mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 00:23:48 +00:00
refactor(Core/Misc): Define & Rename Attributes (#5311)
This commit is contained in:
@@ -633,7 +633,7 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
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if (caster)
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{
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if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
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if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC))
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m_amplitude = int32(m_amplitude * caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
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}
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}
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@@ -642,7 +642,7 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
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{
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m_tickNumber = m_amplitude ? GetBase()->GetDuration() / m_amplitude : 0;
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m_periodicTimer = m_amplitude ? GetBase()->GetDuration() % m_amplitude : 0;
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if (m_spellInfo->HasAttribute(SPELL_ATTR5_START_PERIODIC_AT_APPLY))
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if (m_spellInfo->HasAttribute(SPELL_ATTR5_EXTRA_INITIAL_PERIOD))
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++m_tickNumber;
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}
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else // aura just created or reapplied
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@@ -660,7 +660,7 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
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// Start periodic on next tick or at aura apply
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if (m_amplitude)
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{
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if (!GetSpellInfo()->HasAttribute(SPELL_ATTR5_START_PERIODIC_AT_APPLY))
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if (!GetSpellInfo()->HasAttribute(SPELL_ATTR5_EXTRA_INITIAL_PERIOD))
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m_periodicTimer += m_amplitude;
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else if (caster && caster->IsTotem()) // for totems only ;d
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{
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@@ -1294,7 +1294,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
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continue;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
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if (!spellInfo || !spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE)))
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if (!spellInfo || !spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)))
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continue;
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if (spellInfo->Stances & (1 << (GetMiscValue() - 1)))
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@@ -1313,7 +1313,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
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// Xinef: skip talents with effect learn spell
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
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if (!spellInfo || !spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE)) || spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
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if (!spellInfo || !spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
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continue;
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if (spellInfo->Stances & (1 << (GetMiscValue() - 1)))
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@@ -1328,7 +1328,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
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if (GlyphPropertiesEntry const* glyph = sGlyphPropertiesStore.LookupEntry(glyphId))
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(glyph->SpellId);
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if (!spellInfo || !spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE)))
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if (!spellInfo || !spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)))
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continue;
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if (spellInfo->Stances & (1 << (GetMiscValue() - 1)))
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target->CastSpell(target, glyph->SpellId, TriggerCastFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)), nullptr, this, target->GetGUID());
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@@ -1977,7 +1977,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
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bool allow = true;
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if (target->getTransForm())
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if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(target->getTransForm()))
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if (transformSpellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) || !transformSpellInfo->IsPositive())
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if (transformSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || !transformSpellInfo->IsPositive())
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allow = false;
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if (allow)
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@@ -2118,7 +2118,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
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if (apply)
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{
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// update active transform spell only when transform or shapeshift not set or not overwriting negative by positive case
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if (GetSpellInfo()->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) || !target->GetModelForForm(target->GetShapeshiftForm()) || !GetSpellInfo()->IsPositive())
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if (GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || !target->GetModelForForm(target->GetShapeshiftForm()) || !GetSpellInfo()->IsPositive())
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{
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// special case (spell specific functionality)
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if (GetMiscValue() == 0)
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@@ -2290,7 +2290,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
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// update active transform spell only when transform or shapeshift not set or not overwriting negative by positive case
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SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(target->getTransForm());
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if (!transformSpellInfo || GetSpellInfo()->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) || !GetSpellInfo()->IsPositive() || transformSpellInfo->IsPositive())
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if (!transformSpellInfo || GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || !GetSpellInfo()->IsPositive() || transformSpellInfo->IsPositive())
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target->setTransForm(GetId());
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// polymorph case
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@@ -2406,7 +2406,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
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if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == target->GetGUID())
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{
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const SpellInfo* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
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if (si->HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE) && (*iter)->GetTypeId() == TYPEID_UNIT)
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if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
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{
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Creature* c = (*iter)->ToCreature();
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if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
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@@ -3623,7 +3623,7 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
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target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, apply);
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}
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if (apply && GetSpellInfo()->HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
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if (apply && GetSpellInfo()->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
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{
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target->RemoveAurasWithMechanic(mechanic_immunity_list, AURA_REMOVE_BY_DEFAULT, GetId());
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for (std::list <AuraType>::iterator iter = aura_immunity_list.begin(); iter != aura_immunity_list.end(); ++iter)
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@@ -3688,7 +3688,7 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const* aurApp, uint8
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break;
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}
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if (apply && GetSpellInfo()->HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
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if (apply && GetSpellInfo()->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
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{
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// Xinef: exception for purely snare mechanic (eg. hands of freedom)!
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if (mechanic == (1 << MECHANIC_SNARE))
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@@ -3730,7 +3730,7 @@ void AuraEffect::HandleAuraModStateImmunity(AuraApplication const* aurApp, uint8
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target->ApplySpellImmune(GetId(), IMMUNITY_STATE, GetMiscValue(), apply);
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if (apply && GetSpellInfo()->HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
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if (apply && GetSpellInfo()->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
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target->RemoveAurasByType(AuraType(GetMiscValue()), ObjectGuid::Empty, GetBase());
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}
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@@ -3766,13 +3766,13 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint
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target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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// remove all flag auras (they are positive, but they must be removed when you are immune)
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if (GetSpellInfo()->HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY)
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&& GetSpellInfo()->HasAttribute(SPELL_ATTR2_DAMAGE_REDUCED_SHIELD))
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if (GetSpellInfo()->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT)
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&& GetSpellInfo()->HasAttribute(SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE))
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target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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// TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
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if ((apply)
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&& GetSpellInfo()->HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY)
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&& GetSpellInfo()->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT)
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&& GetSpellInfo()->IsPositive()) //Only positive immunity removes auras
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{
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uint32 school_mask = GetMiscValue();
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@@ -4129,7 +4129,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8
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// recalculate current HP/MP after applying aura modifications (only for spells with SPELL_ATTR0_UNK4 0x00000010 flag)
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// this check is total bullshit i think
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if (GetMiscValue() == STAT_STAMINA && m_spellInfo->HasAttribute(SPELL_ATTR0_ABILITY))
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if (GetMiscValue() == STAT_STAMINA && m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY))
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target->SetHealth(std::max<uint32>(uint32(healthPct * target->GetMaxHealth() * 0.01f), (alive ? 1 : 0)));
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}
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@@ -6417,7 +6417,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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}
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// heal for caster damage (must be alive)
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if (target != caster && GetSpellInfo()->HasAttribute(SPELL_ATTR2_HEALTH_FUNNEL) && (!caster || !caster->IsAlive()))
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if (target != caster && GetSpellInfo()->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COST) && (!caster || !caster->IsAlive()))
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return;
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// don't regen when permanent aura target has full power
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@@ -6521,7 +6521,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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// Health Funnel
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// damage caster for heal amount
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// xinef: caster is available, checked earlier
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if (target != caster && GetSpellInfo()->HasAttribute(SPELL_ATTR2_HEALTH_FUNNEL))
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if (target != caster && GetSpellInfo()->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COST))
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{
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uint32 damage = GetSpellInfo()->ManaPerSecond;
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if ((int32)damage > gain && gain > 0)
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@@ -6661,7 +6661,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
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{
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Powers PowerType = Powers(GetMiscValue());
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if (target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() != PowerType && !m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER))
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if (target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() != PowerType && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
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return;
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if (!target->IsAlive() || !target->GetMaxPower(PowerType))
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@@ -250,7 +250,7 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const
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Aura const* aura = GetBase();
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data << uint32(aura->GetId());
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uint32 flags = _flags;
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if (aura->GetMaxDuration() > 0 && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR5_HIDE_DURATION))
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if (aura->GetMaxDuration() > 0 && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR5_DO_NOT_DISPLAY_DURATION))
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flags |= AFLAG_DURATION;
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data << uint8(flags);
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data << uint8(aura->GetCasterLevel());
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@@ -403,7 +403,7 @@ Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item*
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m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
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m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false)
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{
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if ((m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) && !m_spellInfo->HasAttribute(SPELL_ATTR2_HEALTH_FUNNEL))
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if ((m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COST))
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m_timeCla = 1 * IN_MILLISECONDS;
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m_maxDuration = CalcMaxDuration(caster);
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@@ -850,7 +850,7 @@ void Aura::RefreshDuration()
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{
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SetDuration(GetMaxDuration());
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if ((m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) && !m_spellInfo->HasAttribute(SPELL_ATTR2_HEALTH_FUNNEL))
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if ((m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COST))
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m_timeCla = 1 * IN_MILLISECONDS;
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}
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@@ -872,7 +872,7 @@ void Aura::RefreshTimersWithMods()
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{
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Unit* caster = GetCaster();
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m_maxDuration = CalcMaxDuration();
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if ((caster && caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo)) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
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if ((caster && caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo)) || m_spellInfo->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC))
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m_maxDuration = int32(m_maxDuration * caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
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// xinef: we should take ModSpellDuration into account, but none of the spells using this function is affected by contents of ModSpellDuration
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@@ -968,7 +968,7 @@ bool Aura::ModStackAmount(int32 num, AuraRemoveMode removeMode, bool periodicRes
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return true;
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}
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bool refresh = stackAmount >= GetStackAmount() && (m_spellInfo->StackAmount || !m_spellInfo->HasAttribute(SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST));
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bool refresh = stackAmount >= GetStackAmount() && (m_spellInfo->StackAmount || !m_spellInfo->HasAttribute(SPELL_ATTR1_AURA_UNIQUE));
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// Update stack amount
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if (refresh)
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@@ -1021,12 +1021,12 @@ bool Aura::IsDeathPersistent() const
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bool Aura::IsRemovedOnShapeLost(Unit* target) const
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{
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return (GetCasterGUID() == target->GetGUID() && m_spellInfo->Stances && !m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && !m_spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFT));
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return (GetCasterGUID() == target->GetGUID() && m_spellInfo->Stances && !m_spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED) && !m_spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFTED));
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}
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bool Aura::CanBeSaved() const
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{
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if (IsPassive() || (GetSpellInfo()->HasAttribute(SPELL_ATTR0_HIDDEN_CLIENTSIDE) && GetSpellInfo()->Stances))
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if (IsPassive() || (GetSpellInfo()->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && GetSpellInfo()->Stances))
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return false;
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// Xinef: do not save channel auras
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@@ -1970,7 +1970,7 @@ bool Aura::CanStackWith(Aura const* existingAura, bool remove) const
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if (existingAura->GetSpellInfo()->IsChanneled())
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return true;
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if (m_spellInfo->HasAttribute(SPELL_ATTR3_STACK_FOR_DIFF_CASTERS))
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if (m_spellInfo->HasAttribute(SPELL_ATTR3_DOT_STACKING_RULE))
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return true;
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// check same periodic auras
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@@ -2072,7 +2072,7 @@ void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInf
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return;
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// take one charge, aura expiration will be handled in Aura::TriggerProcOnEvent (if needed)
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if (IsUsingCharges() && (!eventInfo.GetSpellInfo() || !eventInfo.GetSpellInfo()->HasAttribute(SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES)))
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if (IsUsingCharges() && (!eventInfo.GetSpellInfo() || !eventInfo.GetSpellInfo()->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES)))
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{
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--m_procCharges;
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SetNeedClientUpdateForTargets();
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@@ -2130,7 +2130,7 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
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Unit* target = aurApp->GetTarget();
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if (IsPassive() && target->GetTypeId() == TYPEID_PLAYER && GetSpellInfo()->EquippedItemClass != -1)
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{
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if (!GetSpellInfo()->HasAttribute(SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK))
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if (!GetSpellInfo()->HasAttribute(SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT))
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{
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Item* item = nullptr;
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if (GetSpellInfo()->EquippedItemClass == ITEM_CLASS_WEAPON)
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@@ -542,7 +542,7 @@ SpellValue::SpellValue(SpellInfo const* proto)
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Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID, bool skipCheck) :
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m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
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m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
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m_caster((info->HasAttribute(SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
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, m_spellValue(new SpellValue(m_spellInfo))
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{
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m_customError = SPELL_CUSTOM_ERROR_NONE;
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@@ -562,7 +562,7 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
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switch (m_spellInfo->DmgClass)
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{
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case SPELL_DAMAGE_CLASS_MELEE:
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if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
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if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON))
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m_attackType = OFF_ATTACK;
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else
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m_attackType = BASE_ATTACK;
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@@ -572,7 +572,7 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
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break;
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default:
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// Wands
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if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG))
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if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT))
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m_attackType = RANGED_ATTACK;
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else
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m_attackType = BASE_ATTACK;
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@@ -603,7 +603,7 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
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m_spellState = SPELL_STATE_NULL;
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_triggeredCastFlags = triggerFlags;
|
||||
if (info->HasAttribute(SPELL_ATTR4_CAN_CAST_WHILE_CASTING))
|
||||
if (info->HasAttribute(SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING))
|
||||
_triggeredCastFlags = TriggerCastFlags(uint32(_triggeredCastFlags) | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_CAST_DIRECTLY);
|
||||
|
||||
m_CastItem = nullptr;
|
||||
@@ -646,8 +646,8 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
|
||||
|
||||
// Determine if spell can be reflected back to the caster
|
||||
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
|
||||
m_canReflect = m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR0_ABILITY)
|
||||
&& !m_spellInfo->HasAttribute(SPELL_ATTR1_CANT_BE_REFLECTED) && !m_spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
|
||||
m_canReflect = m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY)
|
||||
&& !m_spellInfo->HasAttribute(SPELL_ATTR1_NO_REFLECTION) && !m_spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)
|
||||
&& !m_spellInfo->IsPassive() && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL));
|
||||
|
||||
CleanupTargetList();
|
||||
@@ -1864,11 +1864,11 @@ uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList*
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD))
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET))
|
||||
retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
|
||||
retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER;
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS))
|
||||
retMask &= GRID_MAP_TYPE_MASK_PLAYER;
|
||||
|
||||
if (condList)
|
||||
@@ -1959,7 +1959,7 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
|
||||
}
|
||||
|
||||
// chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
|
||||
bool isBouncingFar = (m_spellInfo->HasAttribute(SPELL_ATTR4_AREA_TARGET_CHAIN)
|
||||
bool isBouncingFar = (m_spellInfo->HasAttribute(SPELL_ATTR4_BOUNCY_CHAIN_MISSILES)
|
||||
|| m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE
|
||||
|| m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC);
|
||||
|
||||
@@ -2051,7 +2051,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
|
||||
break;
|
||||
case SPELL_DAMAGE_CLASS_RANGED:
|
||||
// Auto attack
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT))
|
||||
{
|
||||
m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
|
||||
m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK;
|
||||
@@ -2065,7 +2065,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
|
||||
default:
|
||||
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
|
||||
m_spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_WEAPON_WAND)
|
||||
&& m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG)) // Wands auto attack
|
||||
&& m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
|
||||
{
|
||||
m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
|
||||
m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK;
|
||||
@@ -2098,8 +2098,8 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
|
||||
if (!(m_procAttacker & PROC_FLAG_DONE_RANGED_AUTO_ATTACK))
|
||||
{
|
||||
if (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS &&
|
||||
(m_spellInfo->HasAttribute(SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC) ||
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2)))
|
||||
(m_spellInfo->HasAttribute(SPELL_ATTR2_ACTIVE_THREAT) ||
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR3_NOT_A_PROC)))
|
||||
m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
|
||||
else if (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS)
|
||||
m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
|
||||
@@ -2414,7 +2414,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
||||
m_spellAura = nullptr; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
|
||||
|
||||
//Spells with this flag cannot trigger if effect is casted on self
|
||||
bool canEffectTrigger = !m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE2);
|
||||
bool canEffectTrigger = !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_CASTER_PROCS) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE2);
|
||||
bool reflectedSpell = missInfo == SPELL_MISS_REFLECT;
|
||||
Unit* spellHitTarget = nullptr;
|
||||
|
||||
@@ -2617,8 +2617,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
||||
if (canEffectTrigger)
|
||||
{
|
||||
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
|
||||
if (caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) == 0 &&
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
if (caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
|
||||
}
|
||||
|
||||
@@ -2636,8 +2636,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
||||
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
|
||||
// Xinef: eg. rogue poisons can proc off cheap shot, etc. so this block should be here also
|
||||
// Xinef: ofc count only spells that HIT the target, little hack used to fool the system
|
||||
if ((procEx & PROC_EX_NORMAL_HIT || procEx & PROC_EX_CRITICAL_HIT) && caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) == 0 &&
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
if ((procEx & PROC_EX_NORMAL_HIT || procEx & PROC_EX_CRITICAL_HIT) && caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim | PROC_FLAG_TAKEN_DAMAGE, procEx);
|
||||
}
|
||||
|
||||
@@ -2654,7 +2654,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
||||
{
|
||||
if (missInfo != SPELL_MISS_EVADE && !m_caster->IsFriendlyTo(effectUnit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
|
||||
{
|
||||
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO));
|
||||
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
|
||||
|
||||
// Unsure if there are more spells that are not supposed to stop enemy from
|
||||
// regenerating HP from food, so for now it stays as an ID.
|
||||
@@ -2672,8 +2672,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
||||
if (missInfo != SPELL_MISS_EVADE && effectUnit != m_caster && m_caster->IsFriendlyTo(effectUnit) && m_spellInfo->IsPositive() && effectUnit->IsInCombat())
|
||||
m_caster->SetInCombatWith(effectUnit);
|
||||
|
||||
// Check for SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER) && effectUnit->GetTypeId() != TYPEID_PLAYER)
|
||||
// Check for SPELL_ATTR7_CAN_CAUSE_INTERRUPT
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT) && effectUnit->GetTypeId() != TYPEID_PLAYER)
|
||||
caster->CastSpell(effectUnit, SPELL_INTERRUPT_NONPLAYER, true);
|
||||
|
||||
if (spellHitTarget)
|
||||
@@ -2786,7 +2786,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
|
||||
}
|
||||
|
||||
// xinef: triggered spells should not prolong combat
|
||||
if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO) && !m_triggeredByAuraSpell)
|
||||
if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS) && !m_triggeredByAuraSpell)
|
||||
{
|
||||
// xinef: start combat with hostile unit...
|
||||
if (Unit* hostile = unit->getAttackerForHelper())
|
||||
@@ -2904,7 +2904,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
|
||||
duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask);
|
||||
|
||||
// xinef: haste affects duration of those spells twice
|
||||
if (m_originalCaster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, aurSpellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
|
||||
if (m_originalCaster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, aurSpellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC))
|
||||
duration = int32(duration * m_originalCaster->GetFloatValue(UNIT_MOD_CAST_SPEED));
|
||||
|
||||
if (duration != m_spellAura->GetMaxDuration())
|
||||
@@ -3127,7 +3127,7 @@ bool Spell::UpdateChanneledTargetList()
|
||||
continue;
|
||||
}
|
||||
// Xinef: Update Orientation server side (non players wont sent appropriate packets)
|
||||
else if (m_spellInfo->HasAttribute(SPELL_ATTR1_CHANNEL_TRACK_TARGET))
|
||||
else if (m_spellInfo->HasAttribute(SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL))
|
||||
m_caster->UpdateOrientation(m_caster->GetAngle(unit));
|
||||
}
|
||||
}
|
||||
@@ -3482,8 +3482,8 @@ void Spell::_cast(bool skipCheck)
|
||||
return;
|
||||
}
|
||||
|
||||
// Xinef: implement attribute SPELL_ATTR1_DISMISS_PET, on spell cast current pet is dismissed and charms are removed
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET))
|
||||
// Xinef: implement attribute SPELL_ATTR1_DISMISS_PET_FIRST, on spell cast current pet is dismissed and charms are removed
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
|
||||
{
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasEffect(SPELL_EFFECT_SUMMON_PET))
|
||||
if (Pet* pet = m_caster->ToPlayer()->GetPet())
|
||||
@@ -3504,8 +3504,8 @@ void Spell::_cast(bool skipCheck)
|
||||
// As of 3.0.2 pets begin attacking their owner's target immediately
|
||||
// Let any pets know we've attacked something. Check DmgClass for harmful spells only
|
||||
// This prevents spells such as Hunter's Mark from triggering pet attack
|
||||
// xinef: take into account SPELL_ATTR3_NO_INITIAL_AGGRO
|
||||
if ((m_targets.GetTargetMask() & TARGET_FLAG_UNIT) && GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE && !GetSpellInfo()->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO))
|
||||
// xinef: take into account SPELL_ATTR3_SUPRESS_TARGET_PROCS
|
||||
if ((m_targets.GetTargetMask() & TARGET_FLAG_UNIT) && GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE && !GetSpellInfo()->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS))
|
||||
if (!playerCaster->m_Controlled.empty())
|
||||
for (Unit::ControlSet::iterator itr = playerCaster->m_Controlled.begin(); itr != playerCaster->m_Controlled.end(); ++itr)
|
||||
if (Unit* pet = *itr)
|
||||
@@ -3677,7 +3677,7 @@ void Spell::_cast(bool skipCheck)
|
||||
|
||||
// Interrupt Spell casting
|
||||
// handle this here, in other places SpellHitTarget can be set to nullptr, if there is an error in this function
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT))
|
||||
if (Unit* target = m_targets.GetUnitTarget())
|
||||
if (target->GetTypeId() == TYPEID_UNIT)
|
||||
m_caster->CastSpell(target, 32747, true);
|
||||
@@ -3686,7 +3686,7 @@ void Spell::_cast(bool skipCheck)
|
||||
if (Unit* target = m_targets.GetUnitTarget())
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->IsPet() && m_caster->IsControlledByPlayer()))
|
||||
if (GetDelayMoment() > 0 && !m_caster->IsFriendlyTo(target) && !m_spellInfo->HasAura(SPELL_AURA_BIND_SIGHT) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
|
||||
m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
|
||||
m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
|
||||
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
|
||||
@@ -3709,7 +3709,7 @@ void Spell::handle_immediate()
|
||||
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
|
||||
|
||||
// Apply haste mods
|
||||
if (m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
|
||||
if (m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC))
|
||||
duration = int32(duration * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
|
||||
|
||||
m_spellState = SPELL_STATE_CASTING;
|
||||
@@ -4085,7 +4085,7 @@ void Spell::finish(bool ok)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found && !m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))
|
||||
if (!found && !m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
|
||||
{
|
||||
bool allow = true;
|
||||
if (m_casttime == 0 && m_spellInfo->CalcCastTime())
|
||||
@@ -4115,7 +4115,7 @@ void Spell::finish(bool ok)
|
||||
m_caster->ModifyAuraState(AuraStateType(m_spellInfo->CasterAuraState), false);
|
||||
|
||||
// Stop Attack for some spells
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT))
|
||||
m_caster->AttackStop();
|
||||
}
|
||||
|
||||
@@ -4284,7 +4284,7 @@ void Spell::SendSpellStart()
|
||||
if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) && !m_spellInfo->IsChanneled())
|
||||
castFlags |= CAST_FLAG_PENDING;
|
||||
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT))
|
||||
castFlags |= CAST_FLAG_AMMO;
|
||||
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
|
||||
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->IsPet()))
|
||||
@@ -4340,7 +4340,7 @@ void Spell::SendSpellGo()
|
||||
if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) && !m_spellInfo->IsChanneled())
|
||||
castFlags |= CAST_FLAG_PENDING;
|
||||
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT))
|
||||
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
|
||||
|
||||
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
|
||||
@@ -4738,7 +4738,7 @@ void Spell::SendResurrectRequest(Player* target)
|
||||
|
||||
data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1); // "you'll be afflicted with resurrection sickness"
|
||||
// override delay sent with SMSG_CORPSE_RECLAIM_DELAY, set instant resurrection for spells with this attribute
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_IGNORE_RESURRECTION_TIMER))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_NO_RES_TIMER))
|
||||
data << uint32(0);
|
||||
target->GetSession()->SendPacket(&data);
|
||||
}
|
||||
@@ -5074,7 +5074,7 @@ void Spell::HandleThreatSpells()
|
||||
if (m_UniqueTargetInfo.empty())
|
||||
return;
|
||||
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT) || m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT) || m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS))
|
||||
return;
|
||||
|
||||
float threat = 0.0f;
|
||||
@@ -5146,7 +5146,7 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT
|
||||
SpellCastResult Spell::CheckCast(bool strict)
|
||||
{
|
||||
// check death state
|
||||
if (!m_caster->IsAlive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !(m_spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
|
||||
if (!m_caster->IsAlive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !(m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
|
||||
return SPELL_FAILED_CASTER_DEAD;
|
||||
|
||||
// Spectator check
|
||||
@@ -5186,7 +5186,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
return SPELL_FAILED_NOT_READY;
|
||||
}
|
||||
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR7_IS_CHEAT_SPELL) && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR7_DEBUG_SPELL) && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
|
||||
{
|
||||
m_customError = SPELL_CUSTOM_ERROR_GM_ONLY;
|
||||
return SPELL_FAILED_CUSTOM_ERROR;
|
||||
@@ -5204,11 +5204,11 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER /*&& VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled()*/) // pussywizard: optimization (commented)
|
||||
{
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_OUTDOORS_ONLY) &&
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_ONLY_OUTDOORS) &&
|
||||
!m_caster->IsOutdoors())
|
||||
return SPELL_FAILED_ONLY_OUTDOORS;
|
||||
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_INDOORS_ONLY) &&
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_ONLY_INDOORS) &&
|
||||
m_caster->IsOutdoors())
|
||||
return SPELL_FAILED_ONLY_INDOORS;
|
||||
}
|
||||
@@ -5334,7 +5334,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
|
||||
// All creatures should be able to cast as passengers freely, restriction and attribute are only for players
|
||||
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !m_spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE) && !m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED)
|
||||
&& (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
}
|
||||
@@ -5393,7 +5393,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
return SPELL_FAILED_NOT_INFRONT;
|
||||
|
||||
if (m_caster->GetEntry() != WORLD_TRIGGER) // Ignore LOS for gameobjects casts (wrongly casted by a trigger)
|
||||
if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !m_spellInfo->HasAttribute(SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK) && !m_caster->IsWithinLOSInMap(target, LINEOFSIGHT_ALL_CHECKS) && !(m_spellFlags & SPELL_FLAG_REDIRECTED))
|
||||
if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !m_caster->IsWithinLOSInMap(target, LINEOFSIGHT_ALL_CHECKS) && !(m_spellFlags & SPELL_FLAG_REDIRECTED))
|
||||
return SPELL_FAILED_LINE_OF_SIGHT;
|
||||
}
|
||||
}
|
||||
@@ -5404,7 +5404,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
float x, y, z;
|
||||
m_targets.GetDstPos()->GetPosition(x, y, z);
|
||||
|
||||
if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !m_spellInfo->HasAttribute(SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS))
|
||||
if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS))
|
||||
return SPELL_FAILED_LINE_OF_SIGHT;
|
||||
}
|
||||
|
||||
@@ -5424,15 +5424,15 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
}
|
||||
}
|
||||
// Spell casted only on battleground
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_BATTLEGROUNDS) && m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
if (!m_caster->ToPlayer()->InBattleground())
|
||||
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
|
||||
|
||||
// do not allow spells to be cast in arenas
|
||||
// - with greater than 10 min CD without SPELL_ATTR4_USABLE_IN_ARENA flag
|
||||
// - with SPELL_ATTR4_NOT_USABLE_IN_ARENA flag
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR4_NOT_USABLE_IN_ARENA) ||
|
||||
(m_spellInfo->GetRecoveryTime() >= 10 * MINUTE * IN_MILLISECONDS && !m_spellInfo->HasAttribute(SPELL_ATTR4_USABLE_IN_ARENA)))
|
||||
// - with greater than 10 min CD without SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS flag
|
||||
// - with SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND flag
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND) ||
|
||||
(m_spellInfo->GetRecoveryTime() >= 10 * MINUTE * IN_MILLISECONDS && !m_spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS)))
|
||||
if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
|
||||
if (mapEntry->IsBattleArena())
|
||||
return SPELL_FAILED_NOT_IN_ARENA;
|
||||
@@ -5451,7 +5451,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
|
||||
// not let players cast spells at mount (and let do it to creatures)
|
||||
if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE) &&
|
||||
!m_spellInfo->IsPassive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED))
|
||||
!m_spellInfo->IsPassive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED))
|
||||
{
|
||||
if (m_caster->IsInFlight())
|
||||
return SPELL_FAILED_NOT_ON_TAXI;
|
||||
@@ -5515,7 +5515,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL)
|
||||
{
|
||||
if (m_spellInfo->Effects[i].IsTargetingArea() || m_spellInfo->HasAttribute(SPELL_ATTR1_MELEE_COMBAT_START))
|
||||
if (m_spellInfo->Effects[i].IsTargetingArea() || m_spellInfo->HasAttribute(SPELL_ATTR1_INITIATE_COMBAT))
|
||||
{
|
||||
hasDispellableAura = true;
|
||||
break;
|
||||
@@ -5825,7 +5825,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
case SPELL_EFFECT_SUMMON:
|
||||
{
|
||||
SummonPropertiesEntry const* SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB);
|
||||
if (!SummonProperties || m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET))
|
||||
if (!SummonProperties || m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
|
||||
break;
|
||||
switch (SummonProperties->Category)
|
||||
{
|
||||
@@ -5853,7 +5853,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
}
|
||||
case SPELL_EFFECT_SUMMON_PET:
|
||||
{
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET))
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
|
||||
{
|
||||
if (m_caster->GetPetGUID())
|
||||
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
||||
@@ -6017,7 +6017,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
return SPELL_FAILED_CHARMED;
|
||||
|
||||
// Xinef: allow SPELL_AURA_MOD_POSSESS to posses target if caster has some pet
|
||||
if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_CHARM && !m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET))
|
||||
if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_CHARM && !m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
|
||||
{
|
||||
if (m_caster->GetPetGUID())
|
||||
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
||||
@@ -6075,8 +6075,8 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
// xinef: dont allow to cast mounts in specific transforms
|
||||
if (m_caster->getTransForm())
|
||||
if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(m_caster->getTransForm()))
|
||||
if (transformSpellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) &&
|
||||
!transformSpellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED | SPELL_ATTR0_NEGATIVE_1)))
|
||||
if (transformSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) &&
|
||||
!transformSpellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_ALLOW_WHILE_MOUNTED | SPELL_ATTR0_AURA_IS_DEBUFF)))
|
||||
return SPELL_FAILED_NOT_SHAPESHIFT;
|
||||
|
||||
break;
|
||||
@@ -6208,7 +6208,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
|
||||
SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
|
||||
{
|
||||
// spells totally immuned to caster auras (wsg flag drop, give marks etc)
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CASTER_AURAS))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR6_NOT_AN_ATTACK))
|
||||
return SPELL_CAST_OK;
|
||||
|
||||
uint8 school_immune = 0;
|
||||
@@ -6217,7 +6217,7 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
|
||||
|
||||
// Check if the spell grants school or mechanic immunity.
|
||||
// We use bitmasks so the loop is done only once and not on every aura check below.
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
|
||||
{
|
||||
for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
@@ -6234,7 +6234,7 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
|
||||
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
||||
}
|
||||
|
||||
bool usableInStun = m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_STUNNED);
|
||||
bool usableInStun = m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_STUNNED);
|
||||
|
||||
// Glyph of Pain Suppression
|
||||
// there is no other way to handle it
|
||||
@@ -6277,9 +6277,9 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
|
||||
else
|
||||
prevented_reason = SPELL_FAILED_STUNNED;
|
||||
}
|
||||
else if (unitflag & UNIT_FLAG_CONFUSED && !m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_CONFUSED))
|
||||
else if (unitflag & UNIT_FLAG_CONFUSED && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_CONFUSED))
|
||||
prevented_reason = SPELL_FAILED_CONFUSED;
|
||||
else if (unitflag & UNIT_FLAG_FLEEING && !m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED))
|
||||
else if (unitflag & UNIT_FLAG_FLEEING && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_FLEEING))
|
||||
prevented_reason = SPELL_FAILED_FLEEING;
|
||||
}
|
||||
|
||||
@@ -6305,7 +6305,7 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
|
||||
SpellInfo const* auraInfo = aura->GetSpellInfo();
|
||||
if (auraInfo->GetAllEffectsMechanicMask() & mechanic_immune)
|
||||
continue;
|
||||
if (auraInfo->GetSchoolMask() & school_immune && !auraInfo->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE))
|
||||
if (auraInfo->GetSchoolMask() & school_immune && !auraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
|
||||
continue;
|
||||
if (auraInfo->GetDispelMask() & dispel_immune)
|
||||
continue;
|
||||
@@ -6333,11 +6333,11 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
|
||||
break;
|
||||
}
|
||||
case SPELL_AURA_MOD_CONFUSE:
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_CONFUSED))
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_CONFUSED))
|
||||
return SPELL_FAILED_CONFUSED;
|
||||
break;
|
||||
case SPELL_AURA_MOD_FEAR:
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED))
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_FLEEING))
|
||||
return SPELL_FAILED_FLEEING;
|
||||
break;
|
||||
case SPELL_AURA_MOD_SILENCE:
|
||||
@@ -7054,7 +7054,7 @@ SpellCastResult Spell::CheckItems()
|
||||
if (/*Moar retardnes! never skip those checks !(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) &&*/ m_spellInfo->EquippedItemClass >= 0)
|
||||
{
|
||||
// main hand weapon required
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_MAIN_HAND))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON))
|
||||
{
|
||||
Item* item = m_caster->ToPlayer()->GetWeaponForAttack(BASE_ATTACK);
|
||||
|
||||
@@ -7068,7 +7068,7 @@ SpellCastResult Spell::CheckItems()
|
||||
}
|
||||
|
||||
// offhand hand weapon required
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON))
|
||||
{
|
||||
Item* item = m_caster->ToPlayer()->GetWeaponForAttack(OFF_ATTACK);
|
||||
|
||||
@@ -7284,11 +7284,11 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
|
||||
|
||||
// xinef: skip los checking if spell has appropriate attribute, or target requires specific entry
|
||||
// this is only for target addition and target has to have unselectable flag, this is valid for FLAG_EXTRA_TRIGGER and quest triggers however there are some without this flag, used not_selectable
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || (target->GetTypeId() == TYPEID_UNIT && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->GetTypeId() == TYPEID_UNIT && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
|
||||
return true;
|
||||
|
||||
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
|
||||
if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS)))
|
||||
if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS)))
|
||||
return true;
|
||||
|
||||
// todo: shit below shouldn't be here, but it's temporary
|
||||
@@ -7383,7 +7383,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
|
||||
|
||||
bool Spell::IsNextMeleeSwingSpell() const
|
||||
{
|
||||
return m_spellInfo->HasAttribute(SPELL_ATTR0_ON_NEXT_SWING);
|
||||
return m_spellInfo->HasAttribute(SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE);
|
||||
}
|
||||
|
||||
bool Spell::IsAutoActionResetSpell() const
|
||||
@@ -7394,7 +7394,7 @@ bool Spell::IsAutoActionResetSpell() const
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT))
|
||||
if (!m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -8069,8 +8069,8 @@ bool Spell::CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const* triggeredByA
|
||||
if (triggeredByAura && triggeredByAura->SpellIconID == 559)
|
||||
return effMask & (1 << EFFECT_0);
|
||||
|
||||
bool only_on_caster = (triggeredByAura && triggeredByAura->HasAttribute(SPELL_ATTR4_PROC_ONLY_ON_CASTER));
|
||||
// If triggeredByAura has SPELL_ATTR4_PROC_ONLY_ON_CASTER then it can only proc on a casted spell with TARGET_UNIT_CASTER
|
||||
bool only_on_caster = (triggeredByAura && triggeredByAura->HasAttribute(SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET));
|
||||
// If triggeredByAura has SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET then it can only proc on a casted spell with TARGET_UNIT_CASTER
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if ((effMask & (1 << i)) && (!only_on_caster || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CASTER)))
|
||||
|
||||
@@ -904,7 +904,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
|
||||
// ignore positive and passive auras
|
||||
!iter->second->IsPositive() && !iter->second->GetBase()->IsPassive() &&
|
||||
// Xinef: Ignore NPC spells having INVULNERABILITY attribute
|
||||
(!spell->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) || spell->SpellFamilyName != SPELLFAMILY_GENERIC))
|
||||
(!spell->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || spell->SpellFamilyName != SPELLFAMILY_GENERIC))
|
||||
{
|
||||
m_caster->RemoveAura(iter);
|
||||
}
|
||||
@@ -1895,7 +1895,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
|
||||
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
|
||||
|
||||
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION
|
||||
&& !m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER))
|
||||
&& !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
|
||||
return;
|
||||
|
||||
if (unitTarget->GetMaxPower(power) == 0)
|
||||
@@ -2006,7 +2006,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex)
|
||||
|
||||
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
|
||||
|
||||
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && !m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER))
|
||||
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
|
||||
return;
|
||||
|
||||
uint32 maxPower = unitTarget->GetMaxPower(power);
|
||||
@@ -4287,7 +4287,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
|
||||
if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == unitTarget->GetGUID())
|
||||
{
|
||||
const SpellInfo* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
|
||||
if (si->HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE) && (*iter)->GetTypeId() == TYPEID_UNIT)
|
||||
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
Creature* c = (*iter)->ToCreature();
|
||||
if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
|
||||
@@ -4958,7 +4958,7 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
|
||||
if (spell->m_targets.GetUnitTargetGUID() == m_caster->GetGUID())
|
||||
{
|
||||
const SpellInfo* si = spell->GetSpellInfo();
|
||||
if (si->HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE) && (*iter)->GetTypeId() == TYPEID_UNIT)
|
||||
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
Creature* c = (*iter)->ToCreature();
|
||||
if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
|
||||
@@ -5705,13 +5705,13 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
|
||||
if ((aura->GetSpellInfo()->GetDispelMask()) & dispelMask)
|
||||
{
|
||||
// Need check for passive? this
|
||||
if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_NOT_STEALABLE))
|
||||
if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_CANNOT_BE_STOLEN))
|
||||
continue;
|
||||
|
||||
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
|
||||
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
|
||||
// Polymorph instead of 1 / (5 + 1) -> 16%.
|
||||
bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_CHARGES);
|
||||
bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
|
||||
uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
|
||||
if (charges > 0)
|
||||
steal_list.push_back(std::make_pair(aura, charges));
|
||||
@@ -6266,7 +6266,7 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex)
|
||||
if (!p_caster->HasSpell(spell_id) || p_caster->HasSpellCooldown(spell_id))
|
||||
continue;
|
||||
|
||||
if (!spellInfo->HasAttribute(SPELL_ATTR7_SUMMON_PLAYER_TOTEM))
|
||||
if (!spellInfo->HasAttribute(SPELL_ATTR7_CAN_BE_MULTI_CAST))
|
||||
continue;
|
||||
|
||||
uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask(), this);
|
||||
|
||||
@@ -449,7 +449,7 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
|
||||
// amount multiplication based on caster's level
|
||||
if (!caster->IsControlledByPlayer() &&
|
||||
_spellInfo->SpellLevel && _spellInfo->SpellLevel != caster->getLevel() &&
|
||||
!basePointsPerLevel && _spellInfo->HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION))
|
||||
!basePointsPerLevel && _spellInfo->HasAttribute(SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL))
|
||||
{
|
||||
bool canEffectScale = false;
|
||||
switch (Effect)
|
||||
@@ -1082,7 +1082,7 @@ bool SpellInfo::IsAutocastable() const
|
||||
{
|
||||
if (Attributes & SPELL_ATTR0_PASSIVE)
|
||||
return false;
|
||||
if (AttributesEx & SPELL_ATTR1_UNAUTOCASTABLE_BY_PET)
|
||||
if (AttributesEx & SPELL_ATTR1_NO_AUTOCAST_AI)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
@@ -1189,27 +1189,27 @@ bool SpellInfo::IsMultiSlotAura() const
|
||||
|
||||
bool SpellInfo::IsCooldownStartedOnEvent() const
|
||||
{
|
||||
return Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE || (CategoryEntry && CategoryEntry->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT);
|
||||
return Attributes & SPELL_ATTR0_COOLDOWN_ON_EVENT || (CategoryEntry && CategoryEntry->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT);
|
||||
}
|
||||
|
||||
bool SpellInfo::IsDeathPersistent() const
|
||||
{
|
||||
return AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT;
|
||||
return AttributesEx3 & SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD;
|
||||
}
|
||||
|
||||
bool SpellInfo::IsRequiringDeadTarget() const
|
||||
{
|
||||
return AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS;
|
||||
return AttributesEx3 & SPELL_ATTR3_ONLY_ON_GHOSTS;
|
||||
}
|
||||
|
||||
bool SpellInfo::IsAllowingDeadTarget() const
|
||||
{
|
||||
return AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD);
|
||||
return AttributesEx2 & SPELL_ATTR2_ALLOW_DEAD_TARGET || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD);
|
||||
}
|
||||
|
||||
bool SpellInfo::CanBeUsedInCombat() const
|
||||
{
|
||||
return !(Attributes & SPELL_ATTR0_CANT_USED_IN_COMBAT);
|
||||
return !(Attributes & SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL);
|
||||
}
|
||||
|
||||
bool SpellInfo::IsPositive() const
|
||||
@@ -1233,39 +1233,39 @@ bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
|
||||
|
||||
bool SpellInfo::IsChanneled() const
|
||||
{
|
||||
return (AttributesEx & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2));
|
||||
return (AttributesEx & (SPELL_ATTR1_IS_CHANNELED | SPELL_ATTR1_IS_SELF_CHANNELED));
|
||||
}
|
||||
|
||||
bool SpellInfo::IsMoveAllowedChannel() const
|
||||
{
|
||||
return IsChanneled() && (HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING) || (!(ChannelInterruptFlags & (AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING))));
|
||||
return IsChanneled() && (HasAttribute(SPELL_ATTR5_ALLOW_ACTION_DURING_CHANNEL) || (!(ChannelInterruptFlags & (AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING))));
|
||||
}
|
||||
|
||||
bool SpellInfo::NeedsComboPoints() const
|
||||
{
|
||||
return (AttributesEx & (SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2));
|
||||
return (AttributesEx & (SPELL_ATTR1_FINISHING_MOVE_DAMAGE | SPELL_ATTR1_FINISHING_MOVE_DURATION));
|
||||
}
|
||||
|
||||
bool SpellInfo::IsBreakingStealth() const
|
||||
{
|
||||
return !(AttributesEx & SPELL_ATTR1_NOT_BREAK_STEALTH);
|
||||
return !(AttributesEx & SPELL_ATTR1_ALLOW_WHILE_STEALTHED);
|
||||
}
|
||||
|
||||
bool SpellInfo::IsRangedWeaponSpell() const
|
||||
{
|
||||
return (SpellFamilyName == SPELLFAMILY_HUNTER && !(SpellFamilyFlags[1] & 0x10000000)) // for 53352, cannot find better way
|
||||
|| (EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED)
|
||||
|| (Attributes & SPELL_ATTR0_REQ_AMMO); // Xinef: added
|
||||
|| (Attributes & SPELL_ATTR0_USES_RANGED_SLOT); // Xinef: added
|
||||
}
|
||||
|
||||
bool SpellInfo::IsAutoRepeatRangedSpell() const
|
||||
{
|
||||
return AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG;
|
||||
return AttributesEx2 & SPELL_ATTR2_AUTO_REPEAT;
|
||||
}
|
||||
|
||||
bool SpellInfo::IsAffectedBySpellMods() const
|
||||
{
|
||||
return !(AttributesEx3 & SPELL_ATTR3_NO_DONE_BONUS);
|
||||
return !(AttributesEx3 & SPELL_ATTR3_IGNORE_CASTER_MODIFIERS);
|
||||
}
|
||||
|
||||
bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
|
||||
@@ -1290,13 +1290,13 @@ bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
|
||||
bool SpellInfo::CanPierceImmuneAura(SpellInfo const* aura) const
|
||||
{
|
||||
// these spells pierce all avalible spells (Resurrection Sickness for example)
|
||||
if (Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
|
||||
if (Attributes & SPELL_ATTR0_NO_IMMUNITIES)
|
||||
return true;
|
||||
|
||||
// these spells (Cyclone for example) can pierce all...
|
||||
if ((AttributesEx & SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE)
|
||||
if ((AttributesEx & SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS)
|
||||
// ...but not these (Divine shield for example) // xinef: banish exception, banish can override banish to cancel itself
|
||||
&& !(aura && (aura->Mechanic == MECHANIC_IMMUNE_SHIELD || aura->Mechanic == MECHANIC_INVULNERABILITY || (aura->Mechanic == MECHANIC_BANISH && (Mechanic != MECHANIC_BANISH || !(AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED))))))
|
||||
&& !(aura && (aura->Mechanic == MECHANIC_IMMUNE_SHIELD || aura->Mechanic == MECHANIC_INVULNERABILITY || (aura->Mechanic == MECHANIC_BANISH && (Mechanic != MECHANIC_BANISH || !(AttributesEx2 & SPELL_ATTR2_CANNOT_CAST_ON_TAPPED))))))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -1310,19 +1310,19 @@ bool SpellInfo::CanDispelAura(SpellInfo const* aura) const
|
||||
|
||||
// Xinef: At frist we check non-player auras, that should be never dispellable
|
||||
// Xinef: Eg. Mark of the Fallen Champion
|
||||
if (aura->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) && aura->SpellFamilyName == SPELLFAMILY_GENERIC)
|
||||
if (aura->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && aura->SpellFamilyName == SPELLFAMILY_GENERIC)
|
||||
return false;
|
||||
|
||||
// These spells (like Mass Dispel) can dispell all auras
|
||||
if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
||||
if (HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
|
||||
return true;
|
||||
|
||||
// These auras (like Divine Shield) can't be dispelled
|
||||
if (aura->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
||||
if (aura->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
|
||||
return false;
|
||||
|
||||
// These auras (Cyclone for example) are not dispelable
|
||||
if (aura->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE))
|
||||
if (aura->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -1331,7 +1331,7 @@ bool SpellInfo::CanDispelAura(SpellInfo const* aura) const
|
||||
bool SpellInfo::IsSingleTarget() const
|
||||
{
|
||||
// all other single target spells have if it has AttributesEx5
|
||||
if (AttributesEx5 & SPELL_ATTR5_SINGLE_TARGET_SPELL)
|
||||
if (AttributesEx5 & SPELL_ATTR5_LIMIT_N)
|
||||
return true;
|
||||
|
||||
switch (GetSpellSpecific())
|
||||
@@ -1427,7 +1427,7 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
|
||||
|
||||
if (actAsShifted)
|
||||
{
|
||||
if (Attributes & SPELL_ATTR0_NOT_SHAPESHIFT) // not while shapeshifted
|
||||
if (Attributes & SPELL_ATTR0_NOT_SHAPESHIFTED) // not while shapeshifted
|
||||
return SPELL_FAILED_NOT_SHAPESHIFT;
|
||||
else if (Stances != 0) // needs other shapeshift
|
||||
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
||||
@@ -1435,7 +1435,7 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
|
||||
else
|
||||
{
|
||||
// needs shapeshift
|
||||
if (!(AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && Stances != 0)
|
||||
if (!(AttributesEx2 & SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED) && Stances != 0)
|
||||
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
||||
}
|
||||
|
||||
@@ -1474,7 +1474,7 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
|
||||
}
|
||||
|
||||
// continent limitation (virtual continent)
|
||||
if (HasAttribute(SPELL_ATTR4_CAST_ONLY_IN_OUTLAND))
|
||||
if (HasAttribute(SPELL_ATTR4_ONLY_FLYING_AREAS))
|
||||
{
|
||||
if (strict)
|
||||
{
|
||||
@@ -1501,7 +1501,7 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
|
||||
}
|
||||
|
||||
// raid instance limitation
|
||||
if (HasAttribute(SPELL_ATTR6_NOT_IN_RAID_INSTANCE))
|
||||
if (HasAttribute(SPELL_ATTR6_NOT_IN_RAID_INSTANCES))
|
||||
{
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
||||
if (!mapEntry || mapEntry->IsRaid())
|
||||
@@ -1708,7 +1708,7 @@ bool SpellInfo::IsAuraEffectEqual(SpellInfo const* otherSpellInfo) const
|
||||
bool SpellInfo::ValidateAttribute6SpellDamageMods(const Unit* caster, const AuraEffect* auraEffect, bool isDot) const
|
||||
{
|
||||
// Xinef: no attribute
|
||||
if (!(AttributesEx6 & SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS))
|
||||
if (!(AttributesEx6 & SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS))
|
||||
return true;
|
||||
|
||||
// Xinef we have a hook to decide which auras should profit to the spell, by default no profits
|
||||
@@ -1729,11 +1729,11 @@ bool SpellInfo::ValidateAttribute6SpellDamageMods(const Unit* caster, const Aura
|
||||
|
||||
SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* target, bool implicit) const
|
||||
{
|
||||
if (AttributesEx & SPELL_ATTR1_CANT_TARGET_SELF && caster == target)
|
||||
if (AttributesEx & SPELL_ATTR1_EXCLUDE_CASTER && caster == target)
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
// check visibility - ignore stealth for implicit (area) targets
|
||||
if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->CanSeeOrDetect(target, implicit))
|
||||
if (!(AttributesEx6 & SPELL_ATTR6_IGNORE_PHASE_SHIFT) && !caster->CanSeeOrDetect(target, implicit))
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
Unit const* unitTarget = target->ToUnit();
|
||||
@@ -1742,13 +1742,13 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
|
||||
if (unitTarget)
|
||||
{
|
||||
// xinef: spells cannot be cast if player is in fake combat also
|
||||
if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && (unitTarget->IsInCombat() || unitTarget->IsPetInCombat()))
|
||||
if (AttributesEx & SPELL_ATTR1_ONLY_PEACEFUL_TARGETS && (unitTarget->IsInCombat() || unitTarget->IsPetInCombat()))
|
||||
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
|
||||
|
||||
// only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts
|
||||
// only spells with SPELL_ATTR3_ONLY_ON_GHOSTS can target ghosts
|
||||
if (((IsRequiringDeadTarget() != 0) != unitTarget->HasAuraType(SPELL_AURA_GHOST)) && !(IsDeathPersistent() && IsAllowingDeadTarget()))
|
||||
{
|
||||
if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS)
|
||||
if (AttributesEx3 & SPELL_ATTR3_ONLY_ON_GHOSTS)
|
||||
return SPELL_FAILED_TARGET_NOT_GHOST;
|
||||
else
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
@@ -1759,7 +1759,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
|
||||
if (caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
// Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells)
|
||||
if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED)
|
||||
if (AttributesEx2 & SPELL_ATTR2_CANNOT_CAST_ON_TAPPED)
|
||||
if (Creature const* targetCreature = unitTarget->ToCreature())
|
||||
if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer()))
|
||||
return SPELL_FAILED_CANT_CAST_ON_TAPPED;
|
||||
@@ -1804,21 +1804,21 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
|
||||
else return SPELL_CAST_OK;
|
||||
|
||||
// corpseOwner and unit specific target checks
|
||||
if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !unitTarget->ToPlayer())
|
||||
if (AttributesEx3 & SPELL_ATTR3_ONLY_ON_PLAYER && !unitTarget->ToPlayer())
|
||||
return SPELL_FAILED_TARGET_NOT_PLAYER;
|
||||
|
||||
if (!IsAllowingDeadTarget() && !unitTarget->IsAlive())
|
||||
return SPELL_FAILED_TARGETS_DEAD;
|
||||
|
||||
// check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness
|
||||
if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !unitTarget->CanFreeMove())
|
||||
if (implicit && AttributesEx6 & SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS && !unitTarget->CanFreeMove())
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
// checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
|
||||
//if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
|
||||
// return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
//if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS)
|
||||
//if (!(AttributesEx6 & SPELL_ATTR6_NO_AURA_LOG)
|
||||
|
||||
if (!CheckTargetCreatureType(unitTarget))
|
||||
{
|
||||
@@ -2291,7 +2291,7 @@ uint32 SpellInfo::CalcCastTime(Unit* caster, Spell* spell) const
|
||||
return 0;
|
||||
|
||||
int32 castTime = CastTimeEntry->CastTime;
|
||||
if (Attributes & SPELL_ATTR0_REQ_AMMO && (!IsAutoRepeatRangedSpell()))
|
||||
if (Attributes & SPELL_ATTR0_USES_RANGED_SLOT && (!IsAutoRepeatRangedSpell()))
|
||||
castTime += 500;
|
||||
|
||||
if (caster)
|
||||
@@ -2335,7 +2335,7 @@ uint32 SpellInfo::GetRecoveryTime() const
|
||||
int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, Spell* spell) const
|
||||
{
|
||||
// Spell drain all exist power on cast (Only paladin lay of Hands)
|
||||
if (AttributesEx & SPELL_ATTR1_DRAIN_ALL_POWER)
|
||||
if (AttributesEx & SPELL_ATTR1_USE_ALL_MANA)
|
||||
{
|
||||
// If power type - health drain all
|
||||
if (PowerType == POWER_HEALTH)
|
||||
@@ -2383,7 +2383,7 @@ int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, S
|
||||
powerCost += caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
|
||||
|
||||
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
|
||||
if (AttributesEx4 & SPELL_ATTR4_SPELL_VS_EXTEND_COST)
|
||||
if (AttributesEx4 & SPELL_ATTR4_WEAPON_SPEED_COST_SCALING)
|
||||
{
|
||||
uint32 speed = 0;
|
||||
if (SpellShapeshiftEntry const* ss = sSpellShapeshiftStore.LookupEntry(caster->GetShapeshiftForm()))
|
||||
@@ -2391,7 +2391,7 @@ int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, S
|
||||
else
|
||||
{
|
||||
WeaponAttackType slot = BASE_ATTACK;
|
||||
if (AttributesEx3 & SPELL_ATTR3_REQ_OFFHAND)
|
||||
if (AttributesEx3 & SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON)
|
||||
slot = OFF_ATTACK;
|
||||
|
||||
speed = caster->GetAttackTime(slot);
|
||||
@@ -2406,7 +2406,7 @@ int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, S
|
||||
|
||||
if (!caster->IsControlledByPlayer())
|
||||
{
|
||||
if (Attributes & SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION)
|
||||
if (Attributes & SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL)
|
||||
{
|
||||
GtNPCManaCostScalerEntry const* spellScaler = sGtNPCManaCostScalerStore.LookupEntry(SpellLevel - 1);
|
||||
GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(caster->getLevel() - 1);
|
||||
@@ -2556,7 +2556,7 @@ uint32 SpellInfo::_GetExplicitTargetMask() const
|
||||
bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
|
||||
{
|
||||
// not found a single positive spell with this attribute
|
||||
if (Attributes & SPELL_ATTR0_NEGATIVE_1)
|
||||
if (Attributes & SPELL_ATTR0_AURA_IS_DEBUFF)
|
||||
return false;
|
||||
|
||||
switch (Mechanic)
|
||||
@@ -2697,7 +2697,7 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
|
||||
if (Effects[effIndex].TargetA.GetTarget() != TARGET_UNIT_CASTER)
|
||||
return false;
|
||||
// but not this if this first effect (didn't find better check)
|
||||
if (Attributes & SPELL_ATTR0_NEGATIVE_1 && effIndex == 0)
|
||||
if (Attributes & SPELL_ATTR0_AURA_IS_DEBUFF && effIndex == 0)
|
||||
return false;
|
||||
break;
|
||||
case SPELL_AURA_MECHANIC_IMMUNITY:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user