mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -48,14 +48,14 @@ void LoadGameObjectModelList(std::string const& dataPath)
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FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
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if (!model_list_file)
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{
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LOG_ERROR("maps", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
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LOG_ERROR("maps", "Unable to open '{}' file.", VMAP::GAMEOBJECT_MODELS);
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return;
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}
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char magic[8];
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if (fread(magic, 1, 8, model_list_file) != 8 || memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
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{
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LOG_ERROR("maps", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
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LOG_ERROR("maps", "File '{}' has wrong header, expected {}.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
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return;
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}
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@@ -78,15 +78,15 @@ void LoadGameObjectModelList(std::string const& dataPath)
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|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
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|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
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{
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LOG_ERROR("maps", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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LOG_ERROR("maps", "File '{}' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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fclose(model_list_file);
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break;
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}
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if (v1.isNaN() || v2.isNaN())
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{
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LOG_ERROR("maps", "File '%s' Model '%s' has invalid v1%s v2%s values!",
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VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
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LOG_ERROR("maps", "File '{}' Model '{}' has invalid v1{} v2{} values!",
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VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length), v1.toString(), v2.toString());
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continue;
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}
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@@ -95,7 +95,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
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fclose(model_list_file);
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LOG_INFO("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} GameObject models in {} ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -119,7 +119,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
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// ignore models with no bounds
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if (mdl_box == G3D::AABox::zero())
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{
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LOG_ERROR("maps", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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LOG_ERROR("maps", "GameObject model {} has zero bounds, loading skipped", it->second.name);
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return false;
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}
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