refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -276,10 +276,10 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
uint32 timeHr = (((time / 60) / 60) / 12);
uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT));
LOG_DEBUG("auctionHouse", "MSV: %u", MSV);
LOG_DEBUG("auctionHouse", "Items: %u", count);
LOG_DEBUG("auctionHouse", "Multiplier: %f", multiplier);
LOG_DEBUG("auctionHouse", "Deposit: %u", deposit);
LOG_DEBUG("auctionHouse", "MSV: {}", MSV);
LOG_DEBUG("auctionHouse", "Items: {}", count);
LOG_DEBUG("auctionHouse", "Multiplier: {}", multiplier);
LOG_DEBUG("auctionHouse", "Deposit: {}", deposit);
if (deposit < AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT))
return AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT);
@@ -510,7 +510,7 @@ void AuctionHouseMgr::LoadAuctionItems()
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
if (!proto)
{
LOG_ERROR("auctionHouse", "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
LOG_ERROR("auctionHouse", "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: {} id: #{}) in auction, skipped.", item_guid, item_template);
continue;
}
@@ -525,7 +525,7 @@ void AuctionHouseMgr::LoadAuctionItems()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} auction items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -564,7 +564,7 @@ void AuctionHouseMgr::LoadAuctions()
CharacterDatabase.CommitTransaction(trans);
LOG_INFO("server.loading", ">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} auctions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -926,7 +926,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
Item* item = sAuctionMgr->GetAItem(item_guid);
if (!item)
{
LOG_ERROR("auctionHouse", "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %s", Id, item_guid.ToString().c_str());
LOG_ERROR("auctionHouse", "AuctionEntry::BuildAuctionInfo: Auction {} has a non-existent item: {}", Id, item_guid.ToString());
return false;
}
data << uint32(Id);
@@ -1009,7 +1009,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntryFromHouse(houseId);
if (!auctionHouseEntry)
{
LOG_ERROR("auctionHouse", "Auction %u has invalid house id %u", Id, houseId);
LOG_ERROR("auctionHouse", "Auction {} has invalid house id {}", Id, houseId);
return false;
}
@@ -1017,7 +1017,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
// and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
if (!sAuctionMgr->GetAItem(item_guid))
{
LOG_ERROR("auctionHouse", "Auction %u has not a existing item : %s", Id, item_guid.ToString().c_str());
LOG_ERROR("auctionHouse", "Auction {} has not a existing item : {}", Id, item_guid.ToString());
return false;
}
return true;