Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk into Playerbot

This commit is contained in:
Yunfan Li
2023-10-22 19:52:23 +08:00
203 changed files with 7031 additions and 2667 deletions

View File

@@ -839,7 +839,7 @@ enum PlayerChatTag
CHAT_TAG_AFK = 0x01,
CHAT_TAG_DND = 0x02,
CHAT_TAG_GM = 0x04,
CHAT_TAG_COM = 0x08, // Commentator
CHAT_TAG_COM = 0x08, // Commentator tag. Do not exist in clean client
CHAT_TAG_DEV = 0x10,
};
@@ -1139,6 +1139,8 @@ public:
void SendTaxiNodeStatusMultiple();
// mount_id can be used in scripting calls
[[nodiscard]] bool IsCommentator() const { return HasPlayerFlag(PLAYER_FLAGS_COMMENTATOR2); }
void SetCommentator(bool on) { ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_COMMENTATOR2, on); }
[[nodiscard]] bool IsDeveloper() const { return HasPlayerFlag(PLAYER_FLAGS_DEVELOPER); }
void SetDeveloper(bool on) { ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER, on); }
[[nodiscard]] bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
@@ -1553,6 +1555,7 @@ public:
void SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout);
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
void SaveGoldToDB(CharacterDatabaseTransaction trans);
void _SaveSkills(CharacterDatabaseTransaction trans);
static void Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans);
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
@@ -2349,7 +2352,7 @@ public:
bool IsVisibleGloballyFor(Player const* player) const;
void GetInitialVisiblePackets(Unit* target);
void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
void UpdateObjectVisibility(bool forced = true) override;
void UpdateVisibilityForPlayer(bool mapChange = false);
void UpdateVisibilityOf(WorldObject* target);
void UpdateTriggerVisibility();
@@ -2696,7 +2699,6 @@ public:
void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans);
void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans);
void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans);
void _SaveSkills(CharacterDatabaseTransaction trans);
void _SaveSpells(CharacterDatabaseTransaction trans);
void _SaveEquipmentSets(CharacterDatabaseTransaction trans);
void _SaveEntryPoint(CharacterDatabaseTransaction trans);