refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -28,7 +28,7 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s", GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str());
LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} Channel: {}, unk1: {}, unk2: {}, channel: {}, password: {}", GetPlayerInfo(), channelId, unknown1, unknown2, channelName, password);
if (channelId)
{
ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
@@ -64,8 +64,8 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> unk >> channelName;
LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u",
GetPlayerInfo().c_str(), channelName.c_str(), unk);
LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} Channel: {}, unk1: {}",
GetPlayerInfo(), channelName, unk);
if (channelName.empty())
return;
@@ -81,9 +81,9 @@ void WorldSession::HandleChannelList(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "%s %s Channel: %s",
LOG_DEBUG("chat.system", "{} {} Channel: {}",
recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
GetPlayerInfo().c_str(), channelName.c_str());
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->List(GetPlayer());
@@ -94,8 +94,8 @@ void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
std::string channelName, password;
recvPacket >> channelName >> password;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s",
GetPlayerInfo().c_str(), channelName.c_str(), password.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD {} Channel: {}, Password: {}",
GetPlayerInfo(), channelName, password);
if (password.length() > MAX_CHANNEL_PASS_STR)
return;
@@ -109,8 +109,8 @@ void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
@@ -124,8 +124,8 @@ void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER %s Channel: %s",
GetPlayerInfo().c_str(), channelName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER {} Channel: {}",
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->SendWhoOwner(GetPlayer()->GetGUID());
@@ -136,8 +136,8 @@ void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
@@ -151,8 +151,8 @@ void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
@@ -166,8 +166,8 @@ void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
@@ -181,8 +181,8 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
@@ -196,8 +196,8 @@ void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
@@ -211,8 +211,8 @@ void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
@@ -226,8 +226,8 @@ void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
@@ -241,8 +241,8 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
@@ -256,8 +256,8 @@ void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s",
GetPlayerInfo().c_str(), channelName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS {} Channel: {}",
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Announce(GetPlayer());
@@ -268,8 +268,8 @@ void WorldSession::HandleChannelModerateOpcode(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATE %s Channel: %s",
GetPlayerInfo().c_str(), channelName.c_str());
LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATE {} Channel: {}",
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* chn = cMgr->GetChannel(channelName, GetPlayer()))
@@ -287,14 +287,14 @@ void WorldSession::HandleGetChannelMemberCount(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s",
GetPlayerInfo().c_str(), channelName.c_str());
LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT {} Channel: {}",
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
{
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
{
LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT %s Channel: %s Count: %u",
GetPlayerInfo().c_str(), channelName.c_str(), channel->GetNumPlayers());
LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT {} Channel: {} Count: {}",
GetPlayerInfo(), channelName, channel->GetNumPlayers());
WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
data << channel->GetName();