refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -80,7 +80,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
VendorItemData const* vendorItems = itr->second.ActionMenuID ? sObjectMgr->GetNpcVendorItemList(itr->second.ActionMenuID) : creature->GetVendorItems();
if (!vendorItems || vendorItems->Empty())
{
LOG_ERROR("sql.sql", "Creature %s have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUID().ToString().c_str());
LOG_ERROR("sql.sql", "Creature {} have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUID().ToString());
canTalk = false;
}
break;
@@ -143,7 +143,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
canTalk = false;
break;
default:
LOG_ERROR("sql.sql", "Creature entry %u has unknown gossip option %u for menu %u", creature->GetEntry(), itr->second.OptionType, itr->second.MenuID);
LOG_ERROR("sql.sql", "Creature entry {} has unknown gossip option {} for menu {}", creature->GetEntry(), itr->second.OptionType, itr->second.MenuID);
canTalk = false;
break;
}
@@ -277,7 +277,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
{
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
{
LOG_ERROR("entities.player", "Player guid %s request invalid gossip option for GameObject entry %u", GetGUID().ToString().c_str(), source->GetEntry());
LOG_ERROR("entities.player", "Player guid {} request invalid gossip option for GameObject entry {}", GetGUID().ToString(), source->GetEntry());
return;
}
}
@@ -382,7 +382,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
{
LOG_ERROR("entities.player", "A user (%s) requested battlegroundlist from a npc who is no battlemaster", GetGUID().ToString().c_str());
LOG_ERROR("entities.player", "A user ({}) requested battlegroundlist from a npc who is no battlemaster", GetGUID().ToString());
return;
}