mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge remote-tracking branch 'upstream/master' into Playerbot
# Conflicts: # src/server/game/Spells/SpellInfoCorrections.cpp # src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
This commit is contained in:
@@ -123,13 +123,18 @@ enum HitInfo
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HITINFO_FAKE_DAMAGE = 0x01000000 // enables damage animation even if no damage done, set only if no damage
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};
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enum UnitModifierType
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enum UnitModifierFlatType
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{
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BASE_VALUE = 0,
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BASE_PCT = 1,
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TOTAL_VALUE = 2,
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TOTAL_PCT = 3,
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MODIFIER_TYPE_END = 4
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TOTAL_VALUE = 1,
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MODIFIER_TYPE_FLAT_END = 3
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};
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enum UnitModifierPctType
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{
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BASE_PCT = 0,
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TOTAL_PCT = 1,
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MODIFIER_TYPE_PCT_END = 2
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};
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enum WeaponDamageRange
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@@ -214,7 +219,7 @@ enum WeaponAttackType : uint8
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MAX_ATTACK
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};
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enum CombatRating
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enum CombatRating : uint8
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{
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CR_WEAPON_SKILL = 0,
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CR_DEFENSE_SKILL = 1,
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@@ -1050,16 +1055,32 @@ public:
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for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + i, 0);
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}
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bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply);
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void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value) { m_auraModifiersGroup[unitMod][modifierType] = value; }
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[[nodiscard]] float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const;
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bool HandleStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply);
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void ApplyStatPctModifier(UnitMods unitMod, UnitModifierPctType modifierType, float amount);
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void SetStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float val);
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void SetStatPctModifier(UnitMods unitMod, UnitModifierPctType modifierType, float val);
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[[nodiscard]] float GetFlatModifierValue(UnitMods unitMod, UnitModifierFlatType modifierType) const;
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[[nodiscard]] float GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const;
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void UpdateUnitMod(UnitMods unitMod);
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// only players have item requirements
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[[nodiscard]] virtual bool CheckAttackFitToAuraRequirement(WeaponAttackType /*attackType*/, AuraEffect const* /*aurEff*/) const { return true; }
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virtual void UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchantSlot = -1);
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void UpdateAllDamageDoneMods();
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void UpdateDamagePctDoneMods(WeaponAttackType attackType);
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void UpdateAllDamagePctDoneMods();
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[[nodiscard]] float GetTotalStatValue(Stats stat, float additionalValue = 0.0f) const;
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void SetCanModifyStats(bool modifyStats) { m_canModifyStats = modifyStats; }
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[[nodiscard]] bool CanModifyStats() const { return m_canModifyStats; }
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void ApplyStatBuffMod(Stats stat, float val, bool apply) { ApplyModSignedFloatValue((val > 0 ? static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat : static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat), val, apply); }
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void ApplyStatPercentBuffMod(Stats stat, float val, bool apply);
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void UpdateStatBuffMod(Stats stat);
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// Unit level methods
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[[nodiscard]] uint8 GetLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
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@@ -1104,7 +1125,6 @@ public:
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void SetMaxPower(Powers power, uint32 val);
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int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate = true);
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int32 ModifyPowerPct(Powers power, float pct, bool apply = true);
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void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker);
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@@ -1159,13 +1179,9 @@ public:
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[[nodiscard]] uint32 GetResistance(SpellSchoolMask mask) const;
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[[nodiscard]] uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school); }
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static float GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMask, Unit const* victim);
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[[nodiscard]] float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE) + school : static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE) + + school); }
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void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school, val); }
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void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE) + school : static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE) + + school, val); }
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void ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) { ApplyModSignedFloatValue(positive ? static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE) + school : static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE) + + school, val, apply); }
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void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) { ApplyPercentModFloatValue(positive ? static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE) + school : static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE) + + school, val, apply); }
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void UpdateResistanceBuffModsMod(SpellSchools school);
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//////////// Need triage ////////////////
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uint16 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? getLevelForTarget(target) : GetLevel()) * 5; }
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@@ -1319,6 +1335,10 @@ public:
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void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);
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int32 GetHighestExclusiveSameEffectSpellGroupValue(AuraEffect const* aurEff, AuraType auraType, bool checkMiscValue = false, int32 miscValue = 0) const;
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bool IsHighestExclusiveAura(Aura const* aura, bool removeOtherAuraApplications = false);
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bool IsHighestExclusiveAuraEffect(SpellInfo const* spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications = false);
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// aura apply/remove helpers - you should better not use these
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Aura* _TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount = nullptr, Item* castItem = nullptr, ObjectGuid casterGUID = ObjectGuid::Empty, bool periodicReset = false);
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void _AddAura(UnitAura* aura, Unit* caster);
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@@ -1328,7 +1348,7 @@ public:
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void _UnapplyAura(AuraApplicationMap::iterator& i, AuraRemoveMode removeMode);
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void _UnapplyAura(AuraApplication* aurApp, AuraRemoveMode removeMode);
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void _RemoveNoStackAuraApplicationsDueToAura(Aura* aura);
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void _RemoveNoStackAurasDueToAura(Aura* aura);
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void _RemoveNoStackAurasDueToAura(Aura* aura, bool owned);
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bool _IsNoStackAuraDueToAura(Aura* appliedAura, Aura* existingAura) const;
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void _RegisterAuraEffect(AuraEffect* aurEff, bool apply);
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@@ -1474,15 +1494,19 @@ public:
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uint32 GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode = 0);
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[[nodiscard]] uint32 GetDoTsByCaster(ObjectGuid casterGUID) const;
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[[nodiscard]] int32 GetTotalAuraModifierAreaExclusive(AuraType auratype) const;
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[[nodiscard]] int32 GetTotalAuraModifier(AuraType auratype) const;
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[[nodiscard]] float GetTotalAuraMultiplier(AuraType auratype) const;
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int32 GetMaxPositiveAuraModifier(AuraType auratype);
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[[nodiscard]] int32 GetMaxPositiveAuraModifier(AuraType auratype) const;
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[[nodiscard]] int32 GetMaxNegativeAuraModifier(AuraType auratype) const;
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[[nodiscard]] int32 GetTotalAuraModifier(AuraType auratype, std::function<bool(AuraEffect const*)> const& predicate) const;
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[[nodiscard]] float GetTotalAuraMultiplier(AuraType auraType, std::function<bool(AuraEffect const*)> const& predicate) const;
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[[nodiscard]] int32 GetMaxPositiveAuraModifier(AuraType auraType, std::function<bool(AuraEffect const*)> const& predicate) const;
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[[nodiscard]] int32 GetMaxNegativeAuraModifier(AuraType auraType, std::function<bool(AuraEffect const*)> const& predicate) const;
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[[nodiscard]] int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
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[[nodiscard]] float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const;
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int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect* except = nullptr) const;
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[[nodiscard]] int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect* except = nullptr) const;
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[[nodiscard]] int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
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[[nodiscard]] int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
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@@ -1581,7 +1605,6 @@ public:
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int32 HealBySpell(HealInfo& healInfo, bool critical = false);
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int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask);
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int32 SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask);
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float SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype);
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uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod = 0.0f, uint32 stack = 1);
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uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
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@@ -2138,7 +2161,8 @@ protected:
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AuraStateAurasMap m_auraStateAuras; // Used for improve performance of aura state checks on aura apply/remove
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uint32 m_interruptMask;
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float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END];
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float m_auraFlatModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_FLAT_END];
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float m_auraPctModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_PCT_END];
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float m_weaponDamage[MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES];
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bool m_canModifyStats;
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VisibleAuraMap m_visibleAuras;
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