refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -51,7 +51,7 @@ void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - Unit (%s) not found or you can not interact with him.", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
@@ -97,7 +97,7 @@ void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: SendTrainerList - Unit (%s) not found or you can not interact with him.", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: SendTrainerList - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
@@ -109,14 +109,14 @@ void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
if (!ci)
{
LOG_DEBUG("network", "WORLD: SendTrainerList - (%s) NO CREATUREINFO!", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: SendTrainerList - ({}) NO CREATUREINFO!", guid.ToString());
return;
}
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
{
LOG_DEBUG("network", "WORLD: SendTrainerList - Training spells not found for creature (%s)", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: SendTrainerList - Training spells not found for creature ({})", guid.ToString());
return;
}
@@ -215,12 +215,12 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
uint32 spellId = 0;
recvData >> guid >> spellId;
LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL Npc %s, learn spell id is: %u", guid.ToString().c_str(), spellId);
LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL Npc {}, learn spell id is: {}", guid.ToString(), spellId);
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - Unit (%s) not found or you can not interact with him.", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
@@ -281,7 +281,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - Unit (%s) not found or you can not interact with him.", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
@@ -343,13 +343,13 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network.opcode", "reading string");
recvData >> code;
LOG_DEBUG("network.opcode", "string read: %s", code.c_str());
LOG_DEBUG("network.opcode", "string read: {}", code);
}
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
LOG_DEBUG("network.opcode", "WORLD: HandleGossipSelectOptionOpcode - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
LOG_DEBUG("network.opcode", "WORLD: HandleGossipSelectOptionOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
return;
}
@@ -380,7 +380,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - Unit (%s) not found or you can not interact with him.", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
@@ -433,7 +433,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - Unit (%s) not found or you can not interact with him.", npcGUID.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
return;
}
@@ -900,7 +900,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - Unit (%s) not found or you can not interact with him.", npcGUID.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
return;
}
@@ -915,7 +915,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
if (itemGUID)
{
LOG_DEBUG("network", "ITEM: Repair item, item %s, npc %s", itemGUID.ToString().c_str(), npcGUID.ToString().c_str());
LOG_DEBUG("network", "ITEM: Repair item, item {}, npc {}", itemGUID.ToString(), npcGUID.ToString());
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
@@ -923,7 +923,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
}
else
{
LOG_DEBUG("network", "ITEM: Repair all items, npc %s", npcGUID.ToString().c_str());
LOG_DEBUG("network", "ITEM: Repair all items, npc {}", npcGUID.ToString());
_player->DurabilityRepairAll(true, discountMod, guildBank);
}
}