refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -161,7 +161,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, PvPDiffi
sScriptMgr->OnAddGroup(this, ginfo, index, leader, grp, bracketEntry, isPremade);
LOG_DEBUG("bg.battleground", "Adding Group to BattlegroundQueue bgTypeId: %u, bracket_id: %u, index: %u", m_bgTypeId, bracketId, index);
LOG_DEBUG("bg.battleground", "Adding Group to BattlegroundQueue bgTypeId: {}, bracket_id: {}, index: {}", m_bgTypeId, bracketId, index);
// pussywizard: store indices at which GroupQueueInfo is in m_QueuedGroups
ginfo->_bracketId = bracketId;
@@ -1040,7 +1040,7 @@ void BattlegroundQueue::SendMessageBGQueue(Player* leader, Battleground* bg, PvP
uint32 qAlliance = GetPlayersCountInGroupsQueue(bracketId, BG_QUEUE_NORMAL_ALLIANCE);
auto qTotal = qHorde + qAlliance;
LOG_DEBUG("bg.battleground", "> Queue status for %s (Lvl: %u to %u) Queued: %u (Need at least %u more)",
LOG_DEBUG("bg.battleground", "> Queue status for {} (Lvl: {} to {}) Queued: {} (Need at least {} more)",
bgName, q_min_level, q_max_level, qAlliance + qHorde, MaxPlayers - qTotal);
// Show queue status to player only (when joining battleground queue or Arena and arena world announcer is disabled)
@@ -1087,7 +1087,7 @@ void BattlegroundQueue::SendJoinMessageArenaQueue(Player* leader, GroupQueueInfo
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId);
if (!bg)
{
LOG_ERROR("bg.arena", "> Not found bg template for bgtype id %u", uint32(ginfo->BgTypeId));
LOG_ERROR("bg.arena", "> Not found bg template for bgtype id {}", uint32(ginfo->BgTypeId));
return;
}
@@ -1105,8 +1105,8 @@ void BattlegroundQueue::SendJoinMessageArenaQueue(Player* leader, GroupQueueInfo
uint32 q_max_level = std::min(bracketEntry->maxLevel, (uint32)80);
uint32 qPlayers = GetPlayersCountInGroupsQueue(bracketId, BG_QUEUE_NORMAL_HORDE) + GetPlayersCountInGroupsQueue(bracketId, BG_QUEUE_NORMAL_ALLIANCE);
LOG_DEBUG("bg.arena", "> Queue status for %s (skirmish %s) (Lvl: %u to %u) Queued: %u (Need at least %u more)",
bgName, arenatype.c_str(), q_min_level, q_max_level, qPlayers, playersNeed - qPlayers);
LOG_DEBUG("bg.arena", "> Queue status for {} (skirmish {}) (Lvl: {} to {}) Queued: {} (Need at least {} more)",
bgName, arenatype, q_min_level, q_max_level, qPlayers, playersNeed - qPlayers);
if (sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY))
{