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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -185,7 +185,7 @@ bool BattlegroundSA::ResetObjs()
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if (!sg)
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{
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LOG_ERROR("bg.battleground", "SOTA: Can't find GY entry %u", BG_SA_GYEntries[i]);
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LOG_ERROR("bg.battleground", "SOTA: Can't find GY entry {}", BG_SA_GYEntries[i]);
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return false;
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}
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@@ -198,7 +198,7 @@ bool BattlegroundSA::ResetObjs()
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{
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GraveyardStatus[i] = GetOtherTeamId(Attackers);
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if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], GetOtherTeamId(Attackers)))
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LOG_ERROR("bg.battleground", "SOTA: couldn't spawn GY: %u", i);
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LOG_ERROR("bg.battleground", "SOTA: couldn't spawn GY: {}", i);
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}
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}
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@@ -935,7 +935,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
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GraveyardStruct const* sg = sGraveyard->GetGraveyard(BG_SA_GYEntries[i]);
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if (!sg)
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{
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LOG_ERROR("bg.battleground", "BattlegroundSA::CaptureGraveyard: non-existant GY entry: %u", BG_SA_GYEntries[i]);
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LOG_ERROR("bg.battleground", "BattlegroundSA::CaptureGraveyard: non-existant GY entry: {}", BG_SA_GYEntries[i]);
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return;
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}
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