refactor(Core/Misc): Define & Rename Attributes (#5311)

This commit is contained in:
Kitzunu
2021-04-28 14:55:24 +02:00
committed by GitHub
parent 0a571973d7
commit 5954d9c739
22 changed files with 667 additions and 666 deletions

View File

@@ -542,7 +542,7 @@ SpellValue::SpellValue(SpellInfo const* proto)
Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID, bool skipCheck) :
m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
m_caster((info->HasAttribute(SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
, m_spellValue(new SpellValue(m_spellInfo))
{
m_customError = SPELL_CUSTOM_ERROR_NONE;
@@ -562,7 +562,7 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
switch (m_spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE:
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON))
m_attackType = OFF_ATTACK;
else
m_attackType = BASE_ATTACK;
@@ -572,7 +572,7 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
break;
default:
// Wands
if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG))
if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT))
m_attackType = RANGED_ATTACK;
else
m_attackType = BASE_ATTACK;
@@ -603,7 +603,7 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
m_spellState = SPELL_STATE_NULL;
_triggeredCastFlags = triggerFlags;
if (info->HasAttribute(SPELL_ATTR4_CAN_CAST_WHILE_CASTING))
if (info->HasAttribute(SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING))
_triggeredCastFlags = TriggerCastFlags(uint32(_triggeredCastFlags) | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_CAST_DIRECTLY);
m_CastItem = nullptr;
@@ -646,8 +646,8 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
// Determine if spell can be reflected back to the caster
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
m_canReflect = m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR0_ABILITY)
&& !m_spellInfo->HasAttribute(SPELL_ATTR1_CANT_BE_REFLECTED) && !m_spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
m_canReflect = m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY)
&& !m_spellInfo->HasAttribute(SPELL_ATTR1_NO_REFLECTION) && !m_spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)
&& !m_spellInfo->IsPassive() && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL));
CleanupTargetList();
@@ -1864,11 +1864,11 @@ uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList*
default:
break;
}
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD))
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET))
retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS))
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER;
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS))
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS))
retMask &= GRID_MAP_TYPE_MASK_PLAYER;
if (condList)
@@ -1959,7 +1959,7 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
}
// chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
bool isBouncingFar = (m_spellInfo->HasAttribute(SPELL_ATTR4_AREA_TARGET_CHAIN)
bool isBouncingFar = (m_spellInfo->HasAttribute(SPELL_ATTR4_BOUNCY_CHAIN_MISSILES)
|| m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE
|| m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC);
@@ -2051,7 +2051,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
break;
case SPELL_DAMAGE_CLASS_RANGED:
// Auto attack
if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG))
if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT))
{
m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK;
@@ -2065,7 +2065,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
default:
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
m_spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_WEAPON_WAND)
&& m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG)) // Wands auto attack
&& m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
{
m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK;
@@ -2098,8 +2098,8 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
if (!(m_procAttacker & PROC_FLAG_DONE_RANGED_AUTO_ATTACK))
{
if (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS &&
(m_spellInfo->HasAttribute(SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC) ||
m_spellInfo->HasAttribute(SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2)))
(m_spellInfo->HasAttribute(SPELL_ATTR2_ACTIVE_THREAT) ||
m_spellInfo->HasAttribute(SPELL_ATTR3_NOT_A_PROC)))
m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
else if (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS)
m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
@@ -2414,7 +2414,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
m_spellAura = nullptr; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
//Spells with this flag cannot trigger if effect is casted on self
bool canEffectTrigger = !m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE2);
bool canEffectTrigger = !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_CASTER_PROCS) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE2);
bool reflectedSpell = missInfo == SPELL_MISS_REFLECT;
Unit* spellHitTarget = nullptr;
@@ -2617,8 +2617,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (canEffectTrigger)
{
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
if (caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) == 0 &&
m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
if (caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
}
@@ -2636,8 +2636,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
// Xinef: eg. rogue poisons can proc off cheap shot, etc. so this block should be here also
// Xinef: ofc count only spells that HIT the target, little hack used to fool the system
if ((procEx & PROC_EX_NORMAL_HIT || procEx & PROC_EX_CRITICAL_HIT) && caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) == 0 &&
m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
if ((procEx & PROC_EX_NORMAL_HIT || procEx & PROC_EX_CRITICAL_HIT) && caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim | PROC_FLAG_TAKEN_DAMAGE, procEx);
}
@@ -2654,7 +2654,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
if (missInfo != SPELL_MISS_EVADE && !m_caster->IsFriendlyTo(effectUnit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
{
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO));
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
// Unsure if there are more spells that are not supposed to stop enemy from
// regenerating HP from food, so for now it stays as an ID.
@@ -2672,8 +2672,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (missInfo != SPELL_MISS_EVADE && effectUnit != m_caster && m_caster->IsFriendlyTo(effectUnit) && m_spellInfo->IsPositive() && effectUnit->IsInCombat())
m_caster->SetInCombatWith(effectUnit);
// Check for SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER
if (m_spellInfo->HasAttribute(SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER) && effectUnit->GetTypeId() != TYPEID_PLAYER)
// Check for SPELL_ATTR7_CAN_CAUSE_INTERRUPT
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT) && effectUnit->GetTypeId() != TYPEID_PLAYER)
caster->CastSpell(effectUnit, SPELL_INTERRUPT_NONPLAYER, true);
if (spellHitTarget)
@@ -2786,7 +2786,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
}
// xinef: triggered spells should not prolong combat
if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO) && !m_triggeredByAuraSpell)
if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS) && !m_triggeredByAuraSpell)
{
// xinef: start combat with hostile unit...
if (Unit* hostile = unit->getAttackerForHelper())
@@ -2904,7 +2904,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask);
// xinef: haste affects duration of those spells twice
if (m_originalCaster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, aurSpellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
if (m_originalCaster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, aurSpellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC))
duration = int32(duration * m_originalCaster->GetFloatValue(UNIT_MOD_CAST_SPEED));
if (duration != m_spellAura->GetMaxDuration())
@@ -3127,7 +3127,7 @@ bool Spell::UpdateChanneledTargetList()
continue;
}
// Xinef: Update Orientation server side (non players wont sent appropriate packets)
else if (m_spellInfo->HasAttribute(SPELL_ATTR1_CHANNEL_TRACK_TARGET))
else if (m_spellInfo->HasAttribute(SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL))
m_caster->UpdateOrientation(m_caster->GetAngle(unit));
}
}
@@ -3482,8 +3482,8 @@ void Spell::_cast(bool skipCheck)
return;
}
// Xinef: implement attribute SPELL_ATTR1_DISMISS_PET, on spell cast current pet is dismissed and charms are removed
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET))
// Xinef: implement attribute SPELL_ATTR1_DISMISS_PET_FIRST, on spell cast current pet is dismissed and charms are removed
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
{
if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasEffect(SPELL_EFFECT_SUMMON_PET))
if (Pet* pet = m_caster->ToPlayer()->GetPet())
@@ -3504,8 +3504,8 @@ void Spell::_cast(bool skipCheck)
// As of 3.0.2 pets begin attacking their owner's target immediately
// Let any pets know we've attacked something. Check DmgClass for harmful spells only
// This prevents spells such as Hunter's Mark from triggering pet attack
// xinef: take into account SPELL_ATTR3_NO_INITIAL_AGGRO
if ((m_targets.GetTargetMask() & TARGET_FLAG_UNIT) && GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE && !GetSpellInfo()->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO))
// xinef: take into account SPELL_ATTR3_SUPRESS_TARGET_PROCS
if ((m_targets.GetTargetMask() & TARGET_FLAG_UNIT) && GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE && !GetSpellInfo()->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS))
if (!playerCaster->m_Controlled.empty())
for (Unit::ControlSet::iterator itr = playerCaster->m_Controlled.begin(); itr != playerCaster->m_Controlled.end(); ++itr)
if (Unit* pet = *itr)
@@ -3677,7 +3677,7 @@ void Spell::_cast(bool skipCheck)
// Interrupt Spell casting
// handle this here, in other places SpellHitTarget can be set to nullptr, if there is an error in this function
if (m_spellInfo->HasAttribute(SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER))
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT))
if (Unit* target = m_targets.GetUnitTarget())
if (target->GetTypeId() == TYPEID_UNIT)
m_caster->CastSpell(target, 32747, true);
@@ -3686,7 +3686,7 @@ void Spell::_cast(bool skipCheck)
if (Unit* target = m_targets.GetUnitTarget())
if (m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->IsPet() && m_caster->IsControlledByPlayer()))
if (GetDelayMoment() > 0 && !m_caster->IsFriendlyTo(target) && !m_spellInfo->HasAura(SPELL_AURA_BIND_SIGHT) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
@@ -3709,7 +3709,7 @@ void Spell::handle_immediate()
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
// Apply haste mods
if (m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
if (m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC))
duration = int32(duration * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
m_spellState = SPELL_STATE_CASTING;
@@ -4085,7 +4085,7 @@ void Spell::finish(bool ok)
break;
}
}
if (!found && !m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))
if (!found && !m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
{
bool allow = true;
if (m_casttime == 0 && m_spellInfo->CalcCastTime())
@@ -4115,7 +4115,7 @@ void Spell::finish(bool ok)
m_caster->ModifyAuraState(AuraStateType(m_spellInfo->CasterAuraState), false);
// Stop Attack for some spells
if (m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET))
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT))
m_caster->AttackStop();
}
@@ -4284,7 +4284,7 @@ void Spell::SendSpellStart()
if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) && !m_spellInfo->IsChanneled())
castFlags |= CAST_FLAG_PENDING;
if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO))
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT))
castFlags |= CAST_FLAG_AMMO;
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->IsPet()))
@@ -4340,7 +4340,7 @@ void Spell::SendSpellGo()
if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) && !m_spellInfo->IsChanneled())
castFlags |= CAST_FLAG_PENDING;
if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO))
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT))
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
@@ -4738,7 +4738,7 @@ void Spell::SendResurrectRequest(Player* target)
data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1); // "you'll be afflicted with resurrection sickness"
// override delay sent with SMSG_CORPSE_RECLAIM_DELAY, set instant resurrection for spells with this attribute
if (m_spellInfo->HasAttribute(SPELL_ATTR3_IGNORE_RESURRECTION_TIMER))
if (m_spellInfo->HasAttribute(SPELL_ATTR3_NO_RES_TIMER))
data << uint32(0);
target->GetSession()->SendPacket(&data);
}
@@ -5074,7 +5074,7 @@ void Spell::HandleThreatSpells()
if (m_UniqueTargetInfo.empty())
return;
if (m_spellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT) || m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO))
if (m_spellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT) || m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS))
return;
float threat = 0.0f;
@@ -5146,7 +5146,7 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT
SpellCastResult Spell::CheckCast(bool strict)
{
// check death state
if (!m_caster->IsAlive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !(m_spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
if (!m_caster->IsAlive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !(m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
return SPELL_FAILED_CASTER_DEAD;
// Spectator check
@@ -5186,7 +5186,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_READY;
}
if (m_spellInfo->HasAttribute(SPELL_ATTR7_IS_CHEAT_SPELL) && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
if (m_spellInfo->HasAttribute(SPELL_ATTR7_DEBUG_SPELL) && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
{
m_customError = SPELL_CUSTOM_ERROR_GM_ONLY;
return SPELL_FAILED_CUSTOM_ERROR;
@@ -5204,11 +5204,11 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() == TYPEID_PLAYER /*&& VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled()*/) // pussywizard: optimization (commented)
{
if (m_spellInfo->HasAttribute(SPELL_ATTR0_OUTDOORS_ONLY) &&
if (m_spellInfo->HasAttribute(SPELL_ATTR0_ONLY_OUTDOORS) &&
!m_caster->IsOutdoors())
return SPELL_FAILED_ONLY_OUTDOORS;
if (m_spellInfo->HasAttribute(SPELL_ATTR0_INDOORS_ONLY) &&
if (m_spellInfo->HasAttribute(SPELL_ATTR0_ONLY_INDOORS) &&
m_caster->IsOutdoors())
return SPELL_FAILED_ONLY_INDOORS;
}
@@ -5334,7 +5334,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// All creatures should be able to cast as passengers freely, restriction and attribute are only for players
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
if (!m_spellInfo->HasAttribute(SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !m_spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
if (!m_spellInfo->HasAttribute(SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE) && !m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED)
&& (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
}
@@ -5393,7 +5393,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_INFRONT;
if (m_caster->GetEntry() != WORLD_TRIGGER) // Ignore LOS for gameobjects casts (wrongly casted by a trigger)
if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !m_spellInfo->HasAttribute(SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK) && !m_caster->IsWithinLOSInMap(target, LINEOFSIGHT_ALL_CHECKS) && !(m_spellFlags & SPELL_FLAG_REDIRECTED))
if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !m_caster->IsWithinLOSInMap(target, LINEOFSIGHT_ALL_CHECKS) && !(m_spellFlags & SPELL_FLAG_REDIRECTED))
return SPELL_FAILED_LINE_OF_SIGHT;
}
}
@@ -5404,7 +5404,7 @@ SpellCastResult Spell::CheckCast(bool strict)
float x, y, z;
m_targets.GetDstPos()->GetPosition(x, y, z);
if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !m_spellInfo->HasAttribute(SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS))
if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS))
return SPELL_FAILED_LINE_OF_SIGHT;
}
@@ -5424,15 +5424,15 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
// Spell casted only on battleground
if (m_spellInfo->HasAttribute(SPELL_ATTR3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_BATTLEGROUNDS) && m_caster->GetTypeId() == TYPEID_PLAYER)
if (!m_caster->ToPlayer()->InBattleground())
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
// do not allow spells to be cast in arenas
// - with greater than 10 min CD without SPELL_ATTR4_USABLE_IN_ARENA flag
// - with SPELL_ATTR4_NOT_USABLE_IN_ARENA flag
if (m_spellInfo->HasAttribute(SPELL_ATTR4_NOT_USABLE_IN_ARENA) ||
(m_spellInfo->GetRecoveryTime() >= 10 * MINUTE * IN_MILLISECONDS && !m_spellInfo->HasAttribute(SPELL_ATTR4_USABLE_IN_ARENA)))
// - with greater than 10 min CD without SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS flag
// - with SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND flag
if (m_spellInfo->HasAttribute(SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND) ||
(m_spellInfo->GetRecoveryTime() >= 10 * MINUTE * IN_MILLISECONDS && !m_spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS)))
if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
if (mapEntry->IsBattleArena())
return SPELL_FAILED_NOT_IN_ARENA;
@@ -5451,7 +5451,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// not let players cast spells at mount (and let do it to creatures)
if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE) &&
!m_spellInfo->IsPassive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED))
!m_spellInfo->IsPassive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED))
{
if (m_caster->IsInFlight())
return SPELL_FAILED_NOT_ON_TAXI;
@@ -5515,7 +5515,7 @@ SpellCastResult Spell::CheckCast(bool strict)
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL)
{
if (m_spellInfo->Effects[i].IsTargetingArea() || m_spellInfo->HasAttribute(SPELL_ATTR1_MELEE_COMBAT_START))
if (m_spellInfo->Effects[i].IsTargetingArea() || m_spellInfo->HasAttribute(SPELL_ATTR1_INITIATE_COMBAT))
{
hasDispellableAura = true;
break;
@@ -5825,7 +5825,7 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_EFFECT_SUMMON:
{
SummonPropertiesEntry const* SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB);
if (!SummonProperties || m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET))
if (!SummonProperties || m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
break;
switch (SummonProperties->Category)
{
@@ -5853,7 +5853,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_SUMMON_PET:
{
if (!m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET))
if (!m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
{
if (m_caster->GetPetGUID())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
@@ -6017,7 +6017,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_CHARMED;
// Xinef: allow SPELL_AURA_MOD_POSSESS to posses target if caster has some pet
if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_CHARM && !m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET))
if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_CHARM && !m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
{
if (m_caster->GetPetGUID())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
@@ -6075,8 +6075,8 @@ SpellCastResult Spell::CheckCast(bool strict)
// xinef: dont allow to cast mounts in specific transforms
if (m_caster->getTransForm())
if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(m_caster->getTransForm()))
if (transformSpellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) &&
!transformSpellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED | SPELL_ATTR0_NEGATIVE_1)))
if (transformSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) &&
!transformSpellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_ALLOW_WHILE_MOUNTED | SPELL_ATTR0_AURA_IS_DEBUFF)))
return SPELL_FAILED_NOT_SHAPESHIFT;
break;
@@ -6208,7 +6208,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
{
// spells totally immuned to caster auras (wsg flag drop, give marks etc)
if (m_spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CASTER_AURAS))
if (m_spellInfo->HasAttribute(SPELL_ATTR6_NOT_AN_ATTACK))
return SPELL_CAST_OK;
uint8 school_immune = 0;
@@ -6217,7 +6217,7 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
// Check if the spell grants school or mechanic immunity.
// We use bitmasks so the loop is done only once and not on every aura check below.
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
if (m_spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
{
for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
@@ -6234,7 +6234,7 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
bool usableInStun = m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_STUNNED);
bool usableInStun = m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_STUNNED);
// Glyph of Pain Suppression
// there is no other way to handle it
@@ -6277,9 +6277,9 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
else
prevented_reason = SPELL_FAILED_STUNNED;
}
else if (unitflag & UNIT_FLAG_CONFUSED && !m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_CONFUSED))
else if (unitflag & UNIT_FLAG_CONFUSED && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_CONFUSED))
prevented_reason = SPELL_FAILED_CONFUSED;
else if (unitflag & UNIT_FLAG_FLEEING && !m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED))
else if (unitflag & UNIT_FLAG_FLEEING && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_FLEEING))
prevented_reason = SPELL_FAILED_FLEEING;
}
@@ -6305,7 +6305,7 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
SpellInfo const* auraInfo = aura->GetSpellInfo();
if (auraInfo->GetAllEffectsMechanicMask() & mechanic_immune)
continue;
if (auraInfo->GetSchoolMask() & school_immune && !auraInfo->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE))
if (auraInfo->GetSchoolMask() & school_immune && !auraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
continue;
if (auraInfo->GetDispelMask() & dispel_immune)
continue;
@@ -6333,11 +6333,11 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
break;
}
case SPELL_AURA_MOD_CONFUSE:
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_CONFUSED))
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_CONFUSED))
return SPELL_FAILED_CONFUSED;
break;
case SPELL_AURA_MOD_FEAR:
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED))
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_FLEEING))
return SPELL_FAILED_FLEEING;
break;
case SPELL_AURA_MOD_SILENCE:
@@ -7054,7 +7054,7 @@ SpellCastResult Spell::CheckItems()
if (/*Moar retardnes! never skip those checks !(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) &&*/ m_spellInfo->EquippedItemClass >= 0)
{
// main hand weapon required
if (m_spellInfo->HasAttribute(SPELL_ATTR3_MAIN_HAND))
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON))
{
Item* item = m_caster->ToPlayer()->GetWeaponForAttack(BASE_ATTACK);
@@ -7068,7 +7068,7 @@ SpellCastResult Spell::CheckItems()
}
// offhand hand weapon required
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON))
{
Item* item = m_caster->ToPlayer()->GetWeaponForAttack(OFF_ATTACK);
@@ -7284,11 +7284,11 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
// xinef: skip los checking if spell has appropriate attribute, or target requires specific entry
// this is only for target addition and target has to have unselectable flag, this is valid for FLAG_EXTRA_TRIGGER and quest triggers however there are some without this flag, used not_selectable
if (m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || (target->GetTypeId() == TYPEID_UNIT && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->GetTypeId() == TYPEID_UNIT && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
return true;
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS)))
if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS)))
return true;
// todo: shit below shouldn't be here, but it's temporary
@@ -7383,7 +7383,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
bool Spell::IsNextMeleeSwingSpell() const
{
return m_spellInfo->HasAttribute(SPELL_ATTR0_ON_NEXT_SWING);
return m_spellInfo->HasAttribute(SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE);
}
bool Spell::IsAutoActionResetSpell() const
@@ -7394,7 +7394,7 @@ bool Spell::IsAutoActionResetSpell() const
return false;
}
if (!m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT))
if (!m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT))
{
return false;
}
@@ -8069,8 +8069,8 @@ bool Spell::CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const* triggeredByA
if (triggeredByAura && triggeredByAura->SpellIconID == 559)
return effMask & (1 << EFFECT_0);
bool only_on_caster = (triggeredByAura && triggeredByAura->HasAttribute(SPELL_ATTR4_PROC_ONLY_ON_CASTER));
// If triggeredByAura has SPELL_ATTR4_PROC_ONLY_ON_CASTER then it can only proc on a casted spell with TARGET_UNIT_CASTER
bool only_on_caster = (triggeredByAura && triggeredByAura->HasAttribute(SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET));
// If triggeredByAura has SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET then it can only proc on a casted spell with TARGET_UNIT_CASTER
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if ((effMask & (1 << i)) && (!only_on_caster || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CASTER)))