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feat(Scripting/Hooks): Implement OnGameEventCheck() hook (#10761)
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@@ -1717,6 +1717,9 @@ public:
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// Runs on stop event
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virtual void OnStop(uint16 /*EventID*/) { }
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// Runs on event check
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virtual void OnEventCheck(uint16 /*EventID*/) { }
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};
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class MailScript : public ScriptObject
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@@ -2437,6 +2440,7 @@ public: /* SpellSC */
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public: /* GameEventScript */
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void OnGameEventStart(uint16 EventID);
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void OnGameEventStop(uint16 EventID);
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void OnGameEventCheck(uint16 EventID);
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public: /* MailScript */
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void OnBeforeMailDraftSendMailTo(MailDraft* mailDraft, MailReceiver const& receiver, MailSender const& sender, MailCheckMask& checked, uint32& deliver_delay, uint32& custom_expiration, bool& deleteMailItemsFromDB, bool& sendMail);
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