refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -70,7 +70,7 @@ void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
recvData >> guid;
// This is disable by default to prevent lots of console spam
// LOG_INFO("network.opcode", "HandleNameQueryOpcode %u", guid);
// LOG_INFO("network.opcode", "HandleNameQueryOpcode {}", guid);
SendNameQueryOpcode(guid);
}
@@ -148,7 +148,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
}
else
{
LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (%s)", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! ({})", guid.ToString());
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
@@ -183,7 +183,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, CastBarCaption);
}
LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '{}' - Entry: {}. ", info->name, entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
data << uint32(entry);
data << uint32(info->type);
@@ -209,7 +209,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
}
else
{
LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (%s)", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for ({})", guid.ToString());
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
@@ -273,7 +273,7 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> textID;
LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: %u", textID);
LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: {}", textID);
recvData >> guid;