refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -45,13 +45,13 @@ void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member)
//Add member to an existing group
if (itr != map->CreatureGroupHolder.end())
{
LOG_DEBUG("entities.unit", "Group found: %u, inserting creature %s, Group InstanceID %u", groupId, member->GetGUID().ToString().c_str(), member->GetInstanceId());
LOG_DEBUG("entities.unit", "Group found: {}, inserting creature {}, Group InstanceID {}", groupId, member->GetGUID().ToString(), member->GetInstanceId());
itr->second->AddMember(member);
}
//Create new group
else
{
LOG_DEBUG("entities.unit", "Group not found: %u. Creating new group.", groupId);
LOG_DEBUG("entities.unit", "Group not found: {}. Creating new group.", groupId);
CreatureGroup* group = new CreatureGroup(groupId);
map->CreatureGroupHolder[groupId] = group;
group->AddMember(member);
@@ -60,7 +60,7 @@ void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member)
void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
{
LOG_DEBUG("entities.unit", "Deleting member pointer to spawnId: %u from group %u", member->GetSpawnId(), group->GetId());
LOG_DEBUG("entities.unit", "Deleting member pointer to spawnId: {} from group {}", member->GetSpawnId(), group->GetId());
group->RemoveMember(member);
if (group->IsEmpty())
@@ -71,7 +71,7 @@ void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* membe
return;
}
LOG_DEBUG("entities.unit", "Deleting group with InstanceID %u", member->GetInstanceId());
LOG_DEBUG("entities.unit", "Deleting group with InstanceID {}", member->GetInstanceId());
map->CreatureGroupHolder.erase(group->GetId());
delete group;
}
@@ -111,13 +111,13 @@ void FormationMgr::LoadCreatureFormations()
{
if (!group_member.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_SUPPORTED)))
{
LOG_ERROR("sql.sql", "creature_formations table leader guid %u and member guid %u has unsupported GroupAI flag value (%u). Skipped", group_member.leaderGUID, memberGUID, group_member.groupAI);
LOG_ERROR("sql.sql", "creature_formations table leader guid {} and member guid {} has unsupported GroupAI flag value ({}). Skipped", group_member.leaderGUID, memberGUID, group_member.groupAI);
continue;
}
if (!group_member.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_FOLLOW_LEADER)) && (follow_dist > 0.0f || follow_angle > 0.0f))
{
LOG_ERROR("sql.sql", "creature_formations table member guid %u and leader guid %u cannot have follow distance or follow angle because don't have GROUP_AI_FLAG_FOLLOW_LEADER flag. Values are not gonna be used", memberGUID, group_member.leaderGUID);
LOG_ERROR("sql.sql", "creature_formations table member guid {} and leader guid {} cannot have follow distance or follow angle because don't have GROUP_AI_FLAG_FOLLOW_LEADER flag. Values are not gonna be used", memberGUID, group_member.leaderGUID);
group_member.follow_dist = 0.0f;
group_member.follow_angle = 0.0f;
}
@@ -132,7 +132,7 @@ void FormationMgr::LoadCreatureFormations()
// Leader can have 0 AI flags - its allowed
if (group_member.groupAI && !group_member.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_SUPPORTED)))
{
LOG_ERROR("sql.sql", "creature_formations table leader guid %u and member guid %u has unsupported GroupAI flag value (%u). Skipped", group_member.leaderGUID, memberGUID, group_member.groupAI);
LOG_ERROR("sql.sql", "creature_formations table leader guid {} and member guid {} has unsupported GroupAI flag value ({}). Skipped", group_member.leaderGUID, memberGUID, group_member.groupAI);
continue;
}
@@ -140,19 +140,19 @@ void FormationMgr::LoadCreatureFormations()
group_member.follow_angle = 0.0f;
if (follow_dist > 0.0f || follow_angle > 0.0f)
{
LOG_ERROR("sql.sql", "creature_formations table member guid %u and leader guid %u cannot have follow distance or follow angle. Values are not gonna be used", memberGUID, group_member.leaderGUID);
LOG_ERROR("sql.sql", "creature_formations table member guid {} and leader guid {} cannot have follow distance or follow angle. Values are not gonna be used", memberGUID, group_member.leaderGUID);
}
}
if (!sObjectMgr->GetCreatureData(group_member.leaderGUID))
{
LOG_ERROR("sql.sql", "creature_formations table leader guid %u incorrect (does not exist). Skipped", group_member.leaderGUID);
LOG_ERROR("sql.sql", "creature_formations table leader guid {} incorrect (does not exist). Skipped", group_member.leaderGUID);
continue;
}
if (!sObjectMgr->GetCreatureData(memberGUID))
{
LOG_ERROR("sql.sql", "creature_formations table member guid %u incorrect (does not exist). Skipped", memberGUID);
LOG_ERROR("sql.sql", "creature_formations table member guid {} incorrect (does not exist). Skipped", memberGUID);
continue;
}
@@ -160,18 +160,18 @@ void FormationMgr::LoadCreatureFormations()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} creatures in formations in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void CreatureGroup::AddMember(Creature* member)
{
LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding unit %s.", member->GetGUID().ToString().c_str());
LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding unit {}.", member->GetGUID().ToString());
//Check if it is a leader
if (member->GetSpawnId() == m_groupID)
{
LOG_DEBUG("entities.unit", "Unit %s is formation leader. Adding group.", member->GetGUID().ToString().c_str());
LOG_DEBUG("entities.unit", "Unit {} is formation leader. Adding group.", member->GetGUID().ToString());
m_leader = member;
}
@@ -209,7 +209,7 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
{
Creature* pMember = itr.first;
if (m_leader) // avoid crash if leader was killed and reset.
LOG_DEBUG("entities.unit", "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
LOG_DEBUG("entities.unit", "GROUP ATTACK: group instance id {} calls member instid {}", m_leader->GetInstanceId(), member->GetInstanceId());
//Skip one check
if (pMember == member)
@@ -281,7 +281,7 @@ void CreatureGroup::FormationReset(bool dismiss, bool initMotionMaster)
{
member->GetMotionMaster()->MoveIdle();
}
LOG_DEBUG("entities.unit", "Set %s movement for member %s", dismiss ? "default" : "idle", member->GetGUID().ToString().c_str());
LOG_DEBUG("entities.unit", "Set {} movement for member {}", dismiss ? "default" : "idle", member->GetGUID().ToString());
}
}
}