refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -36,8 +36,8 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
if (target->GetGuidValue(PLAYER_DUEL_ARBITER) != guid)
return;
LOG_DEBUG("network.opcode", "Player 1 is: %s (%s)", player->GetGUID().ToString().c_str(), player->GetName().c_str());
LOG_DEBUG("network.opcode", "Player 2 is: %s (%s)", target->GetGUID().ToString().c_str(), target->GetName().c_str());
LOG_DEBUG("network.opcode", "Player 1 is: {} ({})", player->GetGUID().ToString(), player->GetName());
LOG_DEBUG("network.opcode", "Player 2 is: {} ({})", target->GetGUID().ToString(), target->GetName());
time_t now = GameTime::GetGameTime().count();
player->duel->StartTime = now + 3;