refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -45,7 +45,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!questGiver)
{
LOG_DEBUG("network.opcode", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (%s)", guid.ToString().c_str());
LOG_DEBUG("network.opcode", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver ({})", guid.ToString());
return;
}
@@ -53,19 +53,19 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
{
case TYPEID_UNIT:
{
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc %s", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", guid.ToString());
if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
questStatus = _player->GetQuestDialogStatus(questGiver);
break;
}
case TYPEID_GAMEOBJECT:
{
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject %s", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString());
questStatus = _player->GetQuestDialogStatus(questGiver);
break;
}
default:
LOG_ERROR("network.opcode", "QuestGiver called for unexpected type %u", questGiver->GetTypeId());
LOG_ERROR("network.opcode", "QuestGiver called for unexpected type {}", questGiver->GetTypeId());
break;
}
@@ -78,12 +78,12 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc %s", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc {}", guid.ToString());
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
return;
}
@@ -112,7 +112,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
uint32 unk1;
recvData >> guid >> questId >> unk1;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM | TYPEMASK_PLAYER);
@@ -201,7 +201,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
uint32 questId;
uint8 unk1;
recvData >> guid >> questId >> unk1;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
@@ -236,7 +236,7 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket& recvData)
uint32 questId;
recvData >> questId;
LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = {}", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
@@ -250,12 +250,12 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
LOG_ERROR("network.opcode", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get invalid reward (%u) (probably packet hacking)",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), reward);
LOG_ERROR("network.opcode", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {} ({}) tried to get invalid reward ({}) (probably packet hacking)",
_player->GetName(), _player->GetGUID().ToString(), reward);
return;
}
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc %s, quest = %u, reward = %u", guid.ToString().c_str(), questId, reward);
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc {}, quest = {}, reward = {}", guid.ToString(), questId, reward);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -270,8 +270,8 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete() && quest->GetQuestMethod()))
{
LOG_ERROR("network.opcode", "HACK ALERT: Player %s (%s) is trying to complete quest (id: %u) but he has no right to do it!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
LOG_ERROR("network.opcode", "HACK ALERT: Player {} ({}) is trying to complete quest (id: {}) but he has no right to do it!",
_player->GetName(), _player->GetGUID().ToString(), questId);
return;
}
if (_player->CanRewardQuest(quest, reward, true))
@@ -353,7 +353,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid >> questId;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc %s, quest = %u", guid.ToString().c_str(), questId);
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc {}, quest = {}", guid.ToString(), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -388,7 +388,7 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = {}, slot 2 = {}", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
@@ -398,7 +398,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
uint8 slot;
recvData >> slot;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = {}", slot);
if (slot < MAX_QUEST_LOG_SIZE)
{
@@ -426,7 +426,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
sScriptMgr->OnQuestAbandon(_player, questId);
LOG_DEBUG("network.opcode", "Player %s abandoned quest %u", _player->GetGUID().ToString().c_str(), questId);
LOG_DEBUG("network.opcode", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);
// check if Quest Tracker is enabled
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
{
@@ -451,7 +451,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
uint32 questId;
recvData >> questId;
LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId);
LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = {}", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
@@ -488,7 +488,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
recvData >> guid >> questId;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc %s, quest = %u", guid.ToString().c_str(), questId);
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc {}, quest = {}", guid.ToString(), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -502,8 +502,8 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
{
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
LOG_ERROR("network.opcode", "Possible hacking attempt: Player %s [%s] tried to complete quest [entry: %u] without being in possession of the quest!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to complete quest [entry: {}] without being in possession of the quest!",
_player->GetName(), _player->GetGUID().ToString(), questId);
return;
}
@@ -541,7 +541,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
if (!_player->CanShareQuest(questId))
return;
LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = {}", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{