refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -89,10 +89,10 @@ bool TransactionTask::Execute()
if (!TryExecute())
return true;
LOG_WARN("sql.sql", "Deadlocked SQL Transaction, retrying. Loop timer: %u ms, Thread Id: %s", loopDuration, threadId.c_str());
LOG_WARN("sql.sql", "Deadlocked SQL Transaction, retrying. Loop timer: {} ms, Thread Id: {}", loopDuration, threadId);
}
LOG_ERROR("sql.sql", "Fatal deadlocked SQL Transaction, it will not be retried anymore. Thread Id: %s", threadId.c_str());
LOG_ERROR("sql.sql", "Fatal deadlocked SQL Transaction, it will not be retried anymore. Thread Id: {}", threadId);
}
// Clean up now.
@@ -136,10 +136,10 @@ bool TransactionWithResultTask::Execute()
return true;
}
LOG_WARN("sql.sql", "Deadlocked SQL Transaction, retrying. Loop timer: %u ms, Thread Id: %s", loopDuration, threadId.c_str());
LOG_WARN("sql.sql", "Deadlocked SQL Transaction, retrying. Loop timer: {} ms, Thread Id: {}", loopDuration, threadId);
}
LOG_ERROR("sql.sql", "Fatal deadlocked SQL Transaction, it will not be retried anymore. Thread Id: %s", threadId.c_str());
LOG_ERROR("sql.sql", "Fatal deadlocked SQL Transaction, it will not be retried anymore. Thread Id: {}", threadId);
}
// Clean up now.