refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -69,13 +69,13 @@ void WorldSession::SendTradeStatus(TradeStatus status)
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
{
LOG_DEBUG("network", "WORLD: Ignore Trade %s", _player->GetGUID().ToString().c_str());
LOG_DEBUG("network", "WORLD: Ignore Trade {}", _player->GetGUID().ToString());
// recvPacket.print_storage();
}
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
{
LOG_DEBUG("network", "WORLD: Busy Trade %s", _player->GetGUID().ToString().c_str());
LOG_DEBUG("network", "WORLD: Busy Trade {}", _player->GetGUID().ToString());
// recvPacket.print_storage();
}
@@ -150,7 +150,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (myItems[i])
{
// logging
LOG_DEBUG("network", "partner storing: %s", myItems[i]->GetGUID().ToString().c_str());
LOG_DEBUG("network", "partner storing: {}", myItems[i]->GetGUID().ToString());
// adjust time (depends on /played)
if (myItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
@@ -161,7 +161,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (hisItems[i])
{
// logging
LOG_DEBUG("network", "player storing: %s", hisItems[i]->GetGUID().ToString().c_str());
LOG_DEBUG("network", "player storing: {}", hisItems[i]->GetGUID().ToString());
// adjust time (depends on /played)
if (hisItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
@@ -177,21 +177,21 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (myItems[i])
{
if (!traderCanTrade)
LOG_ERROR("network.opcode", "trader can't store item: %s", myItems[i]->GetGUID().ToString().c_str());
LOG_ERROR("network.opcode", "trader can't store item: {}", myItems[i]->GetGUID().ToString());
if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
LOG_ERROR("network.opcode", "player can't take item back: %s", myItems[i]->GetGUID().ToString().c_str());
LOG_ERROR("network.opcode", "player can't take item back: {}", myItems[i]->GetGUID().ToString());
}
// return the already removed items to the original owner
if (hisItems[i])
{
if (!playerCanTrade)
LOG_ERROR("network.opcode", "player can't store item: %s", hisItems[i]->GetGUID().ToString().c_str());
LOG_ERROR("network.opcode", "player can't store item: {}", hisItems[i]->GetGUID().ToString());
if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
LOG_ERROR("network.opcode", "trader can't take item back: %s", hisItems[i]->GetGUID().ToString().c_str());
LOG_ERROR("network.opcode", "trader can't take item back: {}", hisItems[i]->GetGUID().ToString());
}
}
}
@@ -209,7 +209,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item * *
{
if (Item* item = myTrade->GetItem(TradeSlots(i)))
{
LOG_DEBUG("network.opcode", "player trade item %s bag: %u slot: %u", item->GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot());
LOG_DEBUG("network.opcode", "player trade item {} bag: {} slot: {}", item->GetGUID().ToString(), item->GetBagSlot(), item->GetSlot());
//Can return nullptr
myItems[i] = item;
myItems[i]->SetInTrade();
@@ -217,7 +217,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item * *
if (Item* item = hisTrade->GetItem(TradeSlots(i)))
{
LOG_DEBUG("network.opcode", "partner trade item %s bag: %u slot: %u", item->GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot());
LOG_DEBUG("network.opcode", "partner trade item {} bag: {} slot: {}", item->GetGUID().ToString(), item->GetBagSlot(), item->GetSlot());
hisItems[i] = item;
hisItems[i]->SetInTrade();
}