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fix(Core/Hunter): Stable Master, exotics pets management, tame validations. (#2100)
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@@ -1761,6 +1761,7 @@ class Unit : public WorldObject
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void SendSpellDamageImmune(Unit* target, uint32 spellId);
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void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false, bool vehicleTeleport = false, bool withPet = false, bool removeTransport = false);
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void SendTameFailure(uint8 result);
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void SendTeleportPacket(Position& pos);
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virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false);
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// returns true if unit's position really changed
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