mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 21:56:22 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -371,7 +371,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
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CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
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if (!normalInfo)
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{
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LOG_ERROR("sql.sql", "Creature::InitEntry creature entry %u does not exist.", Entry);
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LOG_ERROR("sql.sql", "Creature::InitEntry creature entry {} does not exist.", Entry);
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return false;
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}
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@@ -410,14 +410,14 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
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// Cancel load if no model defined
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if (!(cinfo->GetFirstValidModelId()))
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{
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LOG_ERROR("sql.sql", "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", Entry);
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LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template`, can't load. ", Entry);
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return false;
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}
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uint32 displayID = ObjectMgr::ChooseDisplayId(GetCreatureTemplate(), data);
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if (!sObjectMgr->GetCreatureModelRandomGender(&displayID)) // Cancel load if no model defined
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{
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LOG_ERROR("sql.sql", "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", Entry);
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LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template`, can't load. ", Entry);
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return false;
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}
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@@ -593,11 +593,11 @@ void Creature::Update(uint32 diff)
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{
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case JUST_RESPAWNED:
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// Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
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LOG_ERROR("entities.unit", "Creature (%s) in wrong state: JUST_RESPAWNED (4)", GetGUID().ToString().c_str());
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LOG_ERROR("entities.unit", "Creature ({}) in wrong state: JUST_RESPAWNED (4)", GetGUID().ToString());
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break;
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case JUST_DIED:
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// Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
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LOG_ERROR("entities.unit", "Creature (%s) in wrong state: JUST_DEAD (1)", GetGUID().ToString().c_str());
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LOG_ERROR("entities.unit", "Creature ({}) in wrong state: JUST_DEAD (1)", GetGUID().ToString());
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break;
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case DEAD:
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{
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@@ -656,7 +656,7 @@ void Creature::Update(uint32 diff)
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else if (m_corpseRemoveTime <= GameTime::GetGameTime().count())
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{
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RemoveCorpse(false);
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LOG_DEBUG("entities.unit", "Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
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LOG_DEBUG("entities.unit", "Removing corpse... {} ", GetUInt32Value(OBJECT_FIELD_ENTRY));
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}
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break;
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}
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@@ -761,10 +761,10 @@ void Creature::Update(uint32 diff)
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if (sWorld->getBoolConfig(CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID) || !GetMap()->IsRaid())
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{
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RegenerateHealth();
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LOG_DEBUG("entities.unit", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: %s", GetDebugInfo().c_str());
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LOG_DEBUG("entities.unit", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: {}", GetDebugInfo());
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}
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else
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LOG_DEBUG("entities.unit", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: %s", GetDebugInfo().c_str());
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LOG_DEBUG("entities.unit", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: {}", GetDebugInfo());
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}
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}
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@@ -1013,7 +1013,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
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CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
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if (!cinfo)
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{
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LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
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LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
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return false;
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}
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@@ -1023,7 +1023,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
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if (!IsPositionValid())
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{
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LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow %d, entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, Entry, x, y, z, ang);
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LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow {}, entry {}) are not valid (X: {}, Y: {}, Z: {}, O: {})", guidlow, Entry, x, y, z, ang);
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return false;
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}
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@@ -1514,7 +1514,7 @@ bool Creature::CreateFromProto(ObjectGuid::LowType guidlow, uint32 Entry, uint32
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CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
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if (!normalInfo)
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{
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LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
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LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
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return false;
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}
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@@ -1578,13 +1578,13 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
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{
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if (itr->second->IsAlive())
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{
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LOG_DEBUG("maps", "Would have spawned %u but %s already exists", spawnId, creatureBounds.first->second->GetGUID().ToString().c_str());
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LOG_DEBUG("maps", "Would have spawned {} but {} already exists", spawnId, creatureBounds.first->second->GetGUID().ToString());
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return false;
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}
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else
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{
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despawnList.push_back(itr->second);
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LOG_DEBUG("maps", "Despawned dead instance of spawn %u (%s)", spawnId, itr->second->GetGUID().ToString().c_str());
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LOG_DEBUG("maps", "Despawned dead instance of spawn {} ({})", spawnId, itr->second->GetGUID().ToString());
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}
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}
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@@ -1598,7 +1598,7 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
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CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
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if (!data)
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{
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LOG_ERROR("sql.sql", "Creature (SpawnId: %u) not found in table `creature`, can't load. ", spawnId);
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LOG_ERROR("sql.sql", "Creature (SpawnId: {}) not found in table `creature`, can't load. ", spawnId);
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return false;
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}
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@@ -1727,7 +1727,7 @@ void Creature::DeleteFromDB()
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{
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if (!m_spawnId)
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{
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LOG_ERROR("entities.unit", "Trying to delete not saved creature: %s", GetGUID().ToString().c_str());
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LOG_ERROR("entities.unit", "Trying to delete not saved creature: {}", GetGUID().ToString());
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return;
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}
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@@ -1928,7 +1928,7 @@ void Creature::Respawn(bool force)
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}
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}
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LOG_DEBUG("entities.unit", "Respawning creature %s (SpawnId: %u, %s)", GetName().c_str(), GetSpawnId(), GetGUID().ToString().c_str());
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LOG_DEBUG("entities.unit", "Respawning creature {} (SpawnId: {}, {})", GetName(), GetSpawnId(), GetGUID().ToString());
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m_respawnTime = 0;
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ResetPickPocketLootTime();
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loot.clear();
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@@ -2123,7 +2123,7 @@ SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
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if (!spellInfo)
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{
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LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
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LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
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continue;
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}
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@@ -2171,7 +2171,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
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if (!spellInfo)
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{
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LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
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LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
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continue;
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}
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@@ -2247,7 +2247,7 @@ void Creature::SendAIReaction(AiReaction reactionType)
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((WorldObject*)this)->SendMessageToSet(&data, true);
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LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
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LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type {}.", reactionType);
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}
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void Creature::CallAssistance(Unit* target /*= nullptr*/)
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@@ -2589,7 +2589,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
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SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
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if (!AdditionalSpellInfo)
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{
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LOG_ERROR("sql.sql", "Creature (%s) has wrong spell %u defined in `auras` field.", GetGUID().ToString().c_str(), *itr);
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LOG_ERROR("sql.sql", "Creature ({}) has wrong spell {} defined in `auras` field.", GetGUID().ToString(), *itr);
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continue;
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}
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@@ -2597,13 +2597,13 @@ bool Creature::LoadCreaturesAddon(bool reload)
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if (HasAura(*itr))
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{
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if (!reload)
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LOG_ERROR("sql.sql", "Creature (%s) has duplicate aura (spell %u) in `auras` field.", GetGUID().ToString().c_str(), *itr);
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LOG_ERROR("sql.sql", "Creature ({}) has duplicate aura (spell {}) in `auras` field.", GetGUID().ToString(), *itr);
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continue;
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}
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AddAura(*itr, this);
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LOG_DEBUG("entities.unit", "Spell: %u added to creature (%s)", *itr, GetGUID().ToString().c_str());
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LOG_DEBUG("entities.unit", "Spell: {} added to creature ({})", *itr, GetGUID().ToString());
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}
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}
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@@ -3410,7 +3410,7 @@ void Creature::SetCannotReachTarget(bool cannotReach)
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m_cannotReachTimer = 0;
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if (cannotReach)
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LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with true. Details: %s", GetDebugInfo().c_str());
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LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with true. Details: {}", GetDebugInfo());
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}
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time_t Creature::GetLastDamagedTime() const
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