mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
This commit is contained in:
@@ -136,25 +136,25 @@ namespace lfg
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if (!GetLFGDungeonEntry(dungeonId))
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{
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LOG_ERROR("lfg", "Dungeon %u specified in table `lfg_dungeon_rewards` does not exist!", dungeonId);
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LOG_ERROR("lfg", "Dungeon {} specified in table `lfg_dungeon_rewards` does not exist!", dungeonId);
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continue;
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}
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if (!maxLevel || maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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LOG_ERROR("lfg", "Level %u specified for dungeon %u in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId);
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LOG_ERROR("lfg", "Level {} specified for dungeon {} in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId);
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maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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}
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if (!firstQuestId || !sObjectMgr->GetQuestTemplate(firstQuestId))
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{
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LOG_ERROR("lfg", "First quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId);
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LOG_ERROR("lfg", "First quest {} specified for dungeon {} in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId);
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continue;
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}
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if (otherQuestId && !sObjectMgr->GetQuestTemplate(otherQuestId))
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{
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LOG_ERROR("lfg", "Other quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId);
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LOG_ERROR("lfg", "Other quest {} specified for dungeon {} in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId);
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otherQuestId = 0;
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}
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@@ -162,7 +162,7 @@ namespace lfg
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded %u lfg dungeon rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} lfg dungeon rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -219,7 +219,7 @@ namespace lfg
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LFGDungeonContainer::iterator dungeonItr = LfgDungeonStore.find(dungeonId);
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if (dungeonItr == LfgDungeonStore.end())
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{
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LOG_ERROR("lfg", "table `lfg_dungeon_template` contains coordinates for wrong dungeon %u", dungeonId);
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LOG_ERROR("lfg", "table `lfg_dungeon_template` contains coordinates for wrong dungeon {}", dungeonId);
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continue;
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}
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@@ -232,7 +232,7 @@ namespace lfg
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded %u lfg entrance positions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} lfg entrance positions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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// Fill all other teleport coords from areatriggers
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@@ -246,7 +246,7 @@ namespace lfg
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AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(dungeon.map);
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if (!at)
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{
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LOG_ERROR("lfg", "LFGMgr::LoadLFGDungeons: Failed to load dungeon %s, cant find areatrigger for map %u", dungeon.name.c_str(), dungeon.map);
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LOG_ERROR("lfg", "LFGMgr::LoadLFGDungeons: Failed to load dungeon {}, cant find areatrigger for map {}", dungeon.name, dungeon.map);
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continue;
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}
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@@ -595,7 +595,7 @@ namespace lfg
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isRaid = true;
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break;
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default:
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LOG_ERROR("lfg", "Wrong dungeon type %u for dungeon %u", type, *it);
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LOG_ERROR("lfg", "Wrong dungeon type {} for dungeon {}", type, *it);
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joinData.result = LFG_JOIN_DUNGEON_INVALID;
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break;
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}
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@@ -697,7 +697,7 @@ namespace lfg
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// Can't join. Send result
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if (joinData.result != LFG_JOIN_OK)
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{
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LOG_DEBUG("lfg", "LFGMgr::Join: [%s] joining with %u members. result: %u", guid.ToString().c_str(), grp ? grp->GetMembersCount() : 1, joinData.result);
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LOG_DEBUG("lfg", "LFGMgr::Join: [{}] joining with {} members. result: {}", guid.ToString(), grp ? grp->GetMembersCount() : 1, joinData.result);
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if (!dungeons.empty()) // Only should show lockmap when have no dungeons available
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joinData.lockmap.clear();
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player->GetSession()->SendLfgJoinResult(joinData);
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@@ -788,7 +788,7 @@ namespace lfg
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std::ostringstream o;
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o << "LFGMgr::Join: [" << guid << "] joined (" << (grp ? "group" : "player") << ") Members: " << debugNames.c_str()
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<< ". Dungeons (" << uint32(dungeons.size()) << "): " << ConcatenateDungeons(dungeons);
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LOG_DEBUG("lfg", "%s", o.str().c_str());
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LOG_DEBUG("lfg", "{}", o.str());
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}*/
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}
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@@ -806,7 +806,7 @@ namespace lfg
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*/
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void LFGMgr::LeaveLfg(ObjectGuid guid)
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{
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LOG_DEBUG("lfg", "LFGMgr::Leave: [%s]", guid.ToString().c_str());
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LOG_DEBUG("lfg", "LFGMgr::Leave: [{}]", guid.ToString());
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ObjectGuid gguid = guid.IsGroup() ? guid : GetGroup(guid);
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LfgState state = GetState(guid);
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switch (state)
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@@ -1798,7 +1798,7 @@ namespace lfg
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LfgProposalPlayer& player = itProposalPlayer->second;
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player.accept = LfgAnswer(accept);
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LOG_DEBUG("lfg", "LFGMgr::UpdateProposal: Player [%s] of proposal %u selected: %u", guid.ToString().c_str(), proposalId, accept);
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LOG_DEBUG("lfg", "LFGMgr::UpdateProposal: Player [{}] of proposal {} selected: {}", guid.ToString(), proposalId, accept);
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if (!accept)
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{
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RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED);
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@@ -1889,7 +1889,7 @@ namespace lfg
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LfgProposal& proposal = itProposal->second;
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proposal.state = LFG_PROPOSAL_FAILED;
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LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type);
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LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Proposal {}, state FAILED, UpdateType {}", itProposal->first, type);
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// Mark all people that didn't answered as no accept
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if (type == LFG_UPDATETYPE_PROPOSAL_FAILED)
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for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
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@@ -1933,12 +1933,12 @@ namespace lfg
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if (it->second.accept == LFG_ANSWER_DENY)
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{
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updateData.updateType = type;
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LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [%s] didn't accept. Removing from queue and compatible cache", guid.ToString().c_str());
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LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [{}] didn't accept. Removing from queue and compatible cache", guid.ToString());
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}
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else
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{
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updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
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LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [%s] in same group that someone that didn't accept. Removing from queue and compatible cache", guid.ToString().c_str());
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LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [{}] in same group that someone that didn't accept. Removing from queue and compatible cache", guid.ToString());
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}
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RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept");
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@@ -1952,7 +1952,7 @@ namespace lfg
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}
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else
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{
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LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Readding [%s] to queue.", guid.ToString().c_str());
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LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Readding [{}] to queue.", guid.ToString());
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SetState(guid, LFG_STATE_QUEUED);
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if (gguid != guid)
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{
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@@ -2161,8 +2161,8 @@ namespace lfg
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if (error != LFG_TELEPORTERROR_OK)
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player->GetSession()->SendLfgTeleportError(uint8(error));
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//LOG_DEBUG("lfg", "TeleportPlayer: Player %s is being teleported in to map %u "
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// "(x: %f, y: %f, z: %f) Result: %u", player->GetName().c_str(), dungeon->map,
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//LOG_DEBUG("lfg", "TeleportPlayer: Player {} is being teleported in to map {} "
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// "(x: {}, y: {}, z: {}) Result: {}", player->GetName(), dungeon->map,
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// dungeon->x, dungeon->y, dungeon->z, error);
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}
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@@ -2177,13 +2177,13 @@ namespace lfg
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uint32 gDungeonId = GetDungeon(gguid);
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if (gDungeonId != dungeonId)
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{
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [%s] Finished dungeon %u but group queued for %u. Ignoring", gguid.ToString().c_str(), dungeonId, gDungeonId);
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] Finished dungeon {} but group queued for {}. Ignoring", gguid.ToString(), dungeonId, gDungeonId);
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return;
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}
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if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times
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{
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [%s] Already rewarded group. Ignoring", gguid.ToString().c_str());
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] Already rewarded group. Ignoring", gguid.ToString());
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return;
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}
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@@ -2196,7 +2196,7 @@ namespace lfg
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ObjectGuid guid = (*it);
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if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON)
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{
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [%s] Already rewarded player. Ignoring", guid.ToString().c_str());
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] Already rewarded player. Ignoring", guid.ToString());
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continue;
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}
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@@ -2212,14 +2212,14 @@ namespace lfg
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if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal))
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{
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [%s] dungeon %u is not random or seasonal", guid.ToString().c_str(), rDungeonId);
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] dungeon {} is not random or seasonal", guid.ToString(), rDungeonId);
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continue;
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}
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Player* player = ObjectAccessor::FindPlayer(guid);
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if (!player || player->FindMap() != currMap) // pussywizard: currMap - multithreading crash if on other map (map id check is not enough, binding system is not reliable)
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{
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [%s] not found in world", guid.ToString().c_str());
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] not found in world", guid.ToString());
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continue;
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}
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@@ -2228,7 +2228,7 @@ namespace lfg
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if (player->GetMapId() != mapId)
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{
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [%s] is in map %u and should be in %u to get reward", guid.ToString().c_str(), player->GetMapId(), mapId);
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] is in map {} and should be in {} to get reward", guid.ToString(), player->GetMapId(), mapId);
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continue;
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}
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@@ -2266,7 +2266,7 @@ namespace lfg
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}
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// Give rewards
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [%s] done dungeon %u, %s previously done.", player->GetGUID().ToString().c_str(), GetDungeon(gguid), done ? " " : " not");
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LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] done dungeon {}, {} previously done.", player->GetGUID().ToString(), GetDungeon(gguid), done ? " " : " not");
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LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest);
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player->GetSession()->SendLfgPlayerReward(data);
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}
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@@ -2334,7 +2334,7 @@ namespace lfg
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else
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state = PlayersStore[guid].GetState();
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LOG_DEBUG("lfg", "LFGMgr::GetState: [%s] = %u", guid.ToString().c_str(), state);
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LOG_DEBUG("lfg", "LFGMgr::GetState: [{}] = {}", guid.ToString(), state);
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return state;
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}
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@@ -2346,14 +2346,14 @@ namespace lfg
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else
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state = PlayersStore[guid].GetOldState();
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LOG_DEBUG("lfg", "LFGMgr::GetOldState: [%s] = %u", guid.ToString().c_str(), state);
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LOG_DEBUG("lfg", "LFGMgr::GetOldState: [{}] = {}", guid.ToString(), state);
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return state;
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}
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uint32 LFGMgr::GetDungeon(ObjectGuid guid, bool asId /*= true */)
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{
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uint32 dungeon = GroupsStore[guid].GetDungeon(asId);
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LOG_DEBUG("lfg", "LFGMgr::GetDungeon: [%s] asId: %u = %u", guid.ToString().c_str(), asId, dungeon);
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LOG_DEBUG("lfg", "LFGMgr::GetDungeon: [{}] asId: {} = {}", guid.ToString(), asId, dungeon);
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return dungeon;
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}
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@@ -2365,39 +2365,39 @@ namespace lfg
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if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
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mapId = dungeon->map;
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LOG_DEBUG("lfg", "LFGMgr::GetDungeonMapId: [%s] = %u (DungeonId = %u)", guid.ToString().c_str(), mapId, dungeonId);
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LOG_DEBUG("lfg", "LFGMgr::GetDungeonMapId: [{}] = {} (DungeonId = {})", guid.ToString(), mapId, dungeonId);
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return mapId;
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}
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uint8 LFGMgr::GetRoles(ObjectGuid guid)
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{
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uint8 roles = PlayersStore[guid].GetRoles();
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LOG_DEBUG("lfg", "LFGMgr::GetRoles: [%s] = %u", guid.ToString().c_str(), roles);
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LOG_DEBUG("lfg", "LFGMgr::GetRoles: [{}] = {}", guid.ToString(), roles);
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return roles;
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}
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const std::string& LFGMgr::GetComment(ObjectGuid guid)
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{
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LOG_DEBUG("lfg", "LFGMgr::GetComment: [%s] = %s", guid.ToString().c_str(), PlayersStore[guid].GetComment().c_str());
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LOG_DEBUG("lfg", "LFGMgr::GetComment: [{}] = {}", guid.ToString(), PlayersStore[guid].GetComment());
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return PlayersStore[guid].GetComment();
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}
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LfgDungeonSet const& LFGMgr::GetSelectedDungeons(ObjectGuid guid)
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{
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LOG_DEBUG("lfg", "LFGMgr::GetSelectedDungeons: [%s]", guid.ToString().c_str());
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LOG_DEBUG("lfg", "LFGMgr::GetSelectedDungeons: [{}]", guid.ToString());
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return PlayersStore[guid].GetSelectedDungeons();
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}
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LfgLockMap const& LFGMgr::GetLockedDungeons(ObjectGuid guid)
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{
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LOG_DEBUG("lfg", "LFGMgr::GetLockedDungeons: [%s]", guid.ToString().c_str());
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LOG_DEBUG("lfg", "LFGMgr::GetLockedDungeons: [{}]", guid.ToString());
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return PlayersStore[guid].GetLockedDungeons();
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}
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uint8 LFGMgr::GetKicksLeft(ObjectGuid guid)
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{
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uint8 kicks = GroupsStore[guid].GetKicksLeft();
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LOG_DEBUG("lfg", "LFGMgr::GetKicksLeft: [%s] = %u", guid.ToString().c_str(), kicks);
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LOG_DEBUG("lfg", "LFGMgr::GetKicksLeft: [{}] = {}", guid.ToString(), kicks);
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return kicks;
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}
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@@ -2410,8 +2410,8 @@ namespace lfg
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{
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std::string const& ps = GetStateString(data.GetState());
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std::string const& os = GetStateString(data.GetOldState());
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LOG_TRACE("lfg", "LFGMgr::RestoreState: Group: [%s] (%s) State: %s, oldState: %s",
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guid.ToString().c_str(), debugMsg, ps.c_str(), os.c_str());
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LOG_TRACE("lfg", "LFGMgr::RestoreState: Group: [{}] ({}) State: {}, oldState: {}",
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guid.ToString(), debugMsg, ps, os);
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}*/
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data.RestoreState();
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@@ -2423,8 +2423,8 @@ namespace lfg
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{
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std::string const& ps = GetStateString(data.GetState());
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std::string const& os = GetStateString(data.GetOldState());
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LOG_TRACE("lfg", "LFGMgr::RestoreState: Player: [%s] (%s) State: %s, oldState: %s",
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guid.ToString().c_str(), debugMsg, ps.c_str(), os.c_str());
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LOG_TRACE("lfg", "LFGMgr::RestoreState: Player: [{}] ({}) State: {}, oldState: {}",
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guid.ToString(), debugMsg, ps, os);
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}*/
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data.RestoreState();
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}
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@@ -2438,7 +2438,7 @@ namespace lfg
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std::string ns = GetStateString(state);
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std::string ps = GetStateString(data.GetState());
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std::string os = GetStateString(data.GetOldState());
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LOG_DEBUG("lfg", "LFGMgr::SetState: Group: [%s] newState: %s, previous: %s, oldState: %s", guid.ToString().c_str(), ns.c_str(), ps.c_str(), os.c_str());
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LOG_DEBUG("lfg", "LFGMgr::SetState: Group: [{}] newState: {}, previous: {}, oldState: {}", guid.ToString(), ns, ps, os);
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data.SetState(state);
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}
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else
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@@ -2447,7 +2447,7 @@ namespace lfg
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std::string ns = GetStateString(state);
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std::string ps = GetStateString(data.GetState());
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std::string os = GetStateString(data.GetOldState());
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LOG_DEBUG("lfg", "LFGMgr::SetState: Player: [%s] newState: %s, previous: %s, oldState: %s", guid.ToString().c_str(), ns.c_str(), ps.c_str(), os.c_str());
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LOG_DEBUG("lfg", "LFGMgr::SetState: Player: [{}] newState: {}, previous: {}, oldState: {}", guid.ToString(), ns, ps, os);
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data.SetState(state);
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}
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}
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@@ -2459,19 +2459,19 @@ namespace lfg
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void LFGMgr::SetDungeon(ObjectGuid guid, uint32 dungeon)
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{
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LOG_DEBUG("lfg", "LFGMgr::SetDungeon: [%s] dungeon %u", guid.ToString().c_str(), dungeon);
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LOG_DEBUG("lfg", "LFGMgr::SetDungeon: [{}] dungeon {}", guid.ToString(), dungeon);
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GroupsStore[guid].SetDungeon(dungeon);
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||||
}
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void LFGMgr::SetRoles(ObjectGuid guid, uint8 roles)
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||||
{
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||||
LOG_DEBUG("lfg", "LFGMgr::SetRoles: [%s] roles: %u", guid.ToString().c_str(), roles);
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||||
LOG_DEBUG("lfg", "LFGMgr::SetRoles: [{}] roles: {}", guid.ToString(), roles);
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||||
PlayersStore[guid].SetRoles(roles);
|
||||
}
|
||||
|
||||
void LFGMgr::SetComment(ObjectGuid guid, std::string const& comment)
|
||||
{
|
||||
LOG_DEBUG("lfg", "LFGMgr::SetComment: [%s] comment: %s", guid.ToString().c_str(), comment.c_str());
|
||||
LOG_DEBUG("lfg", "LFGMgr::SetComment: [{}] comment: {}", guid.ToString(), comment);
|
||||
PlayersStore[guid].SetComment(comment);
|
||||
}
|
||||
|
||||
@@ -2490,25 +2490,25 @@ namespace lfg
|
||||
|
||||
void LFGMgr::SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons)
|
||||
{
|
||||
LOG_DEBUG("lfg", "LFGMgr::SetLockedDungeons: [%s]", guid.ToString().c_str());
|
||||
LOG_DEBUG("lfg", "LFGMgr::SetLockedDungeons: [{}]", guid.ToString());
|
||||
PlayersStore[guid].SetSelectedDungeons(dungeons);
|
||||
}
|
||||
|
||||
void LFGMgr::SetLockedDungeons(ObjectGuid guid, LfgLockMap const& lock)
|
||||
{
|
||||
LOG_DEBUG("lfg", "LFGMgr::SetLockedDungeons: [%s]", guid.ToString().c_str());
|
||||
LOG_DEBUG("lfg", "LFGMgr::SetLockedDungeons: [{}]", guid.ToString());
|
||||
PlayersStore[guid].SetLockedDungeons(lock);
|
||||
}
|
||||
|
||||
void LFGMgr::DecreaseKicksLeft(ObjectGuid guid)
|
||||
{
|
||||
LOG_DEBUG("lfg", "LFGMgr::DecreaseKicksLeft: [%s]", guid.ToString().c_str());
|
||||
LOG_DEBUG("lfg", "LFGMgr::DecreaseKicksLeft: [{}]", guid.ToString());
|
||||
GroupsStore[guid].DecreaseKicksLeft();
|
||||
}
|
||||
|
||||
void LFGMgr::RemoveGroupData(ObjectGuid guid)
|
||||
{
|
||||
LOG_DEBUG("lfg", "LFGMgr::RemoveGroupData: [%s]", guid.ToString().c_str());
|
||||
LOG_DEBUG("lfg", "LFGMgr::RemoveGroupData: [{}]", guid.ToString());
|
||||
LfgGroupDataContainer::iterator it = GroupsStore.find(guid);
|
||||
if (it == GroupsStore.end())
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user