refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -106,8 +106,8 @@ namespace lfg
sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true);
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
LOG_DEBUG("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%s) is in LFG dungeon map but does not have a valid group! Teleporting to homebind.",
player->GetName().c_str(), player->GetGUID().ToString().c_str());
LOG_DEBUG("lfg", "LFGPlayerScript::OnMapChanged, Player {} ({}) is in LFG dungeon map but does not have a valid group! Teleporting to homebind.",
player->GetName(), player->GetGUID().ToString());
return;
}
@@ -143,15 +143,15 @@ namespace lfg
if (leader == guid)
{
LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s]", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
LOG_DEBUG("lfg", "LFGScripts::OnAddMember [{}]: added [{}] leader [{}]", gguid.ToString(), guid.ToString(), leader.ToString());
sLFGMgr->SetLeader(gguid, guid);
}
else
{
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s] gstate: %u, state: %u",
gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str(), gstate, state);
LOG_DEBUG("lfg", "LFGScripts::OnAddMember [{}]: added [{}] leader [{}] gstate: {}, state: {}",
gguid.ToString(), guid.ToString(), leader.ToString(), gstate, state);
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
@@ -184,8 +184,8 @@ namespace lfg
return;
ObjectGuid gguid = group->GetGUID();
LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [%s]: remove [%s] Method: %d Kicker: [%s] Reason: %s",
gguid.ToString().c_str(), guid.ToString().c_str(), method, kicker.ToString().c_str(), (reason ? reason : ""));
LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [{}]: remove [{}] Method: {} Kicker: [{}] Reason: {}",
gguid.ToString(), guid.ToString(), method, kicker.ToString(), (reason ? reason : ""));
bool isLFG = group->isLFGGroup();
LfgState state = sLFGMgr->GetState(gguid);
@@ -250,7 +250,7 @@ namespace lfg
return;
ObjectGuid gguid = group->GetGUID();
LOG_DEBUG("lfg", "LFGScripts::OnDisband [%s]", gguid.ToString().c_str());
LOG_DEBUG("lfg", "LFGScripts::OnDisband [{}]", gguid.ToString());
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(group->GetLeaderGUID()) == LFG_STATE_RAIDBROWSER)
@@ -266,8 +266,8 @@ namespace lfg
ObjectGuid gguid = group->GetGUID();
LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [%s]: old [%s] new [%s]",
gguid.ToString().c_str(), newLeaderGuid.ToString().c_str(), oldLeaderGuid.ToString().c_str());
LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [{}]: old [{}] new [{}]",
gguid.ToString(), newLeaderGuid.ToString(), oldLeaderGuid.ToString());
sLFGMgr->SetLeader(gguid, newLeaderGuid);
// pussywizard: after all necessary actions handle raid browser
@@ -285,7 +285,7 @@ namespace lfg
ObjectGuid gguid = group->GetGUID();
ObjectGuid leader = group->GetLeaderGUID();
LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [%s]: invite [%s] leader [%s]", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [{}]: invite [{}] leader [{}]", gguid.ToString(), guid.ToString(), leader.ToString());
// No gguid == new group being formed
// No leader == after group creation first invite is new leader
// leader and no gguid == first invite after leader is added to new group (this is the real invite)