refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -120,7 +120,7 @@ void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, Guil
resultPacket.Name = param;
session->SendPacket(resultPacket.Write());
LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s", session->GetPlayerInfo().c_str(), type, errCode, resultPacket.Name.c_str());
LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [{}]: Type: {}, code: {}, param: {}", session->GetPlayerInfo(), type, errCode, resultPacket.Name);
}
void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
@@ -129,7 +129,7 @@ void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode
saveResponse.Error = int32(errCode);
session->SendPacket(saveResponse.Write());
LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode);
LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [{}] Code: {}", session->GetPlayerInfo(), errCode);
}
// LogHolder
@@ -297,7 +297,7 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTra
rightsAndSlots.SetGuildMasterValues();
if (logOnCreate)
LOG_ERROR("guild", "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
LOG_ERROR("guild", "Guild {} has broken Tab {} for rank {}. Created default tab.", m_guildId, i, m_rankId);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
@@ -392,21 +392,21 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
uint32 itemEntry = fields[15].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
LOG_ERROR("guild", "Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
LOG_ERROR("guild", "Invalid slot for item (GUID: {}, id: {}) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
LOG_ERROR("guild", "Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
LOG_ERROR("guild", "Unknown item (GUID: {}, id: {}) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
Item* pItem = NewItemOrBag(proto);
if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
{
LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
LOG_ERROR("guild", "Item (GUID {}, id: {}) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
@@ -508,13 +508,13 @@ void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
if (session)
{
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s"
, session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str());
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [{}]: Tabid: {}, Text: {}"
, session->GetPlayerInfo(), m_tabId, m_text);
session->SendPacket(textQuery.Write());
}
else
{
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: {}, Text: {}", m_tabId, m_text);
guild->BroadcastPacket(textQuery.Write());
}
}
@@ -620,7 +620,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
if (!m_zoneId)
{
LOG_ERROR("guild", "Player (%s) has broken zone-data", m_guid.ToString().c_str());
LOG_ERROR("guild", "Player ({}) has broken zone-data", m_guid.ToString());
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
ResetFlags();
@@ -632,13 +632,13 @@ bool Guild::Member::CheckStats() const
{
if (m_level < 1)
{
LOG_ERROR("guild", "Player (%s) has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString().c_str());
LOG_ERROR("guild", "Player ({}) has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString());
return false;
}
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
LOG_ERROR("guild", "Player (%s) has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString().c_str());
LOG_ERROR("guild", "Player ({}) has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString());
return false;
}
return true;
@@ -881,7 +881,7 @@ Item* Guild::BankMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Ite
ItemPosCount pos(*itr);
++itr;
LOG_DEBUG("guild", "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
LOG_DEBUG("guild", "GUILD STORAGE: StoreItem tab = {}, slot = {}, item = {}, count = {}",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
}
@@ -984,7 +984,7 @@ void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, b
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
{
LOG_DEBUG("guild", "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
LOG_DEBUG("guild", "GUILD STORAGE: CanStore() tab = {}, slot = {}, item = {}, count = {}",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
uint32 count = pItem->GetCount();
// Soulbound items cannot be moved
@@ -1061,8 +1061,8 @@ bool Guild::Create(Player* pLeader, std::string_view name)
m_bankMoney = 0;
m_createdDate = GameTime::GetGameTime().count();
LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%s)",
m_name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
LOG_DEBUG("guild", "GUILD: creating guild [{}] for leader {} ({})",
m_name, pLeader->GetName(), m_leaderGuid.ToString());
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
@@ -1165,7 +1165,7 @@ void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
member->SetLevel(value);
break;
default:
LOG_ERROR("guild", "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value);
LOG_ERROR("guild", "Guild::UpdateMemberData: Called with incorrect DATAID {} (value {})", dataid, value);
return;
}
//HandleRoster();
@@ -1223,7 +1223,7 @@ void Guild::HandleRoster(WorldSession* session)
roster.WelcomeText = m_motd;
roster.InfoText = m_info;
LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [{}]", session->GetPlayerInfo());
session->SendPacket(roster.Write());
}
@@ -1246,7 +1246,7 @@ void Guild::HandleQuery(WorldSession* session)
response.Info.GuildName = m_name;
session->SendPacket(response.Write());
LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str());
LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [{}]", session->GetPlayerInfo());
}
void Guild::HandleSetMOTD(WorldSession* session, std::string_view motd)
@@ -1335,8 +1335,8 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string
BankTab* tab = GetBankTab(tabId);
if (!tab)
{
LOG_ERROR("guild", "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.",
session->GetPlayerInfo().c_str(), tabId);
LOG_ERROR("guild", "Guild::HandleSetBankTabInfo: Player {} trying to change bank tab info from unexisting tab {}.",
session->GetPlayerInfo(), tabId);
return;
}
@@ -1376,7 +1376,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string_v
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(rankId), rankInfo->GetName(), std::to_string(m_ranks.size()));
LOG_DEBUG("guild", "Changed RankName to '%s', rights to 0x%08X", rankInfo->GetName().c_str(), rights);
LOG_DEBUG("guild", "Changed RankName to '{}', rights to 0x{:08X}", rankInfo->GetName(), rights);
}
}
@@ -1450,7 +1450,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name);
LOG_DEBUG("guild", "Player %s invited %s to join his Guild", player->GetName().c_str(), pInvitee->GetName().c_str());
LOG_DEBUG("guild", "Player {} invited {} to join his Guild", player->GetName(), pInvitee->GetName());
pInvitee->SetGuildIdInvited(m_id);
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUID(), pInvitee->GetGUID());
@@ -1461,7 +1461,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
invite.GuildName = GetName();
pInvitee->SendDirectMessage(invite.Write());
LOG_DEBUG("guild", "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str());
LOG_DEBUG("guild", "SMSG_GUILD_INVITE [{}]", pInvitee->GetName());
}
void Guild::HandleAcceptMember(WorldSession* session)
@@ -1741,7 +1741,7 @@ void Guild::SendInfo(WorldSession* session) const
guildInfo.NumAccounts = m_accountsNumber;
session->SendPacket(guildInfo.Write());
LOG_DEBUG("guild", "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str());
LOG_DEBUG("guild", "SMSG_GUILD_INFO [{}]", session->GetPlayerInfo());
}
void Guild::SendEventLog(WorldSession* session) const
@@ -1755,7 +1755,7 @@ void Guild::SendEventLog(WorldSession* session) const
entry.WritePacket(packet);
session->SendPacket(packet.Write());
LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [{}]", session->GetPlayerInfo());
}
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
@@ -1773,7 +1773,7 @@ void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
entry.WritePacket(packet);
session->SendPacket(packet.Write());
LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [{}]", session->GetPlayerInfo());
}
}
@@ -1815,7 +1815,7 @@ void Guild::SendPermissions(WorldSession* session) const
}
session->SendPacket(queryResult.Write());
LOG_DEBUG("guild", "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId);
LOG_DEBUG("guild", "MSG_GUILD_PERMISSIONS [{}] Rank: {}", session->GetPlayerInfo(), rankId);
}
void Guild::SendMoneyInfo(WorldSession* session) const
@@ -1830,7 +1830,7 @@ void Guild::SendMoneyInfo(WorldSession* session) const
packet.RemainingWithdrawMoney = amount;
session->SendPacket(packet.Write());
LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount);
LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [{}] Money: {}", session->GetPlayerInfo(), amount);
}
void Guild::SendLoginInfo(WorldSession* session)
@@ -1840,7 +1840,7 @@ void Guild::SendLoginInfo(WorldSession* session)
motd.Params.emplace_back(m_motd);
session->SendPacket(motd.Write());
LOG_DEBUG("guild", "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str());
LOG_DEBUG("guild", "SMSG_GUILD_EVENT [{}] MOTD", session->GetPlayerInfo());
SendBankTabsInfo(session);
@@ -1896,7 +1896,7 @@ bool Guild::LoadMemberFromDB(Field* fields)
auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, playerGuid, fields[2].GetUInt8());
if (!isNew)
{
LOG_ERROR("guild", "Tried to add %s to guild '%s'. Member already exists.", playerGuid.ToString().c_str(), m_name.c_str());
LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", playerGuid.ToString(), m_name);
return false;
}
@@ -1953,13 +1953,13 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
{
if (!isMoneyTab)
{
LOG_ERROR("guild", "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
LOG_ERROR("guild", "GuildBankEventLog ERROR: MoneyEvent(LogGuid: {}, Guild: {}) does not belong to money tab ({}), ignoring...", guid, m_id, dbTabId);
return false;
}
}
else if (isMoneyTab)
{
LOG_ERROR("guild", "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
LOG_ERROR("guild", "GuildBankEventLog ERROR: non-money event (LogGuid: {}, Guild: {}) belongs to money tab, ignoring...", guid, m_id);
return false;
}
bankLog.LoadEvent(
@@ -1981,7 +1981,7 @@ void Guild::LoadBankTabFromDB(Field* fields)
{
uint8 tabId = fields[1].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
LOG_ERROR("guild", "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
LOG_ERROR("guild", "Invalid tab (tabId: {}) in guild bank, skipped.", tabId);
else
m_bankTabs[tabId].LoadFromDB(fields);
}
@@ -1991,7 +1991,7 @@ bool Guild::LoadBankItemFromDB(Field* fields)
uint8 tabId = fields[12].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
{
LOG_ERROR("guild", "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
LOG_ERROR("guild", "Invalid tab for item (GUID: {}, id: #{}) in guild bank, skipped.",
fields[14].GetUInt32(), fields[15].GetUInt32());
return false;
}
@@ -2010,7 +2010,7 @@ bool Guild::Validate()
uint8 ranks = _GetRanksSize();
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
LOG_ERROR("guild", "Guild %u has invalid number of ranks, creating new...", m_id);
LOG_ERROR("guild", "Guild {} has invalid number of ranks, creating new...", m_id);
broken_ranks = true;
}
else
@@ -2020,7 +2020,7 @@ bool Guild::Validate()
RankInfo* rankInfo = GetRankInfo(rankId);
if (rankInfo->GetId() != rankId)
{
LOG_ERROR("guild", "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
LOG_ERROR("guild", "Guild {} has broken rank id {}, creating default set of ranks...", m_id, rankId);
broken_ranks = true;
}
else
@@ -2157,7 +2157,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, guid, rankId);
if (!isNew)
{
LOG_ERROR("guild", "Tried to add %s to guild '%s'. Member already exists.", guid.ToString().c_str(), m_name.c_str());
LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", guid.ToString(), m_name);
return false;
}
@@ -2777,7 +2777,7 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid,
}
event.Guid = guid;
BroadcastPacket(event.Write());
LOG_DEBUG("guild", "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent);
LOG_DEBUG("guild", "SMSG_GUILD_EVENT [Broadcast] Event: {}", guildEvent);
}
void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= nullptr*/) const
@@ -2860,8 +2860,8 @@ void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*=
packet.WithdrawalsRemaining = _GetMemberRemainingSlots(*member, tabId);
session->SendPacket(packet.Write());
LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d",
session->GetPlayerInfo().c_str(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [{}]: TabId: {}, FullSlots: {}, slots: {}",
session->GetPlayerInfo(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
}
else /// @todo - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE
{
@@ -2876,8 +2876,8 @@ void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*=
packet.SetWithdrawalsRemaining(_GetMemberRemainingSlots(member, tabId));
player->SendDirectMessage(packet.GetRawPacket());
LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u"
, player->GetName().c_str(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [{}]: TabId: {}, FullSlots: {}, slots: {}"
, player->GetName(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
}
}
}