mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 19:35:42 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -267,8 +267,8 @@ void Player::Update(uint32 p_time)
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if (!IsPositionValid()) // pussywizard: will crash below at eg. GetZoneAndAreaId
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{
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LOG_INFO("misc", "Player::Update - invalid position (%.1f, %.1f, %.1f)! Map: %u, MapId: %u, %s",
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GetPositionX(), GetPositionY(), GetPositionZ(), (FindMap() ? FindMap()->GetId() : 0), GetMapId(), GetGUID().ToString().c_str());
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LOG_INFO("misc", "Player::Update - invalid position ({0:.1f}, {0:.1f}, {0:.1f})! Map: {}, MapId: {}, {}",
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GetPositionX(), GetPositionY(), GetPositionZ(), (FindMap() ? FindMap()->GetId() : 0), GetMapId(), GetGUID().ToString());
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GetSession()->KickPlayer("Invalid position");
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return;
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}
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@@ -323,7 +323,7 @@ void Player::Update(uint32 p_time)
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{
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// m_nextSave reset in SaveToDB call
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SaveToDB(false, false);
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FMT_LOG_DEBUG("entities.player", "Player::Update: Player '{}' ({}) saved", GetName(), GetGUID().ToString());
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LOG_DEBUG("entities.player", "Player::Update: Player '{}' ({}) saved", GetName(), GetGUID().ToString());
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}
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else
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{
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@@ -726,7 +726,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue,
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uint32 RedLevel, uint32 Multiplicator)
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{
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LOG_DEBUG("entities.player.skills",
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"UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)",
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"UpdateGatherSkill(SkillId {} SkillLevel {} RedLevel {})",
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SkillId, SkillValue, RedLevel);
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uint32 gathering_skill_gain =
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@@ -785,7 +785,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue,
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bool Player::UpdateCraftSkill(uint32 spellid)
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{
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LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid %d", spellid);
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LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid {}", spellid);
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SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
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@@ -874,7 +874,7 @@ static const size_t bonusSkillLevelsSize =
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bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
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{
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LOG_DEBUG("entities.player.skills",
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"UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId,
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"UpdateSkillPro(SkillId {}, Chance {:3.1f}%)", SkillId,
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Chance / 10.0f);
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if (!SkillId)
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return false;
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@@ -882,7 +882,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
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if (Chance <= 0) // speedup in 0 chance case
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{
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LOG_DEBUG("entities.player.skills",
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"Player::UpdateSkillPro Chance=%3.1f%% missed",
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"Player::UpdateSkillPro Chance={:3.1f}% missed",
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Chance / 10.0f);
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return false;
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}
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@@ -925,13 +925,13 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,
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SkillId);
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LOG_DEBUG("entities.player.skills",
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"Player::UpdateSkillPro Chance=%3.1f%% taken",
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"Player::UpdateSkillPro Chance={:3.1f}% taken",
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Chance / 10.0f);
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return true;
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}
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LOG_DEBUG("entities.player.skills",
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"Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
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"Player::UpdateSkillPro Chance={:3.1f}% missed", Chance / 10.0f);
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return false;
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}
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@@ -1366,9 +1366,9 @@ void Player::UpdateHomebindTime(uint32 time)
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GetSession()->SendPacket(&data);
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LOG_DEBUG(
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"maps",
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"PLAYER: Player '%s' (%s) will be teleported to homebind in 60 "
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"PLAYER: Player '{}' ({}) will be teleported to homebind in 60 "
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"seconds",
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GetName().c_str(), GetGUID().ToString().c_str());
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GetName(), GetGUID().ToString());
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}
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}
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