refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -304,7 +304,7 @@ void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL))
StalkerGuid = creature->GetGUID();
else
LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: could not spawn Stalker (Creature entry {}), zone messeges will be un-available", entry);
}
void Battlefield::KickAfkPlayers()
@@ -554,7 +554,7 @@ bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player* player)
if (player->GetGroup() && (player->GetGroup()->isBGGroup() || player->GetGroup()->isBFGroup()))
{
LOG_INFO("misc", "Battlefield::AddOrSetPlayerToCorrectBfGroup - player is already in %s group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
LOG_INFO("misc", "Battlefield::AddOrSetPlayerToCorrectBfGroup - player is already in {} group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
return false;
}
@@ -594,10 +594,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
if (m_GraveyardList[id])
return m_GraveyardList[id];
else
LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u not existed", id);
LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:{} not existed", id);
}
else
LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u cant be found", id);
LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:{} cant be found", id);
return nullptr;
}
@@ -796,21 +796,21 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
Map* map = sMapMgr->CreateBaseMap(m_MapId);
if (!map)
{
LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: {} map not found", entry);
return nullptr;
}
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cinfo)
{
LOG_ERROR("sql.sql", "Battlefield::SpawnCreature: entry %u does not exist.", entry);
LOG_ERROR("sql.sql", "Battlefield::SpawnCreature: entry {} does not exist.", entry);
return nullptr;
}
Creature* creature = new Creature(true);
if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, 0, x, y, z, o))
{
LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: {}", entry);
delete creature;
return nullptr;
}
@@ -841,8 +841,8 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
GameObject* go = sObjectMgr->IsGameObjectStaticTransport(entry) ? new StaticTransport() : new GameObject();
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(), 100, GO_STATE_READY))
{
LOG_ERROR("sql.sql", "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
LOG_ERROR("sql.sql", "Battlefield::SpawnGameObject: Gameobject template {} not found in database! Battlefield not created!", entry);
LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Cannot create gameobject template {}! Battlefield not created!", entry);
delete go;
return nullptr;
}
@@ -935,7 +935,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
{
ASSERT(capturePoint);
LOG_DEBUG("bg.battlefield", "Creating capture point %u", capturePoint->GetEntry());
LOG_DEBUG("bg.battlefield", "Creating capture point {}", capturePoint->GetEntry());
m_capturePoint = capturePoint->GetGUID();
@@ -943,7 +943,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
if (goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
LOG_ERROR("bg.battlefield", "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
LOG_ERROR("bg.battlefield", "OutdoorPvP: GO {} is not capture point!", capturePoint->GetEntry());
return false;
}
@@ -1099,7 +1099,7 @@ bool BfCapturePoint::Update(uint32 diff)
if (m_OldState != m_State)
{
//LOG_ERROR("bg.battlefield", "%u->%u", m_OldState, m_State);
//LOG_ERROR("bg.battlefield", "{}->{}", m_OldState, m_State);
if (oldTeam != m_team)
ChangeTeam(oldTeam);
return true;