mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 17:49:10 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
This commit is contained in:
@@ -120,7 +120,7 @@ void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, Guil
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resultPacket.Name = param;
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session->SendPacket(resultPacket.Write());
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LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s", session->GetPlayerInfo().c_str(), type, errCode, resultPacket.Name.c_str());
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LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [{}]: Type: {}, code: {}, param: {}", session->GetPlayerInfo(), type, errCode, resultPacket.Name);
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}
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void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
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@@ -129,7 +129,7 @@ void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode
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saveResponse.Error = int32(errCode);
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session->SendPacket(saveResponse.Write());
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LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode);
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LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [{}] Code: {}", session->GetPlayerInfo(), errCode);
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}
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// LogHolder
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@@ -297,7 +297,7 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTra
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rightsAndSlots.SetGuildMasterValues();
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if (logOnCreate)
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LOG_ERROR("guild", "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
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LOG_ERROR("guild", "Guild {} has broken Tab {} for rank {}. Created default tab.", m_guildId, i, m_rankId);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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stmt->setUInt32(0, m_guildId);
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@@ -392,21 +392,21 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
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uint32 itemEntry = fields[15].GetUInt32();
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if (slotId >= GUILD_BANK_MAX_SLOTS)
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{
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LOG_ERROR("guild", "Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
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LOG_ERROR("guild", "Invalid slot for item (GUID: {}, id: {}) in guild bank, skipped.", itemGuid, itemEntry);
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return false;
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}
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
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if (!proto)
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{
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LOG_ERROR("guild", "Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
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LOG_ERROR("guild", "Unknown item (GUID: {}, id: {}) in guild bank, skipped.", itemGuid, itemEntry);
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return false;
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}
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Item* pItem = NewItemOrBag(proto);
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if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
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{
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LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
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LOG_ERROR("guild", "Item (GUID {}, id: {}) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
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stmt->setUInt32(0, m_guildId);
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@@ -508,13 +508,13 @@ void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
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if (session)
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{
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LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s"
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, session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str());
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LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [{}]: Tabid: {}, Text: {}"
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, session->GetPlayerInfo(), m_tabId, m_text);
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session->SendPacket(textQuery.Write());
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}
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else
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{
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LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
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LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: {}, Text: {}", m_tabId, m_text);
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guild->BroadcastPacket(textQuery.Write());
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}
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}
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@@ -620,7 +620,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
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if (!m_zoneId)
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{
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LOG_ERROR("guild", "Player (%s) has broken zone-data", m_guid.ToString().c_str());
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LOG_ERROR("guild", "Player ({}) has broken zone-data", m_guid.ToString());
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m_zoneId = Player::GetZoneIdFromDB(m_guid);
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}
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ResetFlags();
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@@ -632,13 +632,13 @@ bool Guild::Member::CheckStats() const
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{
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if (m_level < 1)
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{
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LOG_ERROR("guild", "Player (%s) has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString().c_str());
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LOG_ERROR("guild", "Player ({}) has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString());
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return false;
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}
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if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
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{
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LOG_ERROR("guild", "Player (%s) has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString().c_str());
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LOG_ERROR("guild", "Player ({}) has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString());
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return false;
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}
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return true;
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@@ -881,7 +881,7 @@ Item* Guild::BankMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Ite
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ItemPosCount pos(*itr);
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++itr;
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LOG_DEBUG("guild", "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
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LOG_DEBUG("guild", "GUILD STORAGE: StoreItem tab = {}, slot = {}, item = {}, count = {}",
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m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
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pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
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}
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@@ -984,7 +984,7 @@ void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, b
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InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
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{
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LOG_DEBUG("guild", "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
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LOG_DEBUG("guild", "GUILD STORAGE: CanStore() tab = {}, slot = {}, item = {}, count = {}",
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m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
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uint32 count = pItem->GetCount();
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// Soulbound items cannot be moved
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@@ -1061,8 +1061,8 @@ bool Guild::Create(Player* pLeader, std::string_view name)
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m_bankMoney = 0;
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m_createdDate = GameTime::GetGameTime().count();
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LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%s)",
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m_name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
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LOG_DEBUG("guild", "GUILD: creating guild [{}] for leader {} ({})",
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m_name, pLeader->GetName(), m_leaderGuid.ToString());
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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@@ -1165,7 +1165,7 @@ void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
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member->SetLevel(value);
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break;
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default:
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LOG_ERROR("guild", "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value);
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LOG_ERROR("guild", "Guild::UpdateMemberData: Called with incorrect DATAID {} (value {})", dataid, value);
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return;
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}
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//HandleRoster();
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@@ -1223,7 +1223,7 @@ void Guild::HandleRoster(WorldSession* session)
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roster.WelcomeText = m_motd;
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roster.InfoText = m_info;
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LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
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LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [{}]", session->GetPlayerInfo());
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session->SendPacket(roster.Write());
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}
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@@ -1246,7 +1246,7 @@ void Guild::HandleQuery(WorldSession* session)
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response.Info.GuildName = m_name;
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session->SendPacket(response.Write());
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LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str());
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LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [{}]", session->GetPlayerInfo());
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}
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void Guild::HandleSetMOTD(WorldSession* session, std::string_view motd)
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@@ -1335,8 +1335,8 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string
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BankTab* tab = GetBankTab(tabId);
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if (!tab)
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{
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LOG_ERROR("guild", "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.",
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session->GetPlayerInfo().c_str(), tabId);
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LOG_ERROR("guild", "Guild::HandleSetBankTabInfo: Player {} trying to change bank tab info from unexisting tab {}.",
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session->GetPlayerInfo(), tabId);
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return;
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}
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@@ -1376,7 +1376,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string_v
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_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(rankId), rankInfo->GetName(), std::to_string(m_ranks.size()));
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LOG_DEBUG("guild", "Changed RankName to '%s', rights to 0x%08X", rankInfo->GetName().c_str(), rights);
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LOG_DEBUG("guild", "Changed RankName to '{}', rights to 0x{:08X}", rankInfo->GetName(), rights);
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}
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}
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@@ -1450,7 +1450,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
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SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name);
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LOG_DEBUG("guild", "Player %s invited %s to join his Guild", player->GetName().c_str(), pInvitee->GetName().c_str());
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LOG_DEBUG("guild", "Player {} invited {} to join his Guild", player->GetName(), pInvitee->GetName());
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pInvitee->SetGuildIdInvited(m_id);
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_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUID(), pInvitee->GetGUID());
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@@ -1461,7 +1461,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
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invite.GuildName = GetName();
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pInvitee->SendDirectMessage(invite.Write());
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LOG_DEBUG("guild", "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str());
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LOG_DEBUG("guild", "SMSG_GUILD_INVITE [{}]", pInvitee->GetName());
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}
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void Guild::HandleAcceptMember(WorldSession* session)
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@@ -1741,7 +1741,7 @@ void Guild::SendInfo(WorldSession* session) const
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guildInfo.NumAccounts = m_accountsNumber;
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session->SendPacket(guildInfo.Write());
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LOG_DEBUG("guild", "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str());
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LOG_DEBUG("guild", "SMSG_GUILD_INFO [{}]", session->GetPlayerInfo());
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}
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void Guild::SendEventLog(WorldSession* session) const
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@@ -1755,7 +1755,7 @@ void Guild::SendEventLog(WorldSession* session) const
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entry.WritePacket(packet);
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session->SendPacket(packet.Write());
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LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
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LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [{}]", session->GetPlayerInfo());
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}
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void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
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@@ -1773,7 +1773,7 @@ void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
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entry.WritePacket(packet);
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session->SendPacket(packet.Write());
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LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
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LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [{}]", session->GetPlayerInfo());
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}
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}
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@@ -1815,7 +1815,7 @@ void Guild::SendPermissions(WorldSession* session) const
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}
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session->SendPacket(queryResult.Write());
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LOG_DEBUG("guild", "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId);
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LOG_DEBUG("guild", "MSG_GUILD_PERMISSIONS [{}] Rank: {}", session->GetPlayerInfo(), rankId);
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}
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void Guild::SendMoneyInfo(WorldSession* session) const
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@@ -1830,7 +1830,7 @@ void Guild::SendMoneyInfo(WorldSession* session) const
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packet.RemainingWithdrawMoney = amount;
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session->SendPacket(packet.Write());
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LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount);
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LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [{}] Money: {}", session->GetPlayerInfo(), amount);
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}
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void Guild::SendLoginInfo(WorldSession* session)
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@@ -1840,7 +1840,7 @@ void Guild::SendLoginInfo(WorldSession* session)
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motd.Params.emplace_back(m_motd);
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session->SendPacket(motd.Write());
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LOG_DEBUG("guild", "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str());
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LOG_DEBUG("guild", "SMSG_GUILD_EVENT [{}] MOTD", session->GetPlayerInfo());
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SendBankTabsInfo(session);
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@@ -1896,7 +1896,7 @@ bool Guild::LoadMemberFromDB(Field* fields)
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auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, playerGuid, fields[2].GetUInt8());
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if (!isNew)
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{
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LOG_ERROR("guild", "Tried to add %s to guild '%s'. Member already exists.", playerGuid.ToString().c_str(), m_name.c_str());
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LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", playerGuid.ToString(), m_name);
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return false;
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}
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@@ -1953,13 +1953,13 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
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{
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if (!isMoneyTab)
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{
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LOG_ERROR("guild", "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
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LOG_ERROR("guild", "GuildBankEventLog ERROR: MoneyEvent(LogGuid: {}, Guild: {}) does not belong to money tab ({}), ignoring...", guid, m_id, dbTabId);
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return false;
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}
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}
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else if (isMoneyTab)
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{
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LOG_ERROR("guild", "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
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LOG_ERROR("guild", "GuildBankEventLog ERROR: non-money event (LogGuid: {}, Guild: {}) belongs to money tab, ignoring...", guid, m_id);
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return false;
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}
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bankLog.LoadEvent(
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@@ -1981,7 +1981,7 @@ void Guild::LoadBankTabFromDB(Field* fields)
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{
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uint8 tabId = fields[1].GetUInt8();
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if (tabId >= _GetPurchasedTabsSize())
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LOG_ERROR("guild", "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
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LOG_ERROR("guild", "Invalid tab (tabId: {}) in guild bank, skipped.", tabId);
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else
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m_bankTabs[tabId].LoadFromDB(fields);
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}
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@@ -1991,7 +1991,7 @@ bool Guild::LoadBankItemFromDB(Field* fields)
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uint8 tabId = fields[12].GetUInt8();
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if (tabId >= _GetPurchasedTabsSize())
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{
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LOG_ERROR("guild", "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
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LOG_ERROR("guild", "Invalid tab for item (GUID: {}, id: #{}) in guild bank, skipped.",
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fields[14].GetUInt32(), fields[15].GetUInt32());
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return false;
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}
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@@ -2010,7 +2010,7 @@ bool Guild::Validate()
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uint8 ranks = _GetRanksSize();
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if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
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{
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LOG_ERROR("guild", "Guild %u has invalid number of ranks, creating new...", m_id);
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LOG_ERROR("guild", "Guild {} has invalid number of ranks, creating new...", m_id);
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broken_ranks = true;
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}
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else
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@@ -2020,7 +2020,7 @@ bool Guild::Validate()
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RankInfo* rankInfo = GetRankInfo(rankId);
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if (rankInfo->GetId() != rankId)
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{
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LOG_ERROR("guild", "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
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LOG_ERROR("guild", "Guild {} has broken rank id {}, creating default set of ranks...", m_id, rankId);
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broken_ranks = true;
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}
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else
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@@ -2157,7 +2157,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
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auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, guid, rankId);
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if (!isNew)
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{
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LOG_ERROR("guild", "Tried to add %s to guild '%s'. Member already exists.", guid.ToString().c_str(), m_name.c_str());
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LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", guid.ToString(), m_name);
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return false;
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}
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@@ -2777,7 +2777,7 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid,
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}
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event.Guid = guid;
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BroadcastPacket(event.Write());
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LOG_DEBUG("guild", "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent);
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LOG_DEBUG("guild", "SMSG_GUILD_EVENT [Broadcast] Event: {}", guildEvent);
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}
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void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= nullptr*/) const
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@@ -2860,8 +2860,8 @@ void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*=
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packet.WithdrawalsRemaining = _GetMemberRemainingSlots(*member, tabId);
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session->SendPacket(packet.Write());
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LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d",
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session->GetPlayerInfo().c_str(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
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LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [{}]: TabId: {}, FullSlots: {}, slots: {}",
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session->GetPlayerInfo(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
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}
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else /// @todo - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE
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{
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@@ -2876,8 +2876,8 @@ void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*=
|
||||
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packet.SetWithdrawalsRemaining(_GetMemberRemainingSlots(member, tabId));
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player->SendDirectMessage(packet.GetRawPacket());
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LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u"
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, player->GetName().c_str(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
|
||||
LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [{}]: TabId: {}, FullSlots: {}, slots: {}"
|
||||
, player->GetName(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user