From 5955f287ed522a7288e9e75f638f7d2c721f2753 Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Mon, 19 Feb 2024 11:52:59 +0100 Subject: [PATCH] fix(Scripts/SSC): do reset threat list for p3 in the right place (#18354) init --- .../SerpentShrine/boss_leotheras_the_blind.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp index 816c1f35e..92c75da7f 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp @@ -94,8 +94,6 @@ struct boss_leotheras_the_blind : public BossAI } me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE); - - DoResetThreatList(); me->ClearTarget(); me->SendMeleeAttackStop(); scheduler.CancelGroup(GROUP_DEMON); @@ -112,6 +110,7 @@ struct boss_leotheras_the_blind : public BossAI DoCastSelf(SPELL_SUMMON_SHADOW_OF_LEOTHERAS); }).Schedule(6s, [this](TaskContext) { + DoResetThreatList(); me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetReactState(REACT_AGGRESSIVE);