mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 09:03:47 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -39,7 +39,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!unit)
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{
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LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
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LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
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return;
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}
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@@ -153,8 +153,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
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{
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with higher price than max gold amount.",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player {} ({}) attempted to sell item with higher price than max gold amount.",
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_player->GetName(), _player->GetGUID().ToString());
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
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return;
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}
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@@ -162,14 +162,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", auctioneer.ToString().c_str());
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
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return;
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}
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AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction());
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if (!auctionHouseEntry)
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{
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", auctioneer.ToString().c_str());
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) has wrong faction.", auctioneer.ToString());
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return;
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}
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@@ -274,14 +274,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(creature->GetSpawnId());
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if (!auctioneerData)
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{
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LOG_ERROR("network.opcode", "Data for auctioneer not found (%s)", auctioneer.ToString().c_str());
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LOG_ERROR("network.opcode", "Data for auctioneer not found ({})", auctioneer.ToString());
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return;
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}
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CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
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if (!auctioneerInfo)
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{
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LOG_ERROR("network.opcode", "Non existing auctioneer (%s)", auctioneer.ToString().c_str());
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LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());
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return;
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}
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@@ -304,8 +304,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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AH->deposit = deposit;
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AH->auctionHouseEntry = auctionHouseEntry;
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LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player %s (%s) is selling item %s entry %u (%s) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().ToString().c_str(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
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_player->GetName(), _player->GetGUID().ToString(), item->GetTemplate()->Name1, item->GetEntry(), item->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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sAuctionMgr->AddAItem(item);
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auctionHouse->AddAuction(AH);
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@@ -328,7 +328,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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Item* newItem = item->CloneItem(finalCount, _player);
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if (!newItem)
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{
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LOG_ERROR("network.opcode", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry());
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LOG_ERROR("network.opcode", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item {}", item->GetEntry());
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
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return;
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}
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@@ -345,8 +345,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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AH->deposit = deposit;
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AH->auctionHouseEntry = auctionHouseEntry;
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LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player %s (%s) is selling item %s entry %u (%s) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().ToString().c_str(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
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_player->GetName(), _player->GetGUID().ToString(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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sAuctionMgr->AddAItem(newItem);
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auctionHouse->AddAuction(AH);
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@@ -409,7 +409,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit (%s) not found or you can't interact with him.", auctioneer.ToString().c_str());
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LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
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return;
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}
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@@ -531,7 +531,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit (%s) not found or you can't interact with him.", auctioneer.ToString().c_str());
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LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
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return;
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}
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@@ -567,7 +567,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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}
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else
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{
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LOG_ERROR("network.opcode", "Auction id: %u has non-existed item (item: %s)!!!", auction->Id, auction->item_guid.ToString().c_str());
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LOG_ERROR("network.opcode", "Auction id: {} has non-existed item (item: {})!!!", auction->Id, auction->item_guid.ToString());
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SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
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return;
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}
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@@ -576,7 +576,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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{
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SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
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//this code isn't possible ... maybe there should be assert
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LOG_ERROR("network.opcode", "CHEATER : %s, he tried to cancel auction (id: %u) of another player, or auction is nullptr", player->GetGUID().ToString().c_str(), auctionId);
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LOG_ERROR("network.opcode", "CHEATER : {}, he tried to cancel auction (id: {}) of another player, or auction is nullptr", player->GetGUID().ToString(), auctionId);
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return;
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}
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@@ -607,14 +607,14 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
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recvData >> outbiddedCount;
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if (recvData.size() != (16 + outbiddedCount * 4))
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{
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LOG_ERROR("network.opcode", "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
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LOG_ERROR("network.opcode", "Client sent bad opcode!!! with count: {} and size : {} (must be: {})", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
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outbiddedCount = 0;
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}
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
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LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit ({}) not found or you can't interact with him.", guid.ToString());
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recvData.rfinish();
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return;
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}
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@@ -682,7 +682,7 @@ void WorldSession::HandleAuctionListOwnerItemsEvent(ObjectGuid creatureGuid)
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(creatureGuid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - Unit (%s) not found or you can't interact with him.", creatureGuid.ToString().c_str());
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LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - Unit ({}) not found or you can't interact with him.", creatureGuid.ToString());
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return;
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}
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