fix(Core/Session): Let movement flags update on their own when disabl… (#15366)

This commit is contained in:
Skjalf
2023-03-12 17:39:08 -03:00
committed by GitHub
parent ec448cb6c1
commit 591511c875

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@@ -1081,9 +1081,6 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
e.g. aerial combat.
*/
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
if (mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
{
// Inform the client we can no longer fly, which is required if data mismatches for some reason