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refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -94,7 +94,7 @@ namespace FactorySelector
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// select NullCreatureAI if not another cases
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ainame = (ai_factory == nullptr) ? "NullCreatureAI" : ai_factory->key();
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LOG_DEBUG("scripts.ai", "Creature %s used AI is %s.", creature->GetGUID().ToString().c_str(), ainame.c_str());
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LOG_DEBUG("scripts.ai", "Creature {} used AI is {}.", creature->GetGUID().ToString(), ainame);
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return (ai_factory == nullptr ? new NullCreatureAI(creature) : ai_factory->Create(creature));
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}
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@@ -139,7 +139,7 @@ namespace FactorySelector
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//future goAI types go here
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std::string ainame = (ai_factory == nullptr || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
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LOG_DEBUG("scripts.ai", "GameObject %s used AI is %s.", go->GetGUID().ToString().c_str(), ainame.c_str());
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LOG_DEBUG("scripts.ai", "GameObject {} used AI is {}.", go->GetGUID().ToString(), ainame);
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return (ai_factory == nullptr ? new NullGameObjectAI(go) : ai_factory->Create(go));
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}
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