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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk into Playerbot
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@@ -432,7 +432,7 @@ int main(int argc, char** argv)
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// 0 - normal shutdown
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// 1 - shutdown at error
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// 2 - restart command used, this code can be used by restarter for restart Warheadd
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// 2 - restart command used, this code can be used by restarter for restart AzerothCore
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return World::GetExitCode();
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}
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@@ -939,6 +939,13 @@ ClientCacheVersion = 0
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SessionAddDelay = 10000
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#
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# GridCleanUpDelay
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# Description: Time (in milliseconds) grid clean up delay.
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# Default: 300000 - (5 minutes)
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GridCleanUpDelay = 300000
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#
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# CloseIdleConnections
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# Description: Automatically close idle connections.
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@@ -1244,17 +1251,17 @@ Visibility.GroupMode = 1
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# Visibility.Distance.Instances
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# Visibility.Distance.BGArenas
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# Description: Visibility distance to see other players or gameobjects.
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# Visibility on continents on retail ~90 yards. In BG/Arenas ~180.
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# For instances default ~120.
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# Max limited by active player zone: ~ 333
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# Visibility on continents on retail ~100 yards. In BG/Arenas ~533.
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# For instances default ~170.
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# Max limited by grid size: 533.33333
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# Min limit is max aggro radius (45) * Rate.Creature.Aggro
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# Default: 90 - (Visibility.Distance.Continents)
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# 120 - (Visibility.Distance.Instances)
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# 180 - (Visibility.Distance.BGArenas)
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# Default: 100 - (Visibility.Distance.Continents)
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# 170 - (Visibility.Distance.Instances)
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# 533 - (Visibility.Distance.BGArenas)
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Visibility.Distance.Continents = 90
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Visibility.Distance.Instances = 120
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Visibility.Distance.BGArenas = 180
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Visibility.Distance.Continents = 100
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Visibility.Distance.Instances = 170
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Visibility.Distance.BGArenas = 533
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#
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# Visibility.Notify.Period.OnContinents
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@@ -1365,17 +1372,6 @@ DetectPosCollision = 1
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CheckGameObjectLoS = 1
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#
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# TargetPosRecalculateRange
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# Description: Max distance from movement target point (+moving unit size) and targeted
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# object (+size) after that new target movement point calculated.
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# Range: 0.5-5.0
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# Default: 1.5
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# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
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# 5.0 - (Maximum, Melee attack range, Less CPU usage)
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TargetPosRecalculateRange = 1.5
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#
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# PreloadAllNonInstancedMapGrids
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# Description: Preload all grids on all non-instanced maps. This will take a great amount
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