refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -30,7 +30,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid;
LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: %s", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: {}", guid.ToString());
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
@@ -77,7 +77,7 @@ void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
if (sheathed >= MAX_SHEATH_STATE)
{
LOG_ERROR("network.opcode", "Unknown sheath state %u ??", sheathed);
LOG_ERROR("network.opcode", "Unknown sheath state {} ??", sheathed);
return;
}