refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -371,7 +371,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
if (!normalInfo)
{
LOG_ERROR("sql.sql", "Creature::InitEntry creature entry %u does not exist.", Entry);
LOG_ERROR("sql.sql", "Creature::InitEntry creature entry {} does not exist.", Entry);
return false;
}
@@ -410,14 +410,14 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
// Cancel load if no model defined
if (!(cinfo->GetFirstValidModelId()))
{
LOG_ERROR("sql.sql", "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", Entry);
LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template`, can't load. ", Entry);
return false;
}
uint32 displayID = ObjectMgr::ChooseDisplayId(GetCreatureTemplate(), data);
if (!sObjectMgr->GetCreatureModelRandomGender(&displayID)) // Cancel load if no model defined
{
LOG_ERROR("sql.sql", "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", Entry);
LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template`, can't load. ", Entry);
return false;
}
@@ -593,11 +593,11 @@ void Creature::Update(uint32 diff)
{
case JUST_RESPAWNED:
// Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
LOG_ERROR("entities.unit", "Creature (%s) in wrong state: JUST_RESPAWNED (4)", GetGUID().ToString().c_str());
LOG_ERROR("entities.unit", "Creature ({}) in wrong state: JUST_RESPAWNED (4)", GetGUID().ToString());
break;
case JUST_DIED:
// Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
LOG_ERROR("entities.unit", "Creature (%s) in wrong state: JUST_DEAD (1)", GetGUID().ToString().c_str());
LOG_ERROR("entities.unit", "Creature ({}) in wrong state: JUST_DEAD (1)", GetGUID().ToString());
break;
case DEAD:
{
@@ -656,7 +656,7 @@ void Creature::Update(uint32 diff)
else if (m_corpseRemoveTime <= GameTime::GetGameTime().count())
{
RemoveCorpse(false);
LOG_DEBUG("entities.unit", "Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
LOG_DEBUG("entities.unit", "Removing corpse... {} ", GetUInt32Value(OBJECT_FIELD_ENTRY));
}
break;
}
@@ -761,10 +761,10 @@ void Creature::Update(uint32 diff)
if (sWorld->getBoolConfig(CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID) || !GetMap()->IsRaid())
{
RegenerateHealth();
LOG_DEBUG("entities.unit", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: %s", GetDebugInfo().c_str());
LOG_DEBUG("entities.unit", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: {}", GetDebugInfo());
}
else
LOG_DEBUG("entities.unit", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: %s", GetDebugInfo().c_str());
LOG_DEBUG("entities.unit", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: {}", GetDebugInfo());
}
}
@@ -1013,7 +1013,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
if (!cinfo)
{
LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
return false;
}
@@ -1023,7 +1023,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
if (!IsPositionValid())
{
LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow %d, entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, Entry, x, y, z, ang);
LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow {}, entry {}) are not valid (X: {}, Y: {}, Z: {}, O: {})", guidlow, Entry, x, y, z, ang);
return false;
}
@@ -1514,7 +1514,7 @@ bool Creature::CreateFromProto(ObjectGuid::LowType guidlow, uint32 Entry, uint32
CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
if (!normalInfo)
{
LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
return false;
}
@@ -1578,13 +1578,13 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
{
if (itr->second->IsAlive())
{
LOG_DEBUG("maps", "Would have spawned %u but %s already exists", spawnId, creatureBounds.first->second->GetGUID().ToString().c_str());
LOG_DEBUG("maps", "Would have spawned {} but {} already exists", spawnId, creatureBounds.first->second->GetGUID().ToString());
return false;
}
else
{
despawnList.push_back(itr->second);
LOG_DEBUG("maps", "Despawned dead instance of spawn %u (%s)", spawnId, itr->second->GetGUID().ToString().c_str());
LOG_DEBUG("maps", "Despawned dead instance of spawn {} ({})", spawnId, itr->second->GetGUID().ToString());
}
}
@@ -1598,7 +1598,7 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
if (!data)
{
LOG_ERROR("sql.sql", "Creature (SpawnId: %u) not found in table `creature`, can't load. ", spawnId);
LOG_ERROR("sql.sql", "Creature (SpawnId: {}) not found in table `creature`, can't load. ", spawnId);
return false;
}
@@ -1727,7 +1727,7 @@ void Creature::DeleteFromDB()
{
if (!m_spawnId)
{
LOG_ERROR("entities.unit", "Trying to delete not saved creature: %s", GetGUID().ToString().c_str());
LOG_ERROR("entities.unit", "Trying to delete not saved creature: {}", GetGUID().ToString());
return;
}
@@ -1928,7 +1928,7 @@ void Creature::Respawn(bool force)
}
}
LOG_DEBUG("entities.unit", "Respawning creature %s (SpawnId: %u, %s)", GetName().c_str(), GetSpawnId(), GetGUID().ToString().c_str());
LOG_DEBUG("entities.unit", "Respawning creature {} (SpawnId: {}, {})", GetName(), GetSpawnId(), GetGUID().ToString());
m_respawnTime = 0;
ResetPickPocketLootTime();
loot.clear();
@@ -2123,7 +2123,7 @@ SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
if (!spellInfo)
{
LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
continue;
}
@@ -2171,7 +2171,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
if (!spellInfo)
{
LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
continue;
}
@@ -2247,7 +2247,7 @@ void Creature::SendAIReaction(AiReaction reactionType)
((WorldObject*)this)->SendMessageToSet(&data, true);
LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type {}.", reactionType);
}
void Creature::CallAssistance(Unit* target /*= nullptr*/)
@@ -2589,7 +2589,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
if (!AdditionalSpellInfo)
{
LOG_ERROR("sql.sql", "Creature (%s) has wrong spell %u defined in `auras` field.", GetGUID().ToString().c_str(), *itr);
LOG_ERROR("sql.sql", "Creature ({}) has wrong spell {} defined in `auras` field.", GetGUID().ToString(), *itr);
continue;
}
@@ -2597,13 +2597,13 @@ bool Creature::LoadCreaturesAddon(bool reload)
if (HasAura(*itr))
{
if (!reload)
LOG_ERROR("sql.sql", "Creature (%s) has duplicate aura (spell %u) in `auras` field.", GetGUID().ToString().c_str(), *itr);
LOG_ERROR("sql.sql", "Creature ({}) has duplicate aura (spell {}) in `auras` field.", GetGUID().ToString(), *itr);
continue;
}
AddAura(*itr, this);
LOG_DEBUG("entities.unit", "Spell: %u added to creature (%s)", *itr, GetGUID().ToString().c_str());
LOG_DEBUG("entities.unit", "Spell: {} added to creature ({})", *itr, GetGUID().ToString());
}
}
@@ -3410,7 +3410,7 @@ void Creature::SetCannotReachTarget(bool cannotReach)
m_cannotReachTimer = 0;
if (cannotReach)
LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with true. Details: %s", GetDebugInfo().c_str());
LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with true. Details: {}", GetDebugInfo());
}
time_t Creature::GetLastDamagedTime() const

View File

@@ -45,13 +45,13 @@ void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member)
//Add member to an existing group
if (itr != map->CreatureGroupHolder.end())
{
LOG_DEBUG("entities.unit", "Group found: %u, inserting creature %s, Group InstanceID %u", groupId, member->GetGUID().ToString().c_str(), member->GetInstanceId());
LOG_DEBUG("entities.unit", "Group found: {}, inserting creature {}, Group InstanceID {}", groupId, member->GetGUID().ToString(), member->GetInstanceId());
itr->second->AddMember(member);
}
//Create new group
else
{
LOG_DEBUG("entities.unit", "Group not found: %u. Creating new group.", groupId);
LOG_DEBUG("entities.unit", "Group not found: {}. Creating new group.", groupId);
CreatureGroup* group = new CreatureGroup(groupId);
map->CreatureGroupHolder[groupId] = group;
group->AddMember(member);
@@ -60,7 +60,7 @@ void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member)
void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
{
LOG_DEBUG("entities.unit", "Deleting member pointer to spawnId: %u from group %u", member->GetSpawnId(), group->GetId());
LOG_DEBUG("entities.unit", "Deleting member pointer to spawnId: {} from group {}", member->GetSpawnId(), group->GetId());
group->RemoveMember(member);
if (group->IsEmpty())
@@ -71,7 +71,7 @@ void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* membe
return;
}
LOG_DEBUG("entities.unit", "Deleting group with InstanceID %u", member->GetInstanceId());
LOG_DEBUG("entities.unit", "Deleting group with InstanceID {}", member->GetInstanceId());
map->CreatureGroupHolder.erase(group->GetId());
delete group;
}
@@ -111,13 +111,13 @@ void FormationMgr::LoadCreatureFormations()
{
if (!group_member.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_SUPPORTED)))
{
LOG_ERROR("sql.sql", "creature_formations table leader guid %u and member guid %u has unsupported GroupAI flag value (%u). Skipped", group_member.leaderGUID, memberGUID, group_member.groupAI);
LOG_ERROR("sql.sql", "creature_formations table leader guid {} and member guid {} has unsupported GroupAI flag value ({}). Skipped", group_member.leaderGUID, memberGUID, group_member.groupAI);
continue;
}
if (!group_member.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_FOLLOW_LEADER)) && (follow_dist > 0.0f || follow_angle > 0.0f))
{
LOG_ERROR("sql.sql", "creature_formations table member guid %u and leader guid %u cannot have follow distance or follow angle because don't have GROUP_AI_FLAG_FOLLOW_LEADER flag. Values are not gonna be used", memberGUID, group_member.leaderGUID);
LOG_ERROR("sql.sql", "creature_formations table member guid {} and leader guid {} cannot have follow distance or follow angle because don't have GROUP_AI_FLAG_FOLLOW_LEADER flag. Values are not gonna be used", memberGUID, group_member.leaderGUID);
group_member.follow_dist = 0.0f;
group_member.follow_angle = 0.0f;
}
@@ -132,7 +132,7 @@ void FormationMgr::LoadCreatureFormations()
// Leader can have 0 AI flags - its allowed
if (group_member.groupAI && !group_member.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_SUPPORTED)))
{
LOG_ERROR("sql.sql", "creature_formations table leader guid %u and member guid %u has unsupported GroupAI flag value (%u). Skipped", group_member.leaderGUID, memberGUID, group_member.groupAI);
LOG_ERROR("sql.sql", "creature_formations table leader guid {} and member guid {} has unsupported GroupAI flag value ({}). Skipped", group_member.leaderGUID, memberGUID, group_member.groupAI);
continue;
}
@@ -140,19 +140,19 @@ void FormationMgr::LoadCreatureFormations()
group_member.follow_angle = 0.0f;
if (follow_dist > 0.0f || follow_angle > 0.0f)
{
LOG_ERROR("sql.sql", "creature_formations table member guid %u and leader guid %u cannot have follow distance or follow angle. Values are not gonna be used", memberGUID, group_member.leaderGUID);
LOG_ERROR("sql.sql", "creature_formations table member guid {} and leader guid {} cannot have follow distance or follow angle. Values are not gonna be used", memberGUID, group_member.leaderGUID);
}
}
if (!sObjectMgr->GetCreatureData(group_member.leaderGUID))
{
LOG_ERROR("sql.sql", "creature_formations table leader guid %u incorrect (does not exist). Skipped", group_member.leaderGUID);
LOG_ERROR("sql.sql", "creature_formations table leader guid {} incorrect (does not exist). Skipped", group_member.leaderGUID);
continue;
}
if (!sObjectMgr->GetCreatureData(memberGUID))
{
LOG_ERROR("sql.sql", "creature_formations table member guid %u incorrect (does not exist). Skipped", memberGUID);
LOG_ERROR("sql.sql", "creature_formations table member guid {} incorrect (does not exist). Skipped", memberGUID);
continue;
}
@@ -160,18 +160,18 @@ void FormationMgr::LoadCreatureFormations()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} creatures in formations in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void CreatureGroup::AddMember(Creature* member)
{
LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding unit %s.", member->GetGUID().ToString().c_str());
LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding unit {}.", member->GetGUID().ToString());
//Check if it is a leader
if (member->GetSpawnId() == m_groupID)
{
LOG_DEBUG("entities.unit", "Unit %s is formation leader. Adding group.", member->GetGUID().ToString().c_str());
LOG_DEBUG("entities.unit", "Unit {} is formation leader. Adding group.", member->GetGUID().ToString());
m_leader = member;
}
@@ -209,7 +209,7 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
{
Creature* pMember = itr.first;
if (m_leader) // avoid crash if leader was killed and reset.
LOG_DEBUG("entities.unit", "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
LOG_DEBUG("entities.unit", "GROUP ATTACK: group instance id {} calls member instid {}", m_leader->GetInstanceId(), member->GetInstanceId());
//Skip one check
if (pMember == member)
@@ -281,7 +281,7 @@ void CreatureGroup::FormationReset(bool dismiss, bool initMotionMaster)
{
member->GetMotionMaster()->MoveIdle();
}
LOG_DEBUG("entities.unit", "Set %s movement for member %s", dismiss ? "default" : "idle", member->GetGUID().ToString().c_str());
LOG_DEBUG("entities.unit", "Set {} movement for member {}", dismiss ? "default" : "idle", member->GetGUID().ToString());
}
}
}

View File

@@ -243,7 +243,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poiId) const
PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poiId);
if (!poi)
{
LOG_ERROR("sql.sql", "Request to send non-existing POI (Id: %u), ignored.", poiId);
LOG_ERROR("sql.sql", "Request to send non-existing POI (Id: {}), ignored.", poiId);
return;
}
@@ -343,7 +343,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
data.put<uint8>(count_pos, count);
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC %s", npcGUID.ToString().c_str());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC {}", npcGUID.ToString());
}
void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const
@@ -353,7 +353,7 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) con
data << uint8(questStatus);
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC %s, status=%u", npcGUID.ToString().c_str(), questStatus);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC {}, status={}", npcGUID.ToString(), questStatus);
}
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const
@@ -456,7 +456,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
}
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS %s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS {}, questid={}", npcGUID.ToString(), quest->GetQuestId());
}
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
@@ -587,7 +587,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << questObjectiveText[i];
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid={}", quest->GetQuestId());
}
void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const
@@ -677,7 +677,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
data << uint32(quest->RewardFactionValueIdOverride[i]);
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD %s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD {}, questid={}", npcGUID.ToString(), quest->GetQuestId());
}
void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
@@ -768,5 +768,5 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU
data << uint32(0x10);
_session->SendPacket(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS %s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS {}, questid={}", npcGUID.ToString(), quest->GetQuestId());
}

View File

@@ -191,7 +191,7 @@ void TempSummon::Update(uint32 diff)
}
default:
UnSummon();
LOG_ERROR("entities.unit", "Temporary summoned creature (entry: %u) have unknown type %u of ", GetEntry(), m_type);
LOG_ERROR("entities.unit", "Temporary summoned creature (entry: {}) have unknown type {} of ", GetEntry(), m_type);
break;
}
}
@@ -315,7 +315,7 @@ void TempSummon::RemoveFromWorld()
owner->m_SummonSlot[slot].Clear();
//if (GetOwnerGUID())
// LOG_ERROR("entities.unit", "Unit %u has owner guid when removed from world", GetEntry());
// LOG_ERROR("entities.unit", "Unit {} has owner guid when removed from world", GetEntry());
Creature::RemoveFromWorld();
}
@@ -430,7 +430,7 @@ void Puppet::InitSummon()
if (!SetCharmedBy(GetOwner(), CHARM_TYPE_POSSESS))
{
if (Player* p = GetOwner())
LOG_INFO("misc", "Puppet::InitSummon (A1) - %s, %u, %u, %u, %u, %u, %u, %u", p->GetGUID().ToString().c_str(), p->GetMapId(), p->GetInstanceId(), p->FindMap()->GetId(), p->IsInWorld() ? 1 : 0, p->IsDuringRemoveFromWorld() ? 1 : 0, p->IsBeingTeleported() ? 1 : 0, p->isBeingLoaded() ? 1 : 0);
LOG_INFO("misc", "Puppet::InitSummon (A1) - {}, {}, {}, {}, {}, {}, {}, {}", p->GetGUID().ToString(), p->GetMapId(), p->GetInstanceId(), p->FindMap()->GetId(), p->IsInWorld() ? 1 : 0, p->IsDuringRemoveFromWorld() ? 1 : 0, p->IsBeingTeleported() ? 1 : 0, p->isBeingLoaded() ? 1 : 0);
else
{
LOG_INFO("misc", "Puppet::InitSummon (B1)");