refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -243,7 +243,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poiId) const
PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poiId);
if (!poi)
{
LOG_ERROR("sql.sql", "Request to send non-existing POI (Id: %u), ignored.", poiId);
LOG_ERROR("sql.sql", "Request to send non-existing POI (Id: {}), ignored.", poiId);
return;
}
@@ -343,7 +343,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
data.put<uint8>(count_pos, count);
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC %s", npcGUID.ToString().c_str());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC {}", npcGUID.ToString());
}
void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const
@@ -353,7 +353,7 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) con
data << uint8(questStatus);
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC %s, status=%u", npcGUID.ToString().c_str(), questStatus);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC {}, status={}", npcGUID.ToString(), questStatus);
}
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const
@@ -456,7 +456,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
}
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS %s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS {}, questid={}", npcGUID.ToString(), quest->GetQuestId());
}
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
@@ -587,7 +587,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << questObjectiveText[i];
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid={}", quest->GetQuestId());
}
void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const
@@ -677,7 +677,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
data << uint32(quest->RewardFactionValueIdOverride[i]);
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD %s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD {}, questid={}", npcGUID.ToString(), quest->GetQuestId());
}
void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
@@ -768,5 +768,5 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU
data << uint32(0x10);
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS %s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS {}, questid={}", npcGUID.ToString(), quest->GetQuestId());
}