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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -89,10 +89,10 @@ bool TransactionTask::Execute()
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if (!TryExecute())
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return true;
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LOG_WARN("sql.sql", "Deadlocked SQL Transaction, retrying. Loop timer: %u ms, Thread Id: %s", loopDuration, threadId.c_str());
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LOG_WARN("sql.sql", "Deadlocked SQL Transaction, retrying. Loop timer: {} ms, Thread Id: {}", loopDuration, threadId);
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}
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LOG_ERROR("sql.sql", "Fatal deadlocked SQL Transaction, it will not be retried anymore. Thread Id: %s", threadId.c_str());
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LOG_ERROR("sql.sql", "Fatal deadlocked SQL Transaction, it will not be retried anymore. Thread Id: {}", threadId);
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}
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// Clean up now.
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@@ -136,10 +136,10 @@ bool TransactionWithResultTask::Execute()
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return true;
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}
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LOG_WARN("sql.sql", "Deadlocked SQL Transaction, retrying. Loop timer: %u ms, Thread Id: %s", loopDuration, threadId.c_str());
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LOG_WARN("sql.sql", "Deadlocked SQL Transaction, retrying. Loop timer: {} ms, Thread Id: {}", loopDuration, threadId);
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}
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LOG_ERROR("sql.sql", "Fatal deadlocked SQL Transaction, it will not be retried anymore. Thread Id: %s", threadId.c_str());
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LOG_ERROR("sql.sql", "Fatal deadlocked SQL Transaction, it will not be retried anymore. Thread Id: {}", threadId);
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}
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// Clean up now.
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