("scripts.ai", "Instance Data Load for Instance {} (Map {}, Instance Id: {}) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
|
||||
#define OUT_LOAD_INST_DATA_FAIL LOG_ERROR("scripts.ai", "Unable to load Instance Data for Instance {} (Map {}, Instance Id: {}).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
|
||||
|
||||
class Map;
|
||||
class Unit;
|
||||
|
||||
Reference in New Issue
Block a user